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Cloth project 1: Cloth text with hair

From: CINEMA 4D R10 Essential Training

Video: Cloth project 1: Cloth text with hair

We are now going to use Cloth to create animation that could be related to motion graphics. I assume it's like a stretch but I think everything is connected to everything. So we are going to get a MoGraph, Text Object and we are going to raise this up a little bit here and pull it over, and let's get into the Object tab and change this to Arial Black so it will be nice and thick. Then we'll get into the Caps tab and we'll take this to Quadrangles and we'll get a Regular Grid and we'll set this to 20 meters. So we can see that subdividing the front and we'll get back to Object and make another subdivision so there will be two subdivisions going in the Z. We'll go ahead and break this up; we'll make this into a polygon object, and it does its thing, it's dividing everything in here; that's fine. We'll just go ahead and select all of those and make those editable and within those we get all these and we are almost there. So let's select all of these, not that one, and we'll go to the Functions menu, Connect. Okay, so we are going to finally get rid off all these text object stuff and we just have one polygon object containing all the polygons for the text.

Cloth project 1: Cloth text with hair

We are now going to use Cloth to create animation that could be related to motion graphics. I assume it's like a stretch but I think everything is connected to everything. So we are going to get a MoGraph, Text Object and we are going to raise this up a little bit here and pull it over, and let's get into the Object tab and change this to Arial Black so it will be nice and thick. Then we'll get into the Caps tab and we'll take this to Quadrangles and we'll get a Regular Grid and we'll set this to 20 meters. So we can see that subdividing the front and we'll get back to Object and make another subdivision so there will be two subdivisions going in the Z. We'll go ahead and break this up; we'll make this into a polygon object, and it does its thing, it's dividing everything in here; that's fine. We'll just go ahead and select all of those and make those editable and within those we get all these and we are almost there. So let's select all of these, not that one, and we'll go to the Functions menu, Connect. Okay, so we are going to finally get rid off all these text object stuff and we just have one polygon object containing all the polygons for the text.

We have one cube, nothing fancy. Let's Right-Click on this cube and we go to Collider Tags, our Clothilde Tags and Collider. And we'll Right-Click on the text, Clothilde Tags, Cloth, and we go ahead and play that and it falls apart. Because when we did the connect, we didn't really connect all the points. So let's go back and we'll select the text object and in the Objects Manager, local menu, Objects, select Object Information and we can see that we have 1131 points in this text object. Let's go to our Point mode and deselect all points, Right-Click and get Optimize and hit OK.

Now let's go back and check how many points we have. Now 721 points, so it welded a whole bunch of points. So now when we play this back, the while they still fall down like deformed things; they don't fall apart, and so now we are ready to start really getting the simulation going, and so with our Cloth tag selected, let's increase our Flexion to 100 and play that back. So now they are holding together much better, but still not quite where I want to go with it. I am also going to move the -- I am going to name this Cube as Floor. I'll move the Floor over. Got to the Model mode, Move tool, and just move this whole, so that they don't fall off the edge.

Now I'll also pan this. Okay, so now let's get back to this tag, I want to increase Stiffness as well, and let's play this back and see what we get. It's getting closer to where I want to be. It's pretty cool.

That's really nice. I think this would make a great CG, a great motion graphic element and the whole scheme of making a motion graphic production. However, I'd like to take it over the edge and do something a little bit wacky, and so I'll go in the Polygon mode and with these selected I am going to work in the Front View, it will make it easier for me. I hit O to get my Live Selection tool, I want to select tops of these objects and so I make sure that my Only Select Visible Element is unchecked. I'll go through here and then I'll use the Ctrl key to deselect that I really don't want; I don't mind if I get a little bit of top there, it's okay.

I hold my Shift key down and get top of the E and the Ctrl to get rid off side and then I'll hold Shift again to get the top of the X, Ctrl to get rid of the side. I'll get the top of the T here and here, but I'll deselect the sides, I'll deselect this one. Great! One more, little sneaky one here, I'll hold the Ctrl key, and it's gone.

