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CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This installment covers the basics of the 3D modeling toolkit: splines and polygons. Rob reveals the components behind polygonal-modeling (points, edges, and polygons) and how to manipulate them with the tools in CINEMA 4D. He then walks through splines, an alternative to polygons that uses curves to create 3D geometry. The final chapter shows how to combine these techniques by creating a model of a speaker system.
Hi! I'm Rob Garott. Welcome to CINEMA 4D Essentials: Points, Edges, Polygons and Splines. They are fundamental building blocks that make up all 3D objects. And understanding how they work will help create just about any kind of object you could imagine. First off, we'll look at the basic elements; points, edges, and polygons, and some of the key tools for creating and manipulating models at the component level. Next, we'll work with splines which are a lot like the paths in programs like Photoshop, Illustrator, and After Effects. Then, we'll put all of those concepts to work creating a 3D model of an audio speaker.
So let's get started with CINEMA 4D Essentials: Polygons and Splines.
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