Start your free trial now, and begin learning software, business and creative skills—anytime, anywhere—with video instruction from recognized industry experts.

Start Your Free Trial Now

Exploring material channels


From:

CINEMA 4D R11.5 Essential Training

with Ian Robinson

Video: Exploring material channels

It's really channels that help you build your materials and here we have a scene built entirely with pre-made materials that I've found in our Content Browser. Now even though we have the same sphere in the scene, we have vastly different results, and if you notice, the center sphere doesn't have anything on it. It just has the normal Phong texture tag. So we're going to create a material to apply on the sphere, focusing on some of the more key channels used in our Material Manager. Go down to the Material Manager in the lower-left corner, click on File and choose New Material.
Expand all | Collapse all
  1. 12m 8s
    1. Welcome
      1m 12s
    2. Using the exercise files
      47s
    3. Understanding CINEMA 4D bundles and editions
      2m 8s
    4. Exploring new features in R11.5
      1m 12s
    5. Understanding 3D
      6m 49s
  2. 1h 22m
    1. Overview of the interface
      7m 5s
    2. Using viewports
      4m 46s
    3. Translating and moving objects in the viewport
      5m 19s
    4. Touring the Attribute Manager
      5m 10s
    5. Using the Object Manager
      7m 25s
    6. Customizing the interface
      6m 29s
    7. Adjusting render settings
      6m 26s
    8. Introducing primitives
      3m 26s
    9. Modeling with primitive objects
      6m 39s
    10. Using deformers to refine objects
      6m 27s
    11. Grouping objects
      5m 25s
    12. Optimizing models for animation
      3m 15s
    13. Introducing keyframing
      3m 44s
    14. Creating and applying basic materials
      5m 16s
    15. Getting organized with layers
      5m 26s
  3. 54m 34s
    1. Creating splines
      8m 38s
    2. Importing Illustrator files
      6m 21s
    3. Extruding splines from an imported Illustrator file
      6m 52s
    4. Troubleshooting extrude NURBS
      4m 35s
    5. Creating and arranging text
      7m 21s
    6. Using Sweep NURBS objects
      11m 4s
    7. Using Lathe NURBS objects
      4m 41s
    8. Using Loft NURBS objects
      5m 2s
  4. 52m 34s
    1. Introducing polygon modeling
      4m 8s
    2. Using Extrude
      4m 18s
    3. Adding detail with Bevel
      5m 30s
    4. Refining a model
      9m 2s
    5. Creating and saving selections with selection tools and sets
      7m 39s
    6. Connecting objects with the Bridge tool
      11m 35s
    7. Using the polygon tools
      10m 22s
  5. 10m 47s
    1. Smoothing things out with HyperNURBS
      4m 17s
    2. Creating organic models by weighting HyperNURBS
      6m 30s
  6. 25m 58s
    1. Modeling with Array
      4m 45s
    2. Array object axis
      6m 31s
    3. Modeling with Symmetry
      8m 26s
    4. Modeling with Booleans
      6m 16s
  7. 36m 14s
    1. Duplicate
      6m 29s
    2. Arrange
      2m 36s
    3. Randomize
      2m 20s
    4. Transfer
      2m 50s
    5. Disconnect and Split
      4m 43s
    6. Explode Segments
      4m 9s
    7. Connect
      2m 34s
    8. Converting modeling objects
      10m 33s
  8. 34m 28s
    1. Exploring material channels
      6m 57s
    2. Shaders
      3m 35s
    3. Using Bump and Displacement maps
      4m 19s
    4. Applying materials to objects caps
      4m 2s
    5. Applying materials to a complete model
      7m 46s
    6. Placing textures with the Texture tool
      4m 11s
    7. Animated textures
      3m 38s
  9. 28m 22s
    1. Getting started with lights
      6m 12s
    2. Getting started with cameras
      5m 10s
    3. Volumetric lights
      4m 11s
    4. Using the Exclude feature with lights
      1m 28s
    5. Creating and adjusting shadows
      2m 14s
    6. Using target lights and target cameras
      6m 23s
    7. Setting up three-point lighting
      2m 44s
  10. 32m 47s
    1. Understanding the timeline
      6m 23s
    2. Adding and controlling keyframes
      6m 37s
    3. Fine-tuning keyframes using FCurves
      5m 26s
    4. Animation paths
      8m 40s
    5. Linking animations with SetDriver and Driven
      5m 41s
  11. 59m 17s
    1. Exploring render settings for stills and animation
      8m 36s
    2. Outputting a file using the picture viewer
      7m 24s
    3. Setting up tags for After Effects and Motion
      9m 9s
    4. Integrating with After Effects
      9m 2s
    5. Integrating with Motion 4
      6m 36s
    6. Introducing Global Illumination
      7m 18s
    7. Fine-tuning Global Illumination
      6m 56s
    8. Rendering with Sketch and Toon
      4m 16s
  12. 51m 50s
    1. Getting started with MoGraph
      5m 1s
    2. Creating MoGraph text objects
      4m 56s
    3. Cloner objects
      6m 21s
    4. Spline Wrap
      6m 54s
    5. Getting started with MoSpline
      6m 54s
    6. MoDynamics
      8m 16s
    7. Enhanced MoDynamics
      5m 41s
    8. Using the Sound Effector
      7m 47s
  13. 27m 21s
    1. Preparing models for BodyPaint
      4m 27s
    2. Defining and manipulating UVs in BodyPaint
      10m 55s
    3. Painting in BodyPaint
      11m 59s
  14. 33m 18s
    1. Introducing particles
      5m 17s
    2. Manipulating particles
      5m 49s
    3. Creating a Pyro Cluster
      3m 10s
    4. Manipulating a Pyro Cluster
      7m 53s
    5. Adding a Pyro Cluster to an animation
      11m 9s
  15. 6m 28s
    1. Collecting and archiving a project
      2m 18s
    2. Exploring helpful shortcuts
      4m 10s
  16. 22s
    1. Goodbye
      22s

