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Preparing shot 2 for rendering by saving and using render presets

From: CINEMA 4D: Designing a Promo

Video: Preparing shot 2 for rendering by saving and using render presets

The render setting process can be really time-consuming, especially when you have a lot of shots to do. We're going to use a render setup preset that we're going to create using the shot-001 file that was created in the previous movie and then apply that shot to each of the successive movies. Let's go ahead and open up File > Open and navigate to our Chapter 10 Exercise Files. And let's open up the shot -001-render_END.c4d file. And that was the end result of the previous movie. And in this file, we're going to go to the Render Settings, clicking on the Render Settings icon.

Preparing shot 2 for rendering by saving and using render presets

The render setting process can be really time-consuming, especially when you have a lot of shots to do. We're going to use a render setup preset that we're going to create using the shot-001 file that was created in the previous movie and then apply that shot to each of the successive movies. Let's go ahead and open up File > Open and navigate to our Chapter 10 Exercise Files. And let's open up the shot -001-render_END.c4d file. And that was the end result of the previous movie. And in this file, we're going to go to the Render Settings, clicking on the Render Settings icon.

And down at the very bottom of the Render Settings window is a Render Setting tab. And when I click on that, I'm going to go Save Preset. And when I do Save Preset, it's going to say what would I like that preset to be called. And I'll call this one sharkzone. And the sharkzone render preset now, when I hit OK, is stored in memory. And if I click on Render Setting, you can see now there's a Load Preset option. And there it is, sharkzone which is a user render setting. Now we can close up this file. We don't need it open anymore and we can go to the File menu and do an Open and then open up shot-002-A-lighting_END file.

We open that up and here's our shark attacking the screen. Now we can bring up the Render Settings here. Now this is a very important thing to remember. We're going to apply this Render Setting to the file, but before we do that, we need to make a very special note of how long our scene was. This Render Setting is going to change all of settings here in the window to match the previous shot and we want make sure we keep the shot length the same. So let's go to the Output options here and check and see that it's From 0 To 9. Now that I know how long this shot is, I can add in my Render Setting.

Click on the Render Setting option, go to Load Preset, and watch what happens to the From and To range when I click on sharkzone. You see that it changed to the same length as shot001. And also in the Save field, it's showing us that it's going to save shot001. We're going to change both of these settings. So let's go back to the Output option and change that first. Remember our shot was 0 to 9. So I'm going to change this to be 0 to 9, which is 10 frames total. And then I'm going to go to back to the Save field. I'm going to double-click on the Save Image button and then navigate out to my Chapter 10 files.

I'm going to create a new subfolder and call this one shot002-A. And then in that folder, I'm going to call the actual filename shot002-A. So now I know that my output option is 0 to 9, which is the correct for this file. And I know that my Save option is going to save the file as the right name. And I'm pretty much done with the Render Settings. And that was a lot faster than the existing shot. The last step in the process before you save this file is to delete the old Render Setting that was there.

When we added our sharkzone preset, it added a new render setting here, and you can actually have multiple render settings inside of C4D. Sometimes that can get really confusing. So it's best to delete the one you don't need. So I'm going to click on this top one, and then just right-click and then go to Remove, and that removes it from the scene. Now you can see that our sharkzone render preset is all set there and it's going to save it to shot002-A and it's also going to be under the Output options 0 to 9. So now let's go to the File menu and do a Save As and we'll call this one shot002-A-render.

And if I double-check my scene file, I've got one more step to do. And our shark does not have a Compositing tag. Let's go to the Shark A mover, right- click and go to CINEMA 4D Tags > Compositing. And with our Shark Compositing tag on the shark file, I need to turn on Object Buffers and then Enable Object Buffer 1. And you can see I have an Object Buffer 1 here, and if I go back to my Render Settings and go to the Object Buffer field, I've got Object Buffer 1 here, Object Buffer 1 here. I know they'll render. Now our Render Settings for shot002-A are complete, we can apply these same settings to shots B and C. I'm going to do that off camera and come back and review them with you.

So now I've got all three shot002 files set up and I'll just review them with you. You can see I'm in here into shot-002-C-render.c4d. And in my Render Settings, I've got my file path saved correctly. I also have under the Output the same Frame Range as I had before. So it's very important to check those. I'm done with this file. I can move on to shot002-B-render. Verify it's 0 to 9, and then go to the Save option and check that it's going to render shot B into the shot B folder. And that's it for shot B. Now we'll go to the last one, shot A, and double check that one more time.

We've got a place for our file when it renders, and then we've got under the Output options 10 frames total, 0 to 9. So using the Render Settings can be a really helpful tool for speeding up your workflow. Now that we have shot002 all completed and ready for rendering, we can now move on to the other shots in the promo.

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This video is part of

Image for CINEMA 4D: Designing a Promo
CINEMA 4D: Designing a Promo

70 video lessons · 13489 viewers

Rob Garrott
Author

 
Expand all | Collapse all
  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

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