From the course: Cinema 4D: Dynamics

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Baking and caches

Baking and caches

The question now is do you like baking? And no, I'm not talking about bread or cake. I'm talking about baking dynamics, or caching dynamics. Let me explain what this is by creating a Cloner, a Cube, make the cube a child of the Cloner. There is a recurring theme here, but what can we do? Such is life. Cloner, Grid array, let's raise it, nice. Select the floor under cloner, right click Simulation Tags. Tell the cloner to tell the children, set them free. Rewind, press play, and there we go. Just to make it a bit more interesting, I'll raise the cloner and rotate it a bit. And now, everything will come crashing down nicely. So far so good. Let's see what the problem is. If I select this and go back, you will see that we don't really see the reverse animation whereas when we go front we can see the, the dynamic simulation working again and when we touch zero it resets. So look at this, this is a bit odd. This does not represent the position of all these cubes in each frame. That is…

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