Okay, so now that we have that, I am just going to go ahead and add some hair to this, like of course you saw that coming, and go to Guides here and we'll bring our length down a little bit like that. Count is fine, and I think we'll take the length down a little bit more. That should be cool. Let's get to our Move tool here and we'll need to tell the text objects Right-Click and say our Hair, a Hair Collider.

Now we can play this back. Now I'll go ahead and take a quick render here. I need to add a light also to all of this. It's especially important when you are working with hair to have a light, because the default way it will render will misrepresents what's really going, and that light needs to cast a shadow; I'll set the Shadow to 750x750.

I'll create a Instance of that light and drag over here and since I have an Instance so I am going to drop my main light down a bit so I don't blast the scene with light. Also I am going to Right-Click on the Light and go to the Hair Tags and get a Light, and make sure I am setting that Shadow Map to 750x750 and take a look. Let's play it again. So we can see that's looking a whole lot better now. I'll give a nice material to the text. I'll give a Nukei, probably my favorite material in all Cinema 4D.

So when you play the whole thing back, now let's come up close and we'll render a preview of it. So we'll go ahead and make a preview of this and we'll Make Preview, Full Render, All Frames and we'll do at 640x480 and QuickTime. Go to Options and set Sorenson 3 and hit OK. We'll let this preview render and when we come back, we'll see what the whole thing looks like.

So here we have our rendered preview and we can play this back and you can see that they are pretty cool. So just by changing materials, changing parameters in the Cloth Tag, you can get some pretty fancy CG. For those of you who have access to the Exercise Files, you'll also have this fully rendered animation in there. So hopefully this tutorial has showed you to go beyond the obvious use of Cloth to take into other applications.

You can be thinking of using Cloth for doing things like creating Jell-O, creating tracks for tanks, you can use it for just creating such amazingly wild wide range that only your imagination will be your barrier.

