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Preparing shot 3 for rendering

From: CINEMA 4D: Designing a Promo

Video: Preparing shot 3 for rendering

Now shot-003 is a little bit different than all of the previous shots and the reason for that is that there are two elements in there, the shark and the Shark Zone text. We are going to need to have two Object Buffers here. One for the shark, one for the Shark Zone text. Otherwise the render settings are exactly same. So let's start-off by opening up the shot-003 file. File > Open navigate to the Chapter 10 project files in that folder we going to go to the shot-003-lighting_END file, open that up and now we can start with the render settings. And actually before we do the render settings let's make sure and add our Object Buffers first. That way we don't forget them.

Preparing shot 3 for rendering

Now shot-003 is a little bit different than all of the previous shots and the reason for that is that there are two elements in there, the shark and the Shark Zone text. We are going to need to have two Object Buffers here. One for the shark, one for the Shark Zone text. Otherwise the render settings are exactly same. So let's start-off by opening up the shot-003 file. File > Open navigate to the Chapter 10 project files in that folder we going to go to the shot-003-lighting_END file, open that up and now we can start with the render settings. And actually before we do the render settings let's make sure and add our Object Buffers first. That way we don't forget them.

I will right-click on the sharkzone parent go to CINEMA 4D Tags and then Compositing and then we'll set this to be Object Buffer number 2. So it's a good rule of thumb, when you are creating Object Buffers across multiple shots to put the same kinds of objects into the same number Object Buffer. That way when you're working in After Effects, you know that Object Buffer 1 will always be related to the sharks for example. Object Buffer 2 is going to be the type element. So now I'm going to add an object buffer tag to the Shark Uber object so I'll right-click on the Shark Uber > CINEMA 4 CD Tags and then go Compositing and let's activate Object Buffer 1 for the Shark Uber.

Now, we can load up our render settings. I am going to go to the Render Setting icon and then go to Render Settings preset, Load Preset > sharkzone. Now, before we delete the old render setting we want to make sure and check how long shot the shot was. This shot was going to be from 0 to 129 F or 130 frames total. So now I can go delete the render setting here and under the sharkzone render setting go to the Output option and change at from 0 to 129 F. Now, I know my shot is going to be the same length. Now we can go to the Save option and navigate for our renders folder and go to Chapter 10 and I need to create a new subfolder for this file.

I am going to make a new folder and call this one shot003 and in this shot003 folder, I will call this one shot003. Hit Save. So now I know my save is set for their correct name and my frame range is set for the correct name. Now all I need is to make sure my Object Buffers are correct. I already have an Object Buffer for number 1 and that's going to cover my sharks. I need a new Object Buffer for the text. So I'm going to go to the Multi-Pass option and select Object Buffer and in that Object Buffer field, I'm going to Click on Group ID 2 and now I have an Object Buffer for number 1 and an Object Buffer for number 2 and that's going to cover both my shark and my type.

Now, I can go to the File menu and do as Save As and I will save this as shot-003-render. That's it for shot-003. Now we can move on to the final shot.

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Image for CINEMA 4D: Designing a Promo
CINEMA 4D: Designing a Promo

70 video lessons · 13573 viewers

Rob Garrott
Author

 
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  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

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