please wait ...
Watch the Online Video Course CINEMA 4D R11.5 Essential Training
9h 8m Beginner Dec 10, 2009

Viewers: in countries Watching now:

CINEMA 4D R11.5 Essential Training covers all the important steps to get up and running with this easy-to-use 3D application. Designer and author Ian Robinson covers the essentials of 3D design, including modeling, animation, and integration with other design tools. Ian explores how to build objects with CINEMA 4D's basic primitives, and how to use light, shadow, and texture to give depth to a scene. He shows the proper use of the powerful animation tools, including MoGraph, to push 3D designs to the limit. Finally, Ian covers how to combine CINEMA 4D with other applications like After Effects and Motion. Exercise files accompany this course.

Topics include:
  • Using Deformers to revise and refine an object
  • Creating and saving selections with selection tool sets
  • Applying textures and materials to a complete model
  • Exploring render settings for stills and animation
  • Introducing and manipulating particles and pyro clusters
  • Working with BodyPaint for a smooth final look
Subject:
3D + Animation
Software:
CINEMA 4D
Author:
Ian Robinson

Exploring material channels

It's really channels that help you build your materials and here we have a scene built entirely with pre-made materials that I've found in our Content Browser. Now even though we have the same sphere in the scene, we have vastly different results, and if you notice, the center sphere doesn't have anything on it. It just has the normal Phong texture tag. So we're going to create a material to apply on the sphere, focusing on some of the more key channels used in our Material Manager. Go down to the Material Manager in the lower-left corner, click on File and choose New Material.

We could edit the texture here in the Attribute Editor, but I want to open the actual Material Editor. Double-click on your texture in the lower-left corner and take a look at this list on the left side. These are actually the channels that make up the material that we're assembling in the upper-left corner. Now just so we can see things better, right-click in the Preview up there and choose Open Window. If yours opened up a little smaller, don't sweat it. Just click and drag in the lower right-hand corner to make it large.

So in our Color Channel, let's look at some of the options. We have a typical RGB slider and you notice as I change the values, we're just changing the color. We can also adjust the brightness of that color. Notice if I take it down, it almost goes to complete darkness. So let's drag that all the way to the right. Now underneath you can actually load up a texture. There are two different kinds of textures you can create in these channels. The first kind if you click on the arrow allows you to load an image. So in the Open pop-up window, navigate to the Texture folder in your Media folder.

Let's load the Stripe.tif file. Click Open to open the file and you'll get this pop up window asking us if we want to copy this file into the search path of the document. Basically, this file would then be copied into the same place we're saving the file. This makes it very easy to organize all your textures when you go to move your project between machines, but since we're organized right now, let's go ahead and just click No. So now you notice the white with the black stripe in the center has now been loaded onto our material. Down underneath we can change whether this is an Additive mode or Subtract mode or Multiply.

Let's switch it to Add and now you notice the black stripe is allowing the color underneath to show through. If we adjust our Mix Strength here, you notice we can adjust how the texture mixes with the color. Now there is another way you can add a texture as opposed to an image. If you click on the arrow and click Clear, let's go ahead and click on arrow this time and you notice below, we can add different effects. Let's choose Gradient and I know it's kind of subtle right now but if you click the button that's titled Gradient to the right of the arrow button, we have Gradient options.