Show transcript

This video is part of

Image for CINEMA 4D R10 Essential Training
CINEMA 4D R10 Essential Training

111 video lessons · 20621 viewers

Larry Mitchell
Author

 
Expand all | Collapse all
  1. 4m 10s
    1. Introduction
      54s
    2. CINEMA 4D packages
      42s
    3. What's new in CINEMA 4D R10?
      1m 8s
    4. How to use the exercise files
      1m 26s
  2. 29m 53s
    1. Understanding the interface
      3m 16s
    2. Working with the viewports
      4m 49s
    3. Context-sensitive help
      1m 43s
    4. Working with layers
      3m 52s
    5. Using the Content Browser
      9m 10s
    6. Managing a multi-document workflow
      1m 51s
    7. Enhanced OpenGL
      2m 15s
    8. Essential preferences
      2m 57s
  3. 1h 4m
    1. Modeling with Parametric primitives
      11m 38s
    2. Modeling with Landscape, Figure, and Relief primitives
      6m 18s
    3. Polygonal modeling project 1: Building a spoon
      8m 13s
    4. Modeling with polygons, points, edges, and HyperNURBS
      2m 30s
    5. Working with Default, Automatic, and Tweak modes
      6m 17s
    6. Polygonal modeling project 2: Building a maze
      5m 27s
    7. Understanding the object axis
      2m 6s
    8. The Bridge tool
      2m 25s
    9. The Brush tool
      1m 46s
    10. The Close Polygon Hole tool
      44s
    11. How to create polygons
      2m 5s
    12. The Iron tool
      1m 7s
    13. The Magnet tool
      1m 44s
    14. The Set Point Value tool
      2m 40s
    15. The Slide tool
      1m 25s
    16. The Bevel tool
      3m 59s
    17. The Extrude tool
      2m 33s
    18. The Extrude Inner tool
      1m 19s
  4. 16m 49s
    1. Arrange
      3m 5s
    2. Center
      1m 27s
    3. Connect
      1m 7s
    4. Current State to Object
      1m 45s
    5. Duplicate
      6m 15s
    6. Transfer
      1m 17s
    7. Randomize
      1m 53s
  5. 29m 38s
    1. Modeling with Curves
      3m 13s
    2. Modeling with Loft NURBS
      5m 29s
    3. Modeling with Lathe NURBS
      4m 5s
    4. Modeling with Sweep NURBS
      3m 13s
    5. Modeling with Extrude NURBS
      4m 32s
    6. Modeling 3-D text
      4m 29s
    7. Modeling with Adobe Illustrator files
      4m 37s
  6. 27m 2s
    1. Deforming with Bend
      3m 41s
    2. Deforming with Twist
      2m 17s
    3. Deforming with Melt
      2m 11s
    4. Deforming with Explode
      5m 15s
    5. Modeling with Boolean
      6m 48s
    6. Modeling with Symmetry
      4m 31s
    7. Modeling with Array
      2m 19s
  7. 56m 31s
    1. Creating and applying materials
      12m 18s
    2. Creating shadows with Ambient Occlusion
      6m 26s
    3. Applying multiple materials to polygon selections
      7m 26s
    4. Using the Texture and Texture Axis tools
      4m 38s
    5. Using material projection methods
      2m 14s
    6. Camera mapping
      12m 56s
    7. Displacement mapping
      5m 53s
    8. Using layered Photoshop files
      4m 40s
  8. 15m 47s
    1. Introduction to BodyPaint
      5m 11s
    2. Understanding UV polygons
      3m 16s
    3. Painting on multiple channels
      3m 49s
    4. Layers and filters
      3m 31s
  9. 34m 58s
    1. Adding hair to a character
      6m 32s
    2. Working with hair material
      6m 13s
    3. Hair project 1: Creating a brush with hair
      4m 54s
    4. Hair project 2: Creating a furry creature
      6m 0s
    5. Hair project 3: Creating rope
      11m 19s
  10. 45m 33s
    1. Light types
      20m 53s
    2. Animating cameras
      12m 56s
    3. Switching cameras with Stage Object
      3m 3s
    4. Inverse Volumetric light
      4m 13s
    5. Creating caustic effects
      4m 28s
  11. 6m 4s
    1. Creating amazing skies
      6m 4s
  12. 44m 47s
    1. Rendering essentials
      8m 56s
    2. Rendering settings
      19m 41s
    3. Multi-pass rendering
      6m 21s
    4. Rendering cartoons with Sketch and Toon
      9m 49s
  13. 1h 12m
    1. Animating with keyframes
      5m 37s
    2. Automatic keyframes
      3m 13s
    3. Animating along the spline
      4m 10s
    4. Animating deformers
      3m 5s
    5. Creating particle animations
      10m 16s
    6. Particle forces
      17m 5s
    7. Animating expressions with Set Driver and Xpresso
      7m 55s
    8. Controlling animations in the Timeline
      7m 50s
    9. Controlling animations with the F-Curve Manager
      6m 51s
    10. Creating lip animation with Morphing
      6m 37s
  14. 45m 31s
    1. Cloner objects
      13m 7s
    2. Matrix objects and Target Effector
      7m 38s
    3. Text objects
      3m 27s
    4. Tracer objects
      5m 46s
    5. Sound Effector
      6m 30s
    6. Displacement Deformer
      4m 0s
    7. Spline Deformer
      5m 3s
  15. 47m 24s
    1. Working with Joints
      7m 4s
    2. Character rigging
      17m 3s
    3. Editing weight maps
      10m 50s
    4. The Visual Selector
      3m 19s
    5. Adding muscles
      4m 36s
    6. Animating with Cappuccino
      4m 32s
  16. 52m 38s
    1. Creating and animating cloth
      10m 59s
    2. Belting and tearing cloth
      7m 0s
    3. Cloth-to-cloth animation
      6m 29s
    4. Creating character outfits with Dress-O-Matic
      20m 8s
    5. Cloth project 1: Cloth text with hair
      8m 2s
  17. 31m 15s
    1. Creating rigid body dynamics simulations
      7m 54s
    2. Simulating dynamic velocity
      10m 14s
    3. Simulating dynamic motors
      9m 10s
    4. Simulating dynamic joints
      3m 57s
  18. 18s
    1. Goodbye
      18s

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