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Modeling Characters in CINEMA 4D
Illustration by John Hersey

Modeling Characters in CINEMA 4D

with Christopher Broeska

Video: Welcome

Hi, I'm Chris Broeska.
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  1. 2m 0s
    1. Welcome
      32s
    2. What you should know before watching this course
      1m 10s
    3. Using the exercise files
      18s
  2. 13m 42s
    1. Setting up templates in the viewport
      2m 53s
    2. Creating the proxy model
      10m 49s
  3. 26m 59s
    1. Creating the eyeball with a sphere
      2m 49s
    2. Creating the first spline for the eye
      1m 8s
    3. Projecting the spline onto the eye
      3m 26s
    4. Duplicating the spline to create the eye
      14m 48s
    5. Refining the eye model
      4m 48s
  4. 27m 29s
    1. Creating the sweep for the ear
      5m 58s
    2. Completing the polygonal first pass
      5m 53s
    3. Filling in the ear
      3m 39s
    4. Adding loops
      7m 47s
    5. Shaping the ear
      4m 12s
  5. 9m 22s
    1. Creating the nose splines
      3m 1s
    2. Creating the nose loft
      2m 35s
    3. Adjusting the nose polygon model
      3m 46s
  6. 6m 54s
    1. Creating the mouth
      6m 54s
  7. 34m 23s
    1. Stitching the eye to the nose
      5m 32s
    2. Stitching the nose to the mouth
      7m 18s
    3. Creating the neck
      5m 58s
    4. Stitching the ear to the proxy head
      5m 6s
    5. Reshaping the face to fit the head
      3m 46s
    6. Attaching the face to the head model
      6m 43s
  8. 18m 25s
    1. Extending the neck into a torso shape
      6m 11s
    2. Refining the torso
      12m 14s
  9. 33m 59s
    1. Extruding the arm
      11m 49s
    2. Extruding the palm
      6m 22s
    3. Extruding the fingers
      6m 50s
    4. Cloning the fingers to attach them to the palm
      8m 58s
  10. 21m 11s
    1. Extruding the upper legs
      8m 11s
    2. Shaping the lower legs
      7m 13s
    3. Creating the foot
      5m 47s
  11. 28m 35s
    1. Cleaning up the character
      7m 33s
    2. Setting up the UVs for the model
      8m 3s
    3. Setting up the UVs for the head
      9m 41s
    4. Mirroring the polygons and UVs to build the other side
      3m 18s
  12. 27s
    1. Next steps
      27s

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Modeling Characters in CINEMA 4D
3h 43m Intermediate Jan 03, 2014

Viewers: in countries Watching now:

Learn how to model realistic 3D characters with the powerful and flexible modeling toolset in CINEMA 4D. Chris Broeska shows you how to use a basic front and side template and create basic shapes with NURBs Lofts and Sweeps. Then you'll convert the patches to polygons and stitch them together to create a base mesh. The last chapter shows you how to complete the character by setting up the UVs for the model and head, and mirror both the polygons and UVs to create the other sides of your character.

Topics include:
  • Setting up templates in the viewport
  • Creating the proxy model
  • Modeling facial features with NURBs patches
  • Stitching the elements together
  • Creating the torso
  • Extruding the arms, legs, hands, and feet
  • Setting up the UVs
  • Mirroring polygons and UVs
Subjects:
3D + Animation Modeling Character Animation Game Design
Software:
CINEMA 4D
Author:
Christopher Broeska

Welcome

Hi, I'm Chris Broeska. Welcome to modeling a character in Cinema 4D. In this course, we will focus on the powerful and flexible modeling tool set available in Cinema. We'll start with a simple front and side template and create a basic character shape with nerbs patches. We will then convert those patches to polygons and stitch them together to create our final base mesh. I'm excited to show you how powerful the model and tools are in Cinema 4D and why this is my favorite modelling software.

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