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Creating Materials in CINEMA 4D

with Donovan Keith

Video: Welcome

Add realism and character to your 3D models with materials in CINEMA 4D.
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  1. 2m 22s
    1. Welcome
    2. Using the exercise files
      1m 26s
  2. 18m 30s
    1. Understanding materials
      1m 35s
    2. Creating and applying materials to objects
      2m 5s
    3. Using the Interactive Render Region to preview your materials
      3m 0s
    4. Using the Content Browser
      3m 34s
    5. Applying materials to NURBS caps and polygon selections
      4m 40s
    6. Using the various material channels
      3m 36s
  3. 19m 28s
    1. Creating shiny plastic with the Specular channel
      5m 0s
    2. Creating a mirror ball with the Reflection channel
      2m 56s
    3. Creating glass using transparency and refraction
      4m 22s
    4. Adding liquid to a glass using the transparency absorption settings
      4m 45s
    5. Creating terra-cotta using the Oren-Nayar model in the Illumination channel
      2m 25s
  4. 16m 17s
    1. Creating a colorful background using the Gradient shader
      5m 17s
    2. Creating a more realistic plastic with the Fresnel shader
      3m 15s
    3. Creating a brass material using the Noise shader in the Bump channel
      3m 54s
    4. Adding grunge to paint using the Noise shader in the Diffusion channel
      3m 51s
  5. 19m 6s
    1. Mapping an image onto a video screen using the Luminance channel
      3m 53s
    2. Creating a stenciled graphic with the Alpha channel
      4m 3s
    3. Creating a simple chrome material using an HDRI image in the Environment channel
      2m 20s
    4. Creating concrete with seamlessly tiling textures
      5m 38s
    5. Adapting existing textures with the Filter shader
      3m 12s
  6. 13m 8s
    1. Placing decals on objects with the Fit to Region and Fit to Image commands
      3m 30s
    2. Selecting the appropriate projection mode for your model
      6m 35s
    3. Adjusting material placement using the Fit to Object command and Texture Axis tool
      3m 3s
  7. 35m 4s
    1. Breaking down real-world materials into their channels
      5m 47s
    2. Creating a ceramic tile material using the Displacement and Bump channels
      7m 36s
    3. Adding soap scum to the ceramic tile's surface
      4m 46s
    4. Adding mildew to the ceramic tile's surface
      5m 30s
    5. Creating a rusted metal material with the Layers shader
      4m 47s
    6. Creating a cracked paint material
      6m 38s
  8. 1m 7s
    1. Next steps
      1m 7s

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Creating Materials in CINEMA 4D
Video Duration: 0s 2h 5m Intermediate


View Course Description

Materials are one of the key tools in CINEMA 4D for adding realism and character to your 3D models and projects. Learn how to use the CINEMA 4D toolset for creating and applying materials that add color, texture, shading, transparency, and reflectivity. Author Donovan Keith walks you through a library of prebuilt textures that you can put to use right away, and then shows how to analyze and re-create common real-world materials like metal and glass from scratch. Plus, learn how to use photographs as the basis for complex layered surfaces.

Topics include:
  • Applying materials to objects, NURBs caps, and polygon selections
  • Creating glass using transparency and refraction
  • Building colorful backgrounds
  • Creating plastic, metal, and concrete
  • Mapping an image to a video screen
  • Adjusting material placement
  • Creating layered materials with photographs and the Filter shader
3D + Animation Video


(MUSIC). Hi, I am Donovan Keith, and welcome to Creating Materials in CINEMA 4D. In this course, we will look at what materials are, the mechanics of how they work, and we won't stop until you have created your own realistic materials. I'll start by showing you how to use the content browser to search Cinema 4D's texture libraries for materials you can use right away. Then show you how to use the different material channels to create basic materials, like metal and glass.

We'll see how to create complex layered surfaces, using photo based textures and the filter shader. We'll be covering all these features plus plenty of other tools and techniques. By the end of this course, you'll be able to take even the simplest of models and use materials to give them a sense of substance and history. Now, lets get started with creating materials in Cinema 4D.

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