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Belting and tearing cloth

From: CINEMA 4D R10 Essential Training

Video: Belting and tearing cloth

In Cinema 4D when working with cloth it's often necessary to attach the cloth to another object so when the object moves it pulls the cloth along. The cloth then flows in the window sashes and basically simulates. This is called Belting in Cinema 4D. Let's look at how it's done. So we'll start by creating a cloth object out of a plane. We'll have this plane oriented to the X axis and we'll set its Width and Height segments to 10 and then we will make this editable. We'll go into the Point mode and we'll select those top row points with our Live Selection tool. Now we'll create the object that this cloth is going to be attached to and so that object we will just make from a cube.

Belting and tearing cloth

In Cinema 4D when working with cloth it's often necessary to attach the cloth to another object so when the object moves it pulls the cloth along. The cloth then flows in the window sashes and basically simulates. This is called Belting in Cinema 4D. Let's look at how it's done. So we'll start by creating a cloth object out of a plane. We'll have this plane oriented to the X axis and we'll set its Width and Height segments to 10 and then we will make this editable. We'll go into the Point mode and we'll select those top row points with our Live Selection tool. Now we'll create the object that this cloth is going to be attached to and so that object we will just make from a cube.

Let's go ahead and shape that cube. We'll make it just about as wide as the cloth and we'll make it a bit narrow just to be its rod on top. We'll also set the number of Z segments to 10. We'll make this editable as well. We'll call this A and we're going to work in Point mode and with our Live Selection tool, Only Select Visible Elements is unchecked. We'll select that bottom front row of points and now we'll go into our Perspective View to see that how this is going to connect.

We'll tell our Cloth object to get a Clothilde tags, Cloth. Our A object, we're going to tell that to be a Collider and our Cloth we're also going to tell that to have a Belt. We're going to name this belt A and in the Tag tab of that Cloth, we're going to drag the A cube into Belt on and we're going to click Set. So that established a relationship between those top points on the cloth with the points on the cube.

To demonstrate this, we'll go into our Front View and we'll drag this over to our left. We'll go to Model mode and select our A object and we're going to record some animation for this on the position only and so let's get rid of these other tracks. We'll record one keyframe and we will drag it over and with the Ctrl key held down we can click on 90 to record our other keyframe. Now we can play that back. We can see that the belt is working quite fine.

Let's look at this in the Perspective View and so it's very predictable and dependable. It's working as advertised. So now let's make this a little bit more challenging because we don't like easy and we'll add a second object to be belted on, which is why we named the first one A. So we're going to make a copy of our A object. We'll hold the Ctrl key down and just drag this out. We'll name this one B, big shot, and we'll go ahead and remove the animation from B. So we'll go our Window > Timeline and we'll just highlight those keyframes in B and delete them.

We even delete the track entirely and we'll close the cell and now we have our B. We're going to drag B down to the bottom here. That's good enough right there and now we need to get to Point mode and we need to make sure that we don't have these points. We want to get the top ones now. So I have our Live Selection tool, Only Select Visible Elements is still unchecked and we'll select these top points.

Now we need to select our Cloth object and we need to also change the points which are selected. We'll select these bottom points here and now we need to right click on our Cloth object and create another Belt tag. This Belt tag we'll call B. In this Tag tab we will drag the B object into Belt on and we'll click Set and we've just established a relationship between the bottom points and the bottom B object.

So let's look at this in the Front View now. We'll hit Play and there were some settling that had to go on. That's basically because we were totally at the beginning. So there is a little freaking out going on that's just quite fine. So we can look at this in the Perspective View.

So while I am showing you how to do with two belts, really you can do it with any number of belts and since they can be animated, it can really get pretty cool. You can even deform these objects that are being belted on and are going really have some influence over your cloth. In addition to that, the cloth itself in the Cloth tag can have the Forces being applied to it, the Wind and Turbulence, and really take this to town. I am going to show you one last thing here. I am going to incorporate the Use Tear function and I am going to show you how it works with the cloth, since we have a situation where the cloth can be stressed.

So to do that, we turn on the Use Tear. We go to Character > Cloth Nurbs and we put this cloth into a Cloth Nurbs object. Since we are in Cloth Nurbs, I'll go ahead and take advantage of one of the nice features and increase our thickness. So we'll appear to have some substance here to our cloth. I'll go ahead and take this back to the beginning and Play. It broke, and the reason it broke away is because if we look at our Cloth tag, we have Tear at 120%. So when it stretches beyond a 120 % of its size, it's going to tear. Let's take this value up higher. So it lasted a bit longer, and so if we took it up really high it would last even longer. So you can see you can determine when this thing is going to tear.

So it's pretty cool and it's very easy to work with, or I would say play with. It's pretty fun! There you have the belting and also tearing of cloth.

