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The last shot of the piece, shot-004, is called the end page in promo land. It is the final shot of the entire piece and it is used to brand the network. Depending on the type of promo it is, it can also be used show the viewer any tune-in information. That lets folks know when the show is coming on. In this case we are just going to be branding the network and then revealing the tagline at the end. So let's open up that starter point for the file. I am going to go to the File menu and do an Open, navigate my Chapter 8 folder, and open up shot-004. So I am going to save this file as a new name.
So File > Save A, shot-004-finanim , and save it in the Chapter 8 folder. Now I am protected in case I mess something up. I can always get back to my original shot-004. In this piece, we have got our sharks swimming through the frame. But it is the dummy shark. We need to replace that dummy shark. Let's uncheck the Look Through Camera option, and get to the Perspective view full screen. I am going to first turnoff my Spline Wrap object and get my shark back to 000. Now let's get the hero shark and copy and paste it into the scene.
I am going to go to the Window menu and navigate to the 08_01_finalshark file, and this is the same shark file that you have in your Chapter 8 > Project Files folder. So I am going to select the HyperNURBS and copy it to the clipboard. Command+C or Ctrl+C and then go to shot-004-finanim and paste it down. Command+V. Now my shark doesn't quite line up. Before I move it into the hierarchy though, let's rename this HyperNURBS, and we'll call it old. Then I am going to close this HyperNURBS up and just drag it into the shark hierarchy.
They don't quite line up yet. So I need to move my shark on the Z-axis until their snouts line up. Let's orbit around to the backside. It will be a little bit easier to see what's happening. Our logo is in the way here. So I will just drag it on the X- axis until the snouts line up. I think that's looking pretty good. So now all I really need to do is turn the Spline Wrap on. But before I do that, let's delete the old shark and then turn the Spline Wrap back on and then look through our camera. You can see now we have our sharks swimming through the frame just right. Except his mouth really should be closed.
Let's go ahead and go to the shark hierarchy and twirl it open until we can see the shark body object, which is this cube. I am going to select the Morph Tag and bring the slider back to 0. Now I can deselect everything by clicking on the gray area over here. Now I when I scrub through the animation, the shark swims into frame and reveals the tagline exactly how it's supposed to. So now we have got the final animation done. Let's go and make a preview of it so we can have it for After Effects. I am going to go to the middle clapboard and go to Make Preview option, double-check the Frame Range, the Image Size and the Frame Rate and hit OK, and my preview is going to start calculating.
Once again, this preview speed is going to be dependent on your processor. When the preview window pops open, I will be able to hit the Play button and preview my animation. It is caching it for the first time through and when it plays back again, it is real speed. I think that's looking pretty good. So let's stop playback and go to the File menu and do a Save As and we are going it as an animation, a Photoshop sequence. Then I'll hit the OK, navigate to my Chapter 8 folder, and I am going to make a new subfolder here and call it shot-004-finanim-preview.
Call the project file, shot-004- finanim-preview, and there we go. That file is saved out. Now we have got all of our shots done. We have got finished animation in every single piece and we have saved our preview movies, and now we are ready to redo the cameramatic with the finished animation, so we can make sure that everything fits together just right.
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