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The motion graphics process can be very asset-intensive. Keeping your projects organized is a really important part of being a motion graphics artist. Now I've included a project_ template in the project files. We're not using the project_template in the course of the exercises for this video series, but it's an incredible asset for organizing your files in the future, when you're working on other projects. I'm going to open this up and go through some of the elements. Now the project_template folder has a series of sub-folders in it that has a place for every kind of asset that you might use for a motion graphics project.
Concept art, this is where you generate your storyboard elements in the initial phases of the design process. And then once you get into production, there is a folder for Photoshop elements, and Illustrator elements, and your C4D files. There is also a template in there that has a 16x9 camera with a 4x3 safe overlay on it for use in your broadcast-oriented projects. There is also an After Effects folder that has an After Effects starter file in it. In this After Effects starter file, you can double-click on-- depending on what version of After Effects you're working with.
In CS5, you'll get this error message, and that's because this file was generated with an earlier version of After Effects. So just hit OK. Nothing will be harmed. In that project file are folders that are very similar to the layout of the Finder, and these help to keep your After Effects project really organized. There is also folder for your pre- renders that come out of both After Effects and CINEMA 4D. Also, anything you might export from your editing software. I use Final Cut Pro, but this could be any editing software. Avid, or Premiere Pro.
It doesn't really matter. It's just a place for things that come out of that editing software. In the QT's, QuickTime movies that you might get from a client, or from a downloaded off of web site, those would go into this folder. Folder 07 is for reference movies that you might download off the Web. Let's say you're modeling a cell phone for example. You might download reference images of that cell phone off the Internet and you can store those reference images in this folder. The Client Art folder is for anything you might receive from your client.
Audio is for audio files. You can receive those from an audio engineer, or there could be audio files that you generate yourself. They go in this folder. Folder 10 is for edit project files. Now I use Final Cut Pro, but once again, it could be for any editing software Avid or Premiere Pro. It doesn't really matter. It's just where you put your edit files. I've also included a guide, in case you forget where things are. If you open up this JPEG, it shows you how to use this project template. Once again, we hope that you're using this project template for this video series, but it's a really great resource for your future projects.
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