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This video is part of

Image for CINEMA 4D R10 Essential Training
CINEMA 4D R10 Essential Training

111 video lessons · 20586 viewers

Larry Mitchell
Author

 
Expand all | Collapse all
  1. 4m 10s
    1. Introduction
      54s
    2. CINEMA 4D packages
      42s
    3. What's new in CINEMA 4D R10?
      1m 8s
    4. How to use the exercise files
      1m 26s
  2. 29m 53s
    1. Understanding the interface
      3m 16s
    2. Working with the viewports
      4m 49s
    3. Context-sensitive help
      1m 43s
    4. Working with layers
      3m 52s
    5. Using the Content Browser
      9m 10s
    6. Managing a multi-document workflow
      1m 51s
    7. Enhanced OpenGL
      2m 15s
    8. Essential preferences
      2m 57s
  3. 1h 4m
    1. Modeling with Parametric primitives
      11m 38s
    2. Modeling with Landscape, Figure, and Relief primitives
      6m 18s
    3. Polygonal modeling project 1: Building a spoon
      8m 13s
    4. Modeling with polygons, points, edges, and HyperNURBS
      2m 30s
    5. Working with Default, Automatic, and Tweak modes
      6m 17s
    6. Polygonal modeling project 2: Building a maze
      5m 27s
    7. Understanding the object axis
      2m 6s
    8. The Bridge tool
      2m 25s
    9. The Brush tool
      1m 46s
    10. The Close Polygon Hole tool
      44s
    11. How to create polygons
      2m 5s
    12. The Iron tool
      1m 7s
    13. The Magnet tool
      1m 44s
    14. The Set Point Value tool
      2m 40s
    15. The Slide tool
      1m 25s
    16. The Bevel tool
      3m 59s
    17. The Extrude tool
      2m 33s
    18. The Extrude Inner tool
      1m 19s
  4. 16m 49s
    1. Arrange
      3m 5s
    2. Center
      1m 27s
    3. Connect
      1m 7s
    4. Current State to Object
      1m 45s
    5. Duplicate
      6m 15s
    6. Transfer
      1m 17s
    7. Randomize
      1m 53s
  5. 29m 38s
    1. Modeling with Curves
      3m 13s
    2. Modeling with Loft NURBS
      5m 29s
    3. Modeling with Lathe NURBS
      4m 5s
    4. Modeling with Sweep NURBS
      3m 13s
    5. Modeling with Extrude NURBS
      4m 32s
    6. Modeling 3-D text
      4m 29s
    7. Modeling with Adobe Illustrator files
      4m 37s
  6. 27m 2s
    1. Deforming with Bend
      3m 41s
    2. Deforming with Twist
      2m 17s
    3. Deforming with Melt
      2m 11s
    4. Deforming with Explode
      5m 15s
    5. Modeling with Boolean
      6m 48s
    6. Modeling with Symmetry
      4m 31s
    7. Modeling with Array
      2m 19s
  7. 56m 31s
    1. Creating and applying materials
      12m 18s
    2. Creating shadows with Ambient Occlusion
      6m 26s
    3. Applying multiple materials to polygon selections
      7m 26s
    4. Using the Texture and Texture Axis tools
      4m 38s
    5. Using material projection methods
      2m 14s
    6. Camera mapping
      12m 56s
    7. Displacement mapping
      5m 53s
    8. Using layered Photoshop files
      4m 40s
  8. 15m 47s
    1. Introduction to BodyPaint
      5m 11s
    2. Understanding UV polygons
      3m 16s
    3. Painting on multiple channels
      3m 49s
    4. Layers and filters
      3m 31s
  9. 34m 58s
    1. Adding hair to a character
      6m 32s
    2. Working with hair material
      6m 13s
    3. Hair project 1: Creating a brush with hair
      4m 54s
    4. Hair project 2: Creating a furry creature
      6m 0s
    5. Hair project 3: Creating rope
      11m 19s
  10. 45m 33s
    1. Light types
      20m 53s
    2. Animating cameras
      12m 56s
    3. Switching cameras with Stage Object
      3m 3s
    4. Inverse Volumetric light
      4m 13s
    5. Creating caustic effects
      4m 28s
  11. 6m 4s
    1. Creating amazing skies
      6m 4s
  12. 44m 47s
    1. Rendering essentials
      8m 56s
    2. Rendering settings
      19m 41s
    3. Multi-pass rendering
      6m 21s
    4. Rendering cartoons with Sketch and Toon
      9m 49s
  13. 1h 12m
    1. Animating with keyframes
      5m 37s
    2. Automatic keyframes
      3m 13s
    3. Animating along the spline
      4m 10s
    4. Animating deformers
      3m 5s
    5. Creating particle animations
      10m 16s
    6. Particle forces
      17m 5s
    7. Animating expressions with Set Driver and Xpresso
      7m 55s
    8. Controlling animations in the Timeline
      7m 50s
    9. Controlling animations with the F-Curve Manager
      6m 51s
    10. Creating lip animation with Morphing
      6m 37s
  14. 45m 31s
    1. Cloner objects
      13m 7s
    2. Matrix objects and Target Effector
      7m 38s
    3. Text objects
      3m 27s
    4. Tracer objects
      5m 46s
    5. Sound Effector
      6m 30s
    6. Displacement Deformer
      4m 0s
    7. Spline Deformer
      5m 3s
  15. 47m 24s
    1. Working with Joints
      7m 4s
    2. Character rigging
      17m 3s
    3. Editing weight maps
      10m 50s
    4. The Visual Selector
      3m 19s
    5. Adding muscles
      4m 36s
    6. Animating with Cappuccino
      4m 32s
  16. 52m 38s
    1. Creating and animating cloth
      10m 59s
    2. Belting and tearing cloth
      7m 0s
    3. Cloth-to-cloth animation
      6m 29s
    4. Creating character outfits with Dress-O-Matic
      20m 8s
    5. Cloth project 1: Cloth text with hair
      8m 2s
  17. 31m 15s
    1. Creating rigid body dynamics simulations
      7m 54s
    2. Simulating dynamic velocity
      10m 14s
    3. Simulating dynamic motors
      9m 10s
    4. Simulating dynamic joints
      3m 57s
  18. 18s
    1. Goodbye
      18s

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