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The thrashing light shots are going to get the same lighting setup as shot 3. We will copy and paste this setup into shot A, make our tweaks, and then repeat that process for shots B and C. Let's start by opening up the starting point for shot 2A. I'll go to File > Open. In my Chapter 9 Exercise Files folder, I'm going to go to shot-002-2-A-finanim and open that up. So that's got our shark attacking the screen and it has just the regular default render setup in it. So let's open up the end file for shot 3 lighting.
We go to the File menu > Open and let's open up shot-003-lighting_END. This file was the end result of the first four movies of this chapter and it's included in the project files. Just like in the previous movie what I'd like to do is copy and paste certain elements from this file into shot 2A. So the elements I am going to need are the shark light, a Environment object, holding down the Ctrl key, oh don't forget the Light Target, the envirosphere, and I think that's it. So I am going to copy those to the clipboard, Command+C. Open the Window menu and move down to shot-002-2-A finanim.
And I am going to twirl close that hierarchy and paste down those elements Command+V. Remember the shark light in the previous scene was set to Include and it had an object in here. So we need to change that to Exclude so that it actually affects our shark. Then we should double check where it's actually shining. If we back up just a bit and we can look from all four angles just to see where things are and looks like our shark is falling pretty squarely inside the range for the object.
But I am going to move the Light Target just a bit. So I am in the Top view and I am dragging that Light Target to about where the shark is. You see it's-- zoom in just a bit and drag that right there to about the tip of the shark. Now I know my light is hitting that shark square on. So the next thing I'd like to do is to turn on Global Illumination. Let's go to Render Settings and go to the Effects and add Global Illumination. And in the Global Illumination field I am going to change the GI Mode to IR + QMC (Still Image).
The Diffuse Depth is going to go to 2. And then we can close up the Render Settings and then do a little render test. So let's go Command+R. And you can see it takes a little bit longer because the shark is so big in frame. And I think that's looking pretty good. We've got our shark right in frame up close to the camera. Now these little elements, you can see that for example his gums intersect with the top of his mouth here.
And honestly that's not really crucial. If this were going to be a really long hero shot, I'd want to fix that. But when we do our shark transition this is going to be only 10 frames long. But also it's going to have a lot of bubbles and thrashing water on top of it, so little details like that aren't totally necessary to fix. The lighting for our scene is looking great. The next thing I'd like to do is to go to the File menu and do a Save As. And this is going to be called shot-002-2-A-lighting. And I save that in the Chapter 9 project files folder.
So now I'm going to off camera repeat that process for shots B and C. So here I am in the finished shot-002-B-lighting file. And now you can see I've saved that as shot-002-B-lighting. So you can see I have the shark light and the Environment and envirosphere all setup as well as the Render Settings for IR + QMC (Still Image). And I repeated that process for shot-003-C-lighting. And here it is as well. Same lighting, Environment elements along with the Render Settings. And I am using this shortcut Command+B to bring up those Render Setting windows.
By the way that the same as clicking on the icon right here. So that's it for shot-002. The lighting is looking fantastic and we are ready to move on.
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