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Create your own "pennies from heaven" scene with CINEMA 4D. This project based learning experience shows how to use C4D's Dynamics module to animate falling coins that bounce and collide realistically. EJ Hassenfratz sets up a particle emitter to create a stream of coins from above, uses rigid body tag properties like mass and density to apply real-world physics, and the Dynamic module settings to control object interactions. He'll also show how to add polish to your project using blur and depth of field in After Effects.
Hi, I'm EJ Hassenfratz, and welcome to motion graphic techniques, dynamic falling objects in Cinema 4D. In this course, we'll look at how you can use Cinema 4D's dynamic module, to create coins that fall and collide realistically into other objects. I'll start by showing you how to use a particle emitter to create a flow of coins. Then I'll show you how to apply dynamic body tags to apply real world physics to the objects in our scene.
Then, we'll dig deep into the dynamics module settings to get full control over how our objects behave and interact with the other objects in our scene. We'll be covering all these features plus plenty of other tools and techniques. Now let's get started with motion graphics techniques dynamic falling objects in Cinema 4 D.
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