New Feature: Playlist Center! Pick a topic and let our playlists guide the way.

Start learning with our library of video tutorials taught by experts. Get started

CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting
Illustration by John Hersey

Preparing objects for rendering


From:

CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting

with Rob Garrott

Video: Preparing objects for rendering

Once your model is all sculpted, and you're happy with the result, the very last thing you should do is prepare the geometry for rendering. Now, if you're working in a workflow where you have to produce results that are low polygon based, or you need to have an image map as a result, then you're going to do something called baking. Now, I'm not going to cover that in this course. For my workflow, I need to have the geometry, and I want to focus on what the result of the sculpting layers is. Let's switch our Layout back to the Standard Layout. If you're already there, you can stay in that Layout.

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting
1h 24m Beginner Sep 20, 2012

Viewers: in countries Watching now:

CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This edition introduces two modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting. Rob explains how to set up for each workflow, and how to create basic shapes and then refine them with more detailed tools. The course provides a solid foundation for designers starting to shape their creations in CINEMA 4D.

Topics include:
  • What are HyperNURBS?
  • Setting up reference shapes
  • Creating a shape with the polygonal modeling tools
  • Connecting shapes and bridging gaps
  • Refining shapes with knife cuts
  • Moving points
  • Working with sculpting layers
  • Preparing objects for render
Subjects:
3D + Animation Modeling Visual Effects
Software:
CINEMA 4D
Author:
Rob Garrott

Preparing objects for rendering

Once your model is all sculpted, and you're happy with the result, the very last thing you should do is prepare the geometry for rendering. Now, if you're working in a workflow where you have to produce results that are low polygon based, or you need to have an image map as a result, then you're going to do something called baking. Now, I'm not going to cover that in this course. For my workflow, I need to have the geometry, and I want to focus on what the result of the sculpting layers is. Let's switch our Layout back to the Standard Layout. If you're already there, you can stay in that Layout.

The result of all the sculpting layers is stored in the sculpting tag. If I select that tag, and delete it, my object goes right back to where it was before the sculpting layers were even done. Let's undo that, and when I undo, it's going to take a moment to put the tag back on. There are two ways I can handle this sculpting layer. I could put the texture right on this object. For example, I could make a new material, and apply that material right to the merged object. The thing I've noticed, though, is that it takes a bit longer to render these objects when they are stored like this.

There are two things we can do. We can make the object editable by doing a Current State to Object; that will commit the layers to actual geometry. Right now, all of the actual geometry is stored inside the tag, and it has to pull the geometry out of that tag, and display it to us onscreen every time we want to do something with it. The second thing we can do is to freeze the tag. So let's take a look at both ways. If I know I'm not going to need the tag anymore, and I just want to commit the geometry, then I'm going to right-click on the geometry, and do a Current State to Object.

What that does is that commits the tag to the object. You notice that it put it under this null object. Let's hide the original. Hold down the Option or Alt key, and then click twice on the status dots here, and you can see now here's our object. And it's got a second material tag on it; let's delete that, and take a look at the geometry. If I select the object, not the null, and go to Display, and change it to Gouraud Shading (Lines), you can see it's a very dense model.

Zoom in on there. But it's all super clean geometry. It's all quadrangles. It looks really, really nice. So let's hide that result. So that's one way you can do it. Let's reveal the original object. Now, the original object has the exact same geometry, but this geometry is stored in the tag. So what we can do for this one is click on the Sculpt Tag, and there's a little button called Freeze here. What the Freeze button does is that it locks the state of the object in memory, so that it doesn't have to keep going back to the tag, and pulling it out of the tag every time you need to do something.

The nice thing about the Freeze button is it allows you to interact with the geometry. So, for example, you could put deformers on this geometry. If you don't click the Freeze button, then the geometry won't respond to deformers. So let's click that Freeze button, and you can see the sculpt tag turns gray, and now the object is ready to go. And there's also the Allow Deformations option. I want to turn that on, so that in case I want to put a bend deformer on this, I would be able to. Let's change our Display back from Gouraud Shading (Lines) back to Gouraud Shading, and that's it.

So that's the last step in the process for creating models with the sculpting engine. Hopefully this gives you a really good idea of what the power of the Sculpting tool is. Keep in mind that it's incredibly deep, and we're really just scratching the surface here.

There are currently no FAQs about CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Notes cannot be added for locked videos.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.