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Replacing the rough shark model in the end page shot

From: CINEMA 4D: Designing a Promo

Video: Replacing the rough shark model in the end page shot

The last shot of the piece, shot-004, is called the end page in promo land. It is the final shot of the entire piece and it is used to brand the network. Depending on the type of promo it is, it can also be used show the viewer any tune-in information. That lets folks know when the show is coming on. In this case we are just going to be branding the network and then revealing the tagline at the end. So let's open up that starter point for the file. I am going to go to the File menu and do an Open, navigate my Chapter 8 folder, and open up shot-004. So I am going to save this file as a new name.

Replacing the rough shark model in the end page shot

The last shot of the piece, shot-004, is called the end page in promo land. It is the final shot of the entire piece and it is used to brand the network. Depending on the type of promo it is, it can also be used show the viewer any tune-in information. That lets folks know when the show is coming on. In this case we are just going to be branding the network and then revealing the tagline at the end. So let's open up that starter point for the file. I am going to go to the File menu and do an Open, navigate my Chapter 8 folder, and open up shot-004. So I am going to save this file as a new name.

So File > Save A, shot-004-finanim , and save it in the Chapter 8 folder. Now I am protected in case I mess something up. I can always get back to my original shot-004. In this piece, we have got our sharks swimming through the frame. But it is the dummy shark. We need to replace that dummy shark. Let's uncheck the Look Through Camera option, and get to the Perspective view full screen. I am going to first turnoff my Spline Wrap object and get my shark back to 000. Now let's get the hero shark and copy and paste it into the scene.

I am going to go to the Window menu and navigate to the 08_01_finalshark file, and this is the same shark file that you have in your Chapter 8 > Project Files folder. So I am going to select the HyperNURBS and copy it to the clipboard. Command+C or Ctrl+C and then go to shot-004-finanim and paste it down. Command+V. Now my shark doesn't quite line up. Before I move it into the hierarchy though, let's rename this HyperNURBS, and we'll call it old. Then I am going to close this HyperNURBS up and just drag it into the shark hierarchy.

They don't quite line up yet. So I need to move my shark on the Z-axis until their snouts line up. Let's orbit around to the backside. It will be a little bit easier to see what's happening. Our logo is in the way here. So I will just drag it on the X- axis until the snouts line up. I think that's looking pretty good. So now all I really need to do is turn the Spline Wrap on. But before I do that, let's delete the old shark and then turn the Spline Wrap back on and then look through our camera. You can see now we have our sharks swimming through the frame just right. Except his mouth really should be closed.

Let's go ahead and go to the shark hierarchy and twirl it open until we can see the shark body object, which is this cube. I am going to select the Morph Tag and bring the slider back to 0. Now I can deselect everything by clicking on the gray area over here. Now I when I scrub through the animation, the shark swims into frame and reveals the tagline exactly how it's supposed to. So now we have got the final animation done. Let's go and make a preview of it so we can have it for After Effects. I am going to go to the middle clapboard and go to Make Preview option, double-check the Frame Range, the Image Size and the Frame Rate and hit OK, and my preview is going to start calculating.

Once again, this preview speed is going to be dependent on your processor. When the preview window pops open, I will be able to hit the Play button and preview my animation. It is caching it for the first time through and when it plays back again, it is real speed. I think that's looking pretty good. So let's stop playback and go to the File menu and do a Save As and we are going it as an animation, a Photoshop sequence. Then I'll hit the OK, navigate to my Chapter 8 folder, and I am going to make a new subfolder here and call it shot-004-finanim-preview.

Call the project file, shot-004- finanim-preview, and there we go. That file is saved out. Now we have got all of our shots done. We have got finished animation in every single piece and we have saved our preview movies, and now we are ready to redo the cameramatic with the finished animation, so we can make sure that everything fits together just right.

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This video is part of

Image for CINEMA 4D: Designing a Promo
CINEMA 4D: Designing a Promo

70 video lessons · 13555 viewers

Rob Garrott
Author

 
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  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

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