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Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.
Now shot-003 is a little bit different than all of the previous shots and the reason for that is that there are two elements in there, the shark and the Shark Zone text. We are going to need to have two Object Buffers here. One for the shark, one for the Shark Zone text. Otherwise the render settings are exactly same. So let's start-off by opening up the shot-003 file. File > Open navigate to the Chapter 10 project files in that folder we going to go to the shot-003-lighting_END file, open that up and now we can start with the render settings. And actually before we do the render settings let's make sure and add our Object Buffers first. That way we don't forget them.
I will right-click on the sharkzone parent go to CINEMA 4D Tags and then Compositing and then we'll set this to be Object Buffer number 2. So it's a good rule of thumb, when you are creating Object Buffers across multiple shots to put the same kinds of objects into the same number Object Buffer. That way when you're working in After Effects, you know that Object Buffer 1 will always be related to the sharks for example. Object Buffer 2 is going to be the type element. So now I'm going to add an object buffer tag to the Shark Uber object so I'll right-click on the Shark Uber > CINEMA 4 CD Tags and then go Compositing and let's activate Object Buffer 1 for the Shark Uber.
Now, we can load up our render settings. I am going to go to the Render Setting icon and then go to Render Settings preset, Load Preset > sharkzone. Now, before we delete the old render setting we want to make sure and check how long shot the shot was. This shot was going to be from 0 to 129 F or 130 frames total. So now I can go delete the render setting here and under the sharkzone render setting go to the Output option and change at from 0 to 129 F. Now, I know my shot is going to be the same length. Now we can go to the Save option and navigate for our renders folder and go to Chapter 10 and I need to create a new subfolder for this file.
I am going to make a new folder and call this one shot003 and in this shot003 folder, I will call this one shot003. Hit Save. So now I know my save is set for their correct name and my frame range is set for the correct name. Now all I need is to make sure my Object Buffers are correct. I already have an Object Buffer for number 1 and that's going to cover my sharks. I need a new Object Buffer for the text. So I'm going to go to the Multi-Pass option and select Object Buffer and in that Object Buffer field, I'm going to Click on Group ID 2 and now I have an Object Buffer for number 1 and an Object Buffer for number 2 and that's going to cover both my shark and my type.
Now, I can go to the File menu and do as Save As and I will save this as shot-003-render. That's it for shot-003. Now we can move on to the final shot.
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