From the course: Production Rendering Techniques in Cinema 4D

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Faking global illumination with bounce lights

Faking global illumination with bounce lights - CINEMA 4D Tutorial

From the course: Production Rendering Techniques in Cinema 4D

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Faking global illumination with bounce lights

Global Illumination adds visual richness to a scene, but it also adds a lot to render times. If you know that you'll be rendering along animation of an environment with a lot of moving objects, it might make more sense to spend some time lighting the scene in a way that simulates GI with standard lights. You do this so that you don't have to deal with a long render times or the possible flickering that you might get in a GI solution. What I have here is a render of an apartment using a radiance cache Global Illumination. We can see that we are about a minute in, and we are only at one of four passes through our image. So I'm going to go ahead and change some settings here. If you want to accurately simulate Global Illumination, the best reference use is an image rendered with GI. What I'm going to do is tweak my settings here so that I can get a really fast and dirty render that will at least tell me where I should place my lights. So I'm going to go ahead and edit my Render Settings,…

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