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Lighting shot 4: Separate elements in a shot (the shark)

From: CINEMA 4D: Designing a Promo

Video: Lighting shot 4: Separate elements in a shot (the shark)

The lighting for the end page is a bit different than the other shots. It's going to get two completely different lighting setups, one for the shark using the Global Illumination options that we've been using for the other shark scenes. And then one lighting setup for the logo that's a traditional render using a three-point light setup. Because of this we are going to split up the shot into separate files, one for the logo and one for the shark. Let's start off with the shark. I am going to open up the final animation file for shot 4. Let's go to the Open menu and negative to the Chapter 9 Exercise Files and open up shot-004 final animation.

Lighting shot 4: Separate elements in a shot (the shark)

The lighting for the end page is a bit different than the other shots. It's going to get two completely different lighting setups, one for the shark using the Global Illumination options that we've been using for the other shark scenes. And then one lighting setup for the logo that's a traditional render using a three-point light setup. Because of this we are going to split up the shot into separate files, one for the logo and one for the shark. Let's start off with the shark. I am going to open up the final animation file for shot 4. Let's go to the Open menu and negative to the Chapter 9 Exercise Files and open up shot-004 final animation.

You can see that our logo and shark are existing in the same space. And all I am going to do for the shark scene is to turn off the logo. And using the status dots here in the middle column, I am going to make the top dot red and the bottom dot red by clicking twice on the gray dot each time. And that makes the logo invisible. I didn't delete it from the scene. All I did was make it invisible. Now when I render you can see I only see shark. And that's just how I want it. Let's get the lighting setup that we used in the other shark scenes and paste it into this shot.

I'm going to go to the File menu and do an Open. And let's grab a shot-003-lighting_END file, which is part of the project files. This file was created in the first four movies of this chapter. So if you are following along at home those first four movies led up to this file. The elements that I need are the shark light, the Light Target, the Environment and the envirosphere. And I am holding down the Ctrl key to select all those individually. Now I am going to copy those to the clipboard, Command+C. Go to the Window menu and move back to the shot- 004 final animation file.

And let's paste down those elements, Command+V. Make sure that you are in the Object Manager when you do that. I clicked in the Object Manager then hit Command+V. And now when I render you can see that my scene renders but I don't have any Global Illumination and also my shark is not lit. So I need to change two things. I need to go to the shark light and turn the Scene options from Include. Remember in the previous file we had it set for Includes so it would only affect the shark. And we are going to change the Mode to Exclude. And look, my shark now has light on it. Then the next thing we need to do is turn on the Global Illumination.

Go to the Render Settings by clicking on this white clapboard and underneath the Effects I am going to add Global Illumination. Let's change the Global Illumination Mode to IR + QMC (Still Image) and change the Diffuse Depth to 2. Now with that set, let's double check our rendering, Command+R, and you can see it renders really quick and our shark looks great. That's pretty much it for the lighting for this shark on the end page. I am going to do a File > Save As and call this shot-004 and then shark and then lighting.

That way I know it's there out with the shark and it's got the final lighting in it. I'll save that to the Chapter 9 folder and we are all set. That's it for the shading of this shark for shot 4. And you'll notice I haven't done anything with the logo ye. That's because the whole point of this process was to separate those elements so that they can be composited inside of After Effects. Now the next thing we are going to do is create the shading and lighting for the logo.

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This video is part of

Image for CINEMA 4D: Designing a Promo
CINEMA 4D: Designing a Promo

70 video lessons · 13450 viewers

Rob Garrott
Author

 
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  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

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