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Adding the final audio to the composition and rendering

From: CINEMA 4D: Designing a Promo

Video: Adding the final audio to the composition and rendering

Everything that we've done so far really leads up to this, the final render. It's a really satisfying feeling to hit that button at the end of the day, knowing you've got something cool. But we have a couple more steps to do before we can hit that button. I want to have a fade up from black and a fade out to black at the top and bottom of the spot respectively. So, in order to do that, we're going to create a black solid. Let's zoom out just a bit and I'm going to double- click on the work area to reset it back to the full composition, and then I'm going to go to the Layer menu and add a new solid layer, and let's call this one, Black and make it the same size of the composition and hit OK.

Adding the final audio to the composition and rendering

Everything that we've done so far really leads up to this, the final render. It's a really satisfying feeling to hit that button at the end of the day, knowing you've got something cool. But we have a couple more steps to do before we can hit that button. I want to have a fade up from black and a fade out to black at the top and bottom of the spot respectively. So, in order to do that, we're going to create a black solid. Let's zoom out just a bit and I'm going to double- click on the work area to reset it back to the full composition, and then I'm going to go to the Layer menu and add a new solid layer, and let's call this one, Black and make it the same size of the composition and hit OK.

This only needs to be 10 frames long, so let's go to frame 10 of the animation, hit Home and then Page Down 10 times, one, two, three, four, five six, seven, eight, nine, ten. I'm going to hold down the Option and Right bracket to movie the end point of that layer to the current time, and then I'm going to zoom in on that area. Now we want to have this fade up from black, so at time zero I'll set the Opacity for this layer at 100% and add a keyframe and then I'll go to the out point of the layer and then set the Opacity to zero.

So now our promo fades up from black over 10 frames. Now I can duplicate this layer, Command +D on the keyboard, and move it to the end of the timeline. I'll hold down the Option key and hit End on the keyboard. And let's zoom out a bit and see where things are at, and there it is right there. Now I just need to reverse these keyframes. So I'm going to zoom in a little bit, using the plus key on the keyboard and just reverse these frames. There we are.

Now, it starts with nothing and fades out to black at the end. So I've got the fade up and fade down. I've got my transitions. The next thing I need to do is final audio. We already have our final audio imported into the project, so let's go and get it from the Project window. Let's enlarge this a bit, close up the Working comps folder, and in the Audio-Video folder, let's grab sharkzone -finmix, and I'm going to drag this into the composition and all the way to the bottom, and then delete the scratch vocal, and let's enlarge the Layer Name column, so that we can make sure we delete the right one.

Select the scratchVO and delete. Now that I've got the audio in, I've got my fade up and fade down. We're ready to do a final RAM preview before we do our final render. Before I do a RAM preview, I always like to save. So let's go to the File menu, do a Save As and call this one 11_11_working. Now I can hit the RAM Preview button and away we go. Now the RAM preview process can take quite a bit of time depending on your computer speed and also what kinds of effects and things you have in your compositions.

So we're going to fast forward through the RAM preview and get right to the good stuff. (Male speaker: After 400 million years, they're still the scariest thing in the ocean.) (Male speaker: Get a little closer, if you dare. Shark Zone, all week long on the Adventure Channel.) (Male speaker: If it's out there, it's on here.) (Male speaker: After 400 million years, they're still the scariest thing in the ocean.) (Male speaker: Get a little closer, if you dare. Shark Zone, all week long on the Adventure Channel.) (Male speaker: If it's out there, it's on here.) So our RAM preview looks pretty good and we're ready to do the actual final render and get it out to the hard drive so that the world can see it.

So I'm going to go to the Project window and close up all of the folders except for the Render folder and select this finrender composition and go to Composition > Add to Render Queue, and that brings up the render queue with my movie already queued up there. I have to specify where it's going to go. So let's send this out to our Chapter 11 folder. So I'm going to click on the Output option. That brings up a Finder window. Go to the Desktop to my Exercise Files and in Chapter 11, I'm going to call this one sz-finrender, just like it says right there, hit Save, and now the default Render Settings, it shows up as Best Settings and Lossless and that's the highest quality, and using the animation codec which is an uncompressed codec that's really good for working with motion graphics.

