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Lighting shot 2: Pasting a lighting setup and making adjustments

From: CINEMA 4D: Designing a Promo

Video: Lighting shot 2: Pasting a lighting setup and making adjustments

The thrashing light shots are going to get the same lighting setup as shot 3. We will copy and paste this setup into shot A, make our tweaks, and then repeat that process for shots B and C. Let's start by opening up the starting point for shot 2A. I'll go to File > Open. In my Chapter 9 Exercise Files folder, I'm going to go to shot-002-2-A-finanim and open that up. So that's got our shark attacking the screen and it has just the regular default render setup in it. So let's open up the end file for shot 3 lighting.

Lighting shot 2: Pasting a lighting setup and making adjustments

The thrashing light shots are going to get the same lighting setup as shot 3. We will copy and paste this setup into shot A, make our tweaks, and then repeat that process for shots B and C. Let's start by opening up the starting point for shot 2A. I'll go to File > Open. In my Chapter 9 Exercise Files folder, I'm going to go to shot-002-2-A-finanim and open that up. So that's got our shark attacking the screen and it has just the regular default render setup in it. So let's open up the end file for shot 3 lighting.

We go to the File menu > Open and let's open up shot-003-lighting_END. This file was the end result of the first four movies of this chapter and it's included in the project files. Just like in the previous movie what I'd like to do is copy and paste certain elements from this file into shot 2A. So the elements I am going to need are the shark light, a Environment object, holding down the Ctrl key, oh don't forget the Light Target, the envirosphere, and I think that's it. So I am going to copy those to the clipboard, Command+C. Open the Window menu and move down to shot-002-2-A finanim.

And I am going to twirl close that hierarchy and paste down those elements Command+V. Remember the shark light in the previous scene was set to Include and it had an object in here. So we need to change that to Exclude so that it actually affects our shark. Then we should double check where it's actually shining. If we back up just a bit and we can look from all four angles just to see where things are and looks like our shark is falling pretty squarely inside the range for the object.

But I am going to move the Light Target just a bit. So I am in the Top view and I am dragging that Light Target to about where the shark is. You see it's-- zoom in just a bit and drag that right there to about the tip of the shark. Now I know my light is hitting that shark square on. So the next thing I'd like to do is to turn on Global Illumination. Let's go to Render Settings and go to the Effects and add Global Illumination. And in the Global Illumination field I am going to change the GI Mode to IR + QMC (Still Image).

The Diffuse Depth is going to go to 2. And then we can close up the Render Settings and then do a little render test. So let's go Command+R. And you can see it takes a little bit longer because the shark is so big in frame. And I think that's looking pretty good. We've got our shark right in frame up close to the camera. Now these little elements, you can see that for example his gums intersect with the top of his mouth here.

And honestly that's not really crucial. If this were going to be a really long hero shot, I'd want to fix that. But when we do our shark transition this is going to be only 10 frames long. But also it's going to have a lot of bubbles and thrashing water on top of it, so little details like that aren't totally necessary to fix. The lighting for our scene is looking great. The next thing I'd like to do is to go to the File menu and do a Save As. And this is going to be called shot-002-2-A-lighting. And I save that in the Chapter 9 project files folder.

So now I'm going to off camera repeat that process for shots B and C. So here I am in the finished shot-002-B-lighting file. And now you can see I've saved that as shot-002-B-lighting. So you can see I have the shark light and the Environment and envirosphere all setup as well as the Render Settings for IR + QMC (Still Image). And I repeated that process for shot-003-C-lighting. And here it is as well. Same lighting, Environment elements along with the Render Settings. And I am using this shortcut Command+B to bring up those Render Setting windows.

By the way that the same as clicking on the icon right here. So that's it for shot-002. The lighting is looking fantastic and we are ready to move on.

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This video is part of

Image for CINEMA 4D: Designing a Promo
CINEMA 4D: Designing a Promo

70 video lessons · 13814 viewers

Rob Garrott
Author

 
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  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

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