Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Preparing objects for rendering

From: CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting

Video: Preparing objects for rendering

Once your model is all sculpted, and you're happy with the result, the very last thing you should do is prepare the geometry for rendering. Now, if you're working in a workflow where you have to produce results that are low polygon based, or you need to have an image map as a result, then you're going to do something called baking. Now, I'm not going to cover that in this course. For my workflow, I need to have the geometry, and I want to focus on what the result of the sculpting layers is. Let's switch our Layout back to the Standard Layout. If you're already there, you can stay in that Layout.

Preparing objects for rendering

Once your model is all sculpted, and you're happy with the result, the very last thing you should do is prepare the geometry for rendering. Now, if you're working in a workflow where you have to produce results that are low polygon based, or you need to have an image map as a result, then you're going to do something called baking. Now, I'm not going to cover that in this course. For my workflow, I need to have the geometry, and I want to focus on what the result of the sculpting layers is. Let's switch our Layout back to the Standard Layout. If you're already there, you can stay in that Layout.

The result of all the sculpting layers is stored in the sculpting tag. If I select that tag, and delete it, my object goes right back to where it was before the sculpting layers were even done. Let's undo that, and when I undo, it's going to take a moment to put the tag back on. There are two ways I can handle this sculpting layer. I could put the texture right on this object. For example, I could make a new material, and apply that material right to the merged object. The thing I've noticed, though, is that it takes a bit longer to render these objects when they are stored like this.

There are two things we can do. We can make the object editable by doing a Current State to Object; that will commit the layers to actual geometry. Right now, all of the actual geometry is stored inside the tag, and it has to pull the geometry out of that tag, and display it to us onscreen every time we want to do something with it. The second thing we can do is to freeze the tag. So let's take a look at both ways. If I know I'm not going to need the tag anymore, and I just want to commit the geometry, then I'm going to right-click on the geometry, and do a Current State to Object.

What that does is that commits the tag to the object. You notice that it put it under this null object. Let's hide the original. Hold down the Option or Alt key, and then click twice on the status dots here, and you can see now here's our object. And it's got a second material tag on it; let's delete that, and take a look at the geometry. If I select the object, not the null, and go to Display, and change it to Gouraud Shading (Lines), you can see it's a very dense model.

Zoom in on there. But it's all super clean geometry. It's all quadrangles. It looks really, really nice. So let's hide that result. So that's one way you can do it. Let's reveal the original object. Now, the original object has the exact same geometry, but this geometry is stored in the tag. So what we can do for this one is click on the Sculpt Tag, and there's a little button called Freeze here. What the Freeze button does is that it locks the state of the object in memory, so that it doesn't have to keep going back to the tag, and pulling it out of the tag every time you need to do something.

The nice thing about the Freeze button is it allows you to interact with the geometry. So, for example, you could put deformers on this geometry. If you don't click the Freeze button, then the geometry won't respond to deformers. So let's click that Freeze button, and you can see the sculpt tag turns gray, and now the object is ready to go. And there's also the Allow Deformations option. I want to turn that on, so that in case I want to put a bend deformer on this, I would be able to. Let's change our Display back from Gouraud Shading (Lines) back to Gouraud Shading, and that's it.

So that's the last step in the process for creating models with the sculpting engine. Hopefully this gives you a really good idea of what the power of the Sculpting tool is. Keep in mind that it's incredibly deep, and we're really just scratching the surface here.

Show transcript

This video is part of

Image for CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting
 

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member ?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferences from the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Learn more, save more. Upgrade today!

Get our Annual Premium Membership at our best savings yet.

Upgrade to our Annual Premium Membership today and get even more value from your lynda.com subscription:

“In a way, I feel like you are rooting for me. Like you are really invested in my experience, and want me to get as much out of these courses as possible this is the best place to start on your journey to learning new material.”— Nadine H.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.