It gives you a very clean image quality. The default Output Module does not have the audio included, so we need to turn that on. Otherwise we'd have a movie with no audio and that wouldn't be cool at all. So let's go to the Output Module, click on the word Lossless, and here in the Output Module settings we're going to turn on Audio and make sure that it's set to 48k, 16 Bit Stereo, just like it is here, and then we can hit OK. We're ready to render. You should never hit the Render button until you've saved. The reason is that in case After Effects crashes or something happens to your computer, you'll still have your Render Settings all set and ready to go, when you re-launch your file.

So I'll do a File > Save As. Instead of saving this as 11_11_working, I'm going to save this as 11_11_final. So I know it's the final render file. 11_11_ final, and in the Chapter 11 folder hit Save. After Effects, when it does a rendering, you should always close up all your composition windows. When After Effects tries to render a composition, it will redraw the frames to the comp window as it's rendering, and that slows down the rendering. So we want to close this up, so all After Effects has to think about is rendering the frames to the hard drive.

So I'm going to click on the first composition here. I'm going to go to Command+Opt+W on the Mac, Ctrl+Alt+W on the PC, and that's going to close up all of our open compositions, leaving us with just the render queue. Now, we can hit the Render button. Now the rendering process can take a lot of time, so we're going to fast forward through this and get right to the end and take a look at our finished QuickTime Movie file. Now let's go out to the finder and take a look at our finished product. I'm going to hide After Effects and navigate to our Chapter 11 folder and there is our sharkzone-finrender movie.

Let's double-click on it to open it up in QuickTime Player and play it back. I'm going to go to the View menu and Enter Full Screen. Now, I'll hit the Play button and this will go away after just a moment. (Male speaker: After 400 million years, they're still the scariest thing in the ocean.) (Male speaker: Get a little closer, if you dare. Shark Zone, all week long on the Adventure Channel.) (Male speaker: If it's out there, it's on here.) That's a promo so nice I'd like to play it twice. Let's do that one more time, just to see how cool it looks.

Go back to the beginning and hit Play. (Male speaker: After 400 million years, they're still the scariest thing in the ocean.) (Male speaker: Get a little closer, if you dare. Shark Zone, all week long on the Adventure Channel.) (Male speaker: If it's out there, it's on here.) That is it. We finally got to see all of that hard work come together in an amazing promo. Now that were done, you can really see that this spot has a huge wow factor and it's really fun to watch and attention getting, just what you want in a promo. The primary goal of a promo is to keep people captivated so they won't change the channel, and the secondary goal is to tell them about upcoming shows so they want to watch the network even more.

I think this promo does both really well.

