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Primitive and Spline Modeling in CINEMA 4D
Illustration by Richard Downs

Primitive and Spline Modeling in CINEMA 4D

with Donovan Keith

Video: Welcome

Hello and welcome to Primitive and Spline Modeling in CINEMA 4D.
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  1. 2m 9s
    1. Welcome
      47s
    2. Using the exercise files
      1m 22s
  2. 9m 25s
    1. Complex objects are made of pieces and shapes
      2m 29s
    2. Mesh resolution
      5m 1s
    3. Model only what you see
      1m 55s
  3. 16m 31s
    1. Getting more out of your primitives
      3m 40s
    2. Grouping objects into components
      3m 17s
    3. Adjusting the axes of objects for easier assembly
      4m 42s
    4. Ensuring components have the proper scale
      4m 52s
  4. 15m 49s
    1. Using the four-way view to place objects
      3m 45s
    2. Align and space objects with the Arrange tool
      4m 41s
    3. Quantizing movement
      3m 29s
    4. Snapping
      3m 54s
  5. 11m 14s
    1. Modifying basic shapes with deformers
      3m 23s
    2. Additive and subtractive modeling with Booleans
      3m 15s
    3. Creating complex shapes with nested Booleans
      4m 36s
  6. 8m 26s
    1. Creating live copies with the Instance object
      5m 34s
    2. Using the Duplicate command
      2m 52s
  7. 4m 27s
    1. Understanding spline types
      2m 51s
    2. An overview of Sweep, Loft, and Lathe
      1m 36s
  8. 18m 20s
    1. Collecting reference material
      3m 21s
    2. Guidelines for shooting reference images
      4m 34s
    3. Processing reference images in Photoshop
      3m 29s
    4. Adding references to your viewports in CINEMA 4D
      6m 56s
  9. 12m 26s
    1. Drawing bezier splines
      4m 18s
    2. Combining splines with Spline Mask
      1m 57s
    3. Rounding corners with Chamfer
      3m 12s
    4. Outlining curves
      2m 59s
  10. 25m 39s
    1. Creating a simple extrusion
      5m 22s
    2. Creating extrusions with holes using Connect
      4m 5s
    3. Solving common issues with extrusions
      6m 46s
    4. Preparing Illustrator files for import
      4m 46s
    5. Importing and extruding AI files
      4m 40s
  11. 11m 56s
    1. Creating a simple sweep
      2m 32s
    2. Create a complex sweep
      4m 17s
    3. Solving common issues with sweeps
      5m 7s
  12. 22m 38s
    1. Creating a simple lathe
      5m 2s
    2. Creating a complex lathe
      6m 13s
    3. Creating partial outlines
      5m 41s
    4. Solving common issues with lathes
      5m 42s
  13. 12m 39s
    1. Creating a simple loft
      5m 3s
    2. Creating a loft from a reference
      7m 36s
  14. 1m 44s
    1. Next steps
      1m 44s

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Primitive and Spline Modeling in CINEMA 4D
2h 53m Intermediate Feb 13, 2014

Viewers: in countries Watching now:

The primitive and spline modeling tools are universal across all levels of CINEMA 4D (including C4D Lite) and they're some of the best ways to model mechanical objects and other complex objects made of simpler parts. In this course, Donovan Keith shows you how to take a reference photograph and create a model from its shapes and pieces. You'll learn to prep your primitive components and move them into position with the snapping tools. Then you'll deform and combine shapes, duplicating and reusing elements to increase your efficiency, and create a more consistent model. Last, you'll work with splines—extruding objects to give them depth, creating models around an axis with lathes, and stretching surfaces over splines with lofts.

Topics include:
  • Modeling what you see
  • Grouping objects into components
  • Aligning and spacing objects with the Arrange tool
  • Modifying basic shapes with deformers
  • Creating live copies with the Instance object
  • Understanding spline types
  • Collecting reference material
  • Working with splines
  • Creating a simple extrusion
  • Creating sweeps, lathes, and lofts
Subjects:
3D + Animation Modeling Product Design Projects
Software:
CINEMA 4D
Author:
Donovan Keith

Welcome

Hello and welcome to Primitive and Spline Modeling in CINEMA 4D. We'll be modeling parts from this antique stereo viewer, but the skills you'll learn here will be applicable to all of your modeling projects. This course is a wide-ranging introduction to the primitive and spline modeling tools available in all versions of CINEMA 4D, even CINEMA 4D light. I'll start by showing you how to accurately position components using the snapping tools.

Then show you how to use the extrude object to give depth to 2D splines. We'll see how to create the face mask of our stereo viewer using the loft object. We'll be covering all these features plus plenty of other tools and techniques. Now, let's get started with Primitive and Spline Modeling in CINEMA 4D.

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