CINEMA 4D Essentials 2: Polygon and Spline Modeling
with Rob Garrott
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This installment covers the basics of the 3D modeling toolkit: splines and polygons. Rob reveals the components behind polygonal-modeling (points, edges, and polygons) and how to manipulate them with the tools in CINEMA 4D. He then walks through splines, an alternative to polygons that uses curves to create 3D geometry. The final chapter shows how to combine these techniques by creating a model of a speaker system.
Understanding points, edges, and polygons
Working with the Knife, Extrude, and Bridge tools
Extruding paths from Illustrator
Reviewing the polygon and spline modeling workflow