Show transcript

This video is part of

Image for CINEMA 4D: Designing a Promo
CINEMA 4D: Designing a Promo

70 video lessons · 13675 viewers

Rob Garrott
Author

 
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  1. 5m 8s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 24s
    3. Overview of the project template
      2m 37s
  2. 11m 12s
    1. Creative brief
      1m 57s
    2. Sketches and script
      3m 8s
    3. Understanding the graphic animation process
      6m 7s
  3. 25m 5s
    1. Understanding the animatic process
      2m 15s
    2. Importing sketches into After Effects
      6m 20s
    3. Timing out the animation
      10m 4s
    4. Adding onscreen timecode for reference
      6m 26s
  4. 40m 2s
    1. Creating text and logo elements in Adobe Illustrator
      6m 44s
    2. Importing Illustrator elements into Cinema 4D
      8m 24s
    3. Creating guide planes for modeling a rough shark
      6m 13s
    4. Creating a rough shark model
      12m 14s
    5. Preparing a dummy rig using a Spline Wrap object
      6m 27s
  5. 53m 17s
    1. Setting up a project file for the cameramatic
      6m 15s
    2. Animating the rough shark using the Spline Wrap object
      5m 14s
    3. Animating the camera
      6m 8s
    4. Duplicating an animated rough model to create a school of sharks
      11m 4s
    5. Creating a preview movie and importing it into After Effects
      5m 45s
    6. Assembling the cameramatic
      8m 34s
    7. Fine-tuning the cameramatic timing
      10m 17s
  6. 1h 9m
    1. Preparing for the modeling process
      6m 7s
    2. Outlining the shapes using the Knife tool
      9m 50s
    3. Creating the mouth using the Extrude tool
      10m 40s
    4. Adding eyes using the Symmetry object
      9m 57s
    5. Creating fins using the Extrude tool
      7m 11s
    6. Creating the tail and dorsal fins using the Extrude tool
      10m 38s
    7. Creating gums using the Symmetry object
      6m 45s
    8. Creating teeth and finalizing the model
      8m 6s
  7. 15m 5s
    1. Understanding the rigging process
      2m 0s
    2. Opening the shark mouth using the Morph tag
      5m 9s
    3. Using XPresso to link the jaw to the Morph animation
      7m 56s
  8. 33m 25s
    1. Using BodyPaint to prepare the model for texturing
      8m 22s
    2. Applying color to the shark using BodyPaint
      6m 45s
    3. Giving the shark character by painting in the diffusion channel
      5m 29s
    4. Roughing the surface using the bump channel
      4m 34s
    5. Texturing the eyes
      3m 51s
    6. Texturing the teeth and gums
      4m 24s
  9. 21m 24s
    1. Replacing the rough shark model in the intro shot with the finished model
      6m 47s
    2. Replacing the rough shark model in the transition shot
      3m 43s
    3. Replacing the rough shark model in the hero shot
      4m 28s
    4. Replacing the rough shark model in the end page shot
      3m 42s
    5. Updating the cameramatic with the final animation
      2m 44s
  10. 50m 27s
    1. Creating an underwater look using Global Illumination and atmosphere
      9m 47s
    2. Lighting the objects and creating shadows
      6m 54s
    3. Shading the text using materials
      6m 28s
    4. Creating a reflective floor for the underwater scene
      3m 58s
    5. Lighting shot 1: Copying and pasting a lighting setup from another project
      5m 49s
    6. Lighting shot 2: Pasting a lighting setup and making adjustments
      3m 57s
    7. Lighting shot 4: Separate elements in a shot (the shark)
      3m 13s
    8. Lighting shot 4: Separate elements in a shot (the text)
      10m 21s
  11. 22m 7s
    1. Preparing shot 1 for rendering to After Effects
      6m 20s
    2. Preparing shot 2 for rendering by saving and using render presets
      4m 45s
    3. Preparing shot 3 for rendering
      2m 37s
    4. Setting up shot 4 to render in two passes
      4m 4s
    5. Performing a preflight check to ensure clips are ready to render
      2m 9s
    6. Batch-rendering
      2m 12s
  12. 1h 13m
    1. Importing assets and setting up the After Effects project for final compositing
      6m 5s
    2. The intro shot: Using Photoshop elements and noise effects to add atmosphere
      8m 38s
    3. The intro shot: Compositing in stock video footage to add character
      4m 51s
    4. The intro shot: Adding text elements to the composite
      8m 32s
    5. The hero shot: Controlling the look using precomps
      7m 59s
    6. The hero shot: Using stock video footage to add character
      7m 19s
    7. The end page shot: Combining multiple passes to form a final composite shot
      2m 41s
    8. The end page shot: Adding text elements to the composite
      7m 44s
    9. Compositing the transition shots
      3m 47s
    10. Assembling the final composition
      9m 2s
    11. Adding the final audio to the composition and rendering
      7m 10s
  13. 21s
    1. Goodbye
      21s

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