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Now that we have a working light setup that we created in previous movies, we can use that light setup as the foundation for all of our other shots. And it's really important when you're working in a production environment to try to minimize your workload. It saves you time and saves you money. And this is one of those cases. It's really not you being lazy. It's all about being efficient. Rather than do things twice it's always better to use what you have if you can. Let's start off by opening the final project file that was created in the previous four movies. Let me go to the File menu and do a Open.
And I'll navigate to my Desktop, to my Exercise Files, and then Chapter 9. And let's start off by opening the shot-003-lighting_END file. Now remember this is the file that was created in the previous four movies. So this is the starting point and this will be the foundation for all of our other shots. Now let's open up the shot 1 file. File > Open and shot-001 final animation. There we go. It takes a moment to redraw the screen because there are so many sharks in here. All I really need from the other file are a few elements.
I need the environment sphere. I need the shark light and I need the environment object. So I am going to go back to the Window menu. And in this scene I am going to copy the shark light, hold on the Ctrl key, select the Light Target, the Environment object and the envirosphere. And now I'll go Command+C, Ctrl+C on the PC and go to the Window menu and go to shot-001 finished animation. And then wait for it to redraw and paste down those objects. Command+V. Now you can see that immediately the Environment object has an effect on the scene.
Let's do a quick render to see what things look like. And you can see that our scene isn't very interesting yet. The element that we are missing is the Global Illumination. Our envirosphere is not really having an impact on the lighting is this shot. So let's go to the Render Settings here. Click on the Render Settings icon, which is that white clapboard there. And we are going to delete that Sketch and Toon object that's in your scene. That was left over from my template file that we started this project with. So I'll delete that effect and go to the Effects menu and do Global Illumination.
And with the Global Illumination in the scene now, don't forget to change your Diffuse Depth to 2. That's going to give us a little more bounce in the scene. And then close up the Render Settings. Oops, sorry. One more thing to double check on the Render Settings. Let's go back there. Make sure that you do IR + QMC (Still Image). That's very important and I shouldn't have forgotten that. The IR + QMC (Still Image) will give us a good clean render with all of this motion. So now I'll do a rather render test and you see that sharks will look very different.
It's going to analyze the scene. And now we can start to see our sharks. We've got two issues. One is that the Environment object is too strong. We need to push the fog back a little bit so we can see more of our sharks. The other issue that we have going on is that the shark light is not really affecting any of the sharks in the scene. And the reason for that is the Scene option. And remember the Scene option was set to Include in the other file and when we copied and pasted in here it remember that mode. So we need to change that mode from Include to Exclude.
And now it's going to start hitting these sharks. But the falloff region for the light is probably too small. So let's double check that. I am going to switch to the 4-way view. And you can see that in the Top view in fact the light is only hitting some of our sharks. So let's take the Light Target object and move it back into the middle of that school of sharks. And then let's take the light itself. I'll back out just a bit. Select the shark light object and on its z-axis.
And you know as I am doing this in the Top view. I am going to drag this straight back on its z-axis. That's going to make sure that this is hitting all of our sharks. Now when I go back you can see that my sharks have in fact gotten brighter. Now let's push that Environment Fog back. The Distance is set to 6000 and that's 6000 units is based on the camera position. So if I add about, let's try 2000 units. Sorry, don't change the Distance to 2000. Add 2000 to 6000 which of course makes 8000. You could also if you wanted to do a little bit of math here.
I'll go 6000 units, which was the amount that it was before, plus 2000 and hit Enter. That gives me 8000 units. And you can see immediately my sharks became more focused. And the environment pushed way back. Remember you should never trust what's going on in the editor window here. You should always do a render. So I am going to go Command+R and see how many sharks I can actually see in the scene. And you can see I can't really see any of the ones in the distance. The ones close to the camera are looking pretty good.
Let's push this fog back a little bit more. So we'll do 8000 plus another 1500. And then there we go. Do another test render. And here we go. It's starting to open up a little bit. Now you can see I am right about the middle of the shot. Let's check the end of the shot and make sure that as we move through the scene we can still see all of our sharks. And it looks we can. Let's do another test render here closer to the end.
Excellent! So I now know I can see all my sharks. The light on them looks really nice. I think the shot looks great. Let's go ahead and do a File, Save As and call this one shot-001-lighting. Excellent! The lighting and shading for our shot-001 is now complete.
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