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We are now going to use Cloth to create animation that could be related to motion graphics. I assume it's like a stretch but I think everything is connected to everything. So we are going to get a MoGraph, Text Object and we are going to raise this up a little bit here and pull it over, and let's get into the Object tab and change this to Arial Black so it will be nice and thick. Then we'll get into the Caps tab and we'll take this to Quadrangles and we'll get a Regular Grid and we'll set this to 20 meters. So we can see that subdividing the front and we'll get back to Object and make another subdivision so there will be two subdivisions going in the Z. We'll go ahead and break this up; we'll make this into a polygon object, and it does its thing, it's dividing everything in here; that's fine. We'll just go ahead and select all of those and make those editable and within those we get all these and we are almost there. So let's select all of these, not that one, and we'll go to the Functions menu, Connect. Okay, so we are going to finally get rid off all these text object stuff and we just have one polygon object containing all the polygons for the text.
We have one cube, nothing fancy. Let's Right-Click on this cube and we go to Collider Tags, our Clothilde Tags and Collider. And we'll Right-Click on the text, Clothilde Tags, Cloth, and we go ahead and play that and it falls apart. Because when we did the connect, we didn't really connect all the points. So let's go back and we'll select the text object and in the Objects Manager, local menu, Objects, select Object Information and we can see that we have 1131 points in this text object. Let's go to our Point mode and deselect all points, Right-Click and get Optimize and hit OK.
Now let's go back and check how many points we have. Now 721 points, so it welded a whole bunch of points. So now when we play this back, the while they still fall down like deformed things; they don't fall apart, and so now we are ready to start really getting the simulation going, and so with our Cloth tag selected, let's increase our Flexion to 100 and play that back. So now they are holding together much better, but still not quite where I want to go with it. I am also going to move the -- I am going to name this Cube as Floor. I'll move the Floor over. Got to the Model mode, Move tool, and just move this whole, so that they don't fall off the edge.
Now I'll also pan this. Okay, so now let's get back to this tag, I want to increase Stiffness as well, and let's play this back and see what we get. It's getting closer to where I want to be. It's pretty cool.
That's really nice. I think this would make a great CG, a great motion graphic element and the whole scheme of making a motion graphic production. However, I'd like to take it over the edge and do something a little bit wacky, and so I'll go in the Polygon mode and with these selected I am going to work in the Front View, it will make it easier for me. I hit O to get my Live Selection tool, I want to select tops of these objects and so I make sure that my Only Select Visible Element is unchecked. I'll go through here and then I'll use the Ctrl key to deselect that I really don't want; I don't mind if I get a little bit of top there, it's okay.
I hold my Shift key down and get top of the E and the Ctrl to get rid off side and then I'll hold Shift again to get the top of the X, Ctrl to get rid of the side. I'll get the top of the T here and here, but I'll deselect the sides, I'll deselect this one. Great! One more, little sneaky one here, I'll hold the Ctrl key, and it's gone.
Okay, so now that we have that, I am just going to go ahead and add some hair to this, like of course you saw that coming, and go to Guides here and we'll bring our length down a little bit like that. Count is fine, and I think we'll take the length down a little bit more. That should be cool. Let's get to our Move tool here and we'll need to tell the text objects Right-Click and say our Hair, a Hair Collider.
Now we can play this back. Now I'll go ahead and take a quick render here. I need to add a light also to all of this. It's especially important when you are working with hair to have a light, because the default way it will render will misrepresents what's really going, and that light needs to cast a shadow; I'll set the Shadow to 750x750.
I'll create a Instance of that light and drag over here and since I have an Instance so I am going to drop my main light down a bit so I don't blast the scene with light. Also I am going to Right-Click on the Light and go to the Hair Tags and get a Light, and make sure I am setting that Shadow Map to 750x750 and take a look. Let's play it again. So we can see that's looking a whole lot better now. I'll give a nice material to the text. I'll give a Nukei, probably my favorite material in all Cinema 4D.
So when you play the whole thing back, now let's come up close and we'll render a preview of it. So we'll go ahead and make a preview of this and we'll Make Preview, Full Render, All Frames and we'll do at 640x480 and QuickTime. Go to Options and set Sorenson 3 and hit OK. We'll let this preview render and when we come back, we'll see what the whole thing looks like.
So here we have our rendered preview and we can play this back and you can see that they are pretty cool. So just by changing materials, changing parameters in the Cloth Tag, you can get some pretty fancy CG. For those of you who have access to the Exercise Files, you'll also have this fully rendered animation in there. So hopefully this tutorial has showed you to go beyond the obvious use of Cloth to take into other applications.
You can be thinking of using Cloth for doing things like creating Jell-O, creating tracks for tanks, you can use it for just creating such amazingly wild wide range that only your imagination will be your barrier.
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