CINEMA 4D Essentials 9: Particles and Dynamics
Video: WelcomeIntroduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
- Final thoughts
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CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. In this installment, Rob introduces particles, a cluster of objects used to simulate effects like snow, sparks, fog, or fire, and dynamics, which allow you to define how objects interact with their environment. The course covers creating a splash effect with particles, working with more advanced Thinking Particles, and how to understand the difference between the dynamics system's rigid bodies and soft bodies.
- Working with particle forces and the Emitter object
- Using Thinking Particles with the MoGraph Tracer
- Understanding the Dynamics engine
- Combining Thinking Particles with Dynamics
- Creating dangling objects with spline dynamics
Hi, I'm Rob Garrott. Welcome to CINEMA 4D Essentials: Particles and Dynamics. The Particles and Dynamics components of C4D make up something called the Simulation Engine. In this course, the basic particle engine is the first thing we'll examine. It ships with every version of C4D, and it's incredibly easy to use. Next, we'll look at the more complex Thinking Particles Engine. It's based on Xpresso and is an important part of the Studio bundle of C4D. Finally, we'll have some fun with the Dynamics Engine, creating rigid bodies, soft bodies, and combining dynamics with both Thinking Particles and MoGraph.
So let's get started with CINEMA 4D Essentials: Particles and Dynamics.
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