So sure enough, if you click and drag on this little color chip here, we can move how the color is mapped in the image. I am not seeing this update very brightly because we lowered the Mix. But if you notice, I'm giving the appearance of some type of indentation here just by creating such a sharp angle between the two colors. To go back to our Color channels, click the Back arrow in the upper-right corner. Now we've created a procedural texture, meaning Cinema 4D is computing this gradient to apply to the texture.

And if you don't like any of these, click on the arrow and choose Clear. So the other default option is Specular. This actually really helps accentuate the 3D nature of your models. If we go ahead and adjust the Width here, you notice we can make the object look a little more shiny, if we make it really narrow or we can make the object look a little more washed out and a little more dull in my opinion. You can adjust the Height, which is just the brightness of that highlight. Go ahead and feel free to click through all the different sliders to see the different textures that you can create in the Specular channel.

Now another channel used quite often is called Luminance. If we go ahead and select that, notice the texture washes out to complete white. This is actually controlling the brightness of your material. So if we drag that down to the left and slowly increase the brightness, here you notice it's starting to washout the image because we're creating luminance with white. If we go ahead and adjust our color, you could click in the Color window and adjust the slider this way, and just click and drag to choose a specific color.

Now that's tinted our material a little bit, but I think it looks kind of cool. If you want to move colors between channels, there is a really neat shortcut. All you do is click and drag in the Color well. So let's go ahead and drag it up to the Color channel and now when we get over the other color, we can drop it and now you notice we have the same color between our Color channel and our Luminance channel. Now just to add a little bit more detail, we're going to add two more channels. Transparency. If you go ahead and make sure that's active, you notice by default it's set to 100% Brightness.

Let's drag that down to around 36-37%. Now we can sort of see through the texture a little bit. The next option I want to look at is Reflection. Let's enable Reflection and you notice now it's giving us the simulation of reflection here, because it doesn't know the exact objects that are in the scene to simulate. So it's showing us how the reflection would actually operate on this material with the default reflection. So drag the Brightness down a little bit and if you choose Additive, I've found sometimes that really accentuates the different reflections.

Now that we have our materials set, we'll go ahead and close the Material Editor and drag and drop the material right onto our center sphere. If you go ahead and render the scene, notice now the material has been applied. And you notice with Luminance selected, the green is really starting to bounce off of the other objects that have reflection set up. It's kind of brightening up the scene. Now I know you're thinking to yourself, these other textures look pretty interesting, how do we create those? Well, it's actually pretty simple. All you do is go to the Window pull- down menu and choose Content Browser.

Now in window, you'll notice we have a bunch of Presets. Navigate to the Cinema 4D preset and you'll notice we have a folder called Materials. If you double-click the Materials folder, there will be a list of more options. Let's go ahead and open the basic folder right now and you can see here all the different materials that I use as an example in the scene. Let me scroll down here, so you can see the Wood material. Now if you'd like to add one of these materials to your project, go ahead and double-click on it and it automatically loads into the Material Manager. Another way to add the material is to literally just drag and drop it right on the Content Browser right onto the other material you'd like to replace.

Now when we render our scene, you can see we have our new material. So as you can see, materials can get pretty deep pretty quickly and we've just barely scratched the surface, but I hope you're inspired to go ahead and manipulate your own materials in the different channels of the Material Editor.

There are currently no FAQs about CINEMA 4D R11.5 Essential Training.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now Already a member? Log in

* Estimated file size

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed CINEMA 4D R11.5 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK

Upgrade to View Courses Offline

login

With our new Desktop App, Annual Premium Members can download courses for Internet-free viewing.

Upgrade Now

After upgrading, download Desktop App Here.

Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member ?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Learn more, save more. Upgrade today!

Get our Annual Premium Membership at our best savings yet.

Upgrade to our Annual Premium Membership today and get even more value from your lynda.com subscription:

“In a way, I feel like you are rooting for me. Like you are really invested in my experience, and want me to get as much out of these courses as possible this is the best place to start on your journey to learning new material.”— Nadine H.

Start your FREE 10-day trial

Begin learning software, business, and creative skills—anytime,
anywhere—with video instruction from recognized industry experts.
lynda.com provides
Unlimited access to over 4,000 courses—more than 100,000 video tutorials
Expert-led instruction
On-the-go learning. Watch from your computer, tablet, or mobile device. Switch back and forth as you choose.
Start Your FREE Trial Now
 

A trusted source for knowledge.

 

We provide training to more than 4 million people, and our members tell us that lynda.com helps them stay ahead of software updates, pick up brand-new skills, switch careers, land promotions, and explore new hobbies. What can we help you do?

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.