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CINEMA 4D R12 Essential Training
Illustration by Maria Reñdon

CINEMA 4D R12 Essential Training

with Rob Garrott
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  1. 1m 45s
    1. Welcome
      1m 13s
    2. Using the exercise files
      32s
  2. 35m 20s
    1. Understanding the CINEMA 4D workflow
      2m 36s
    2. Clarifying the differences between 2D and 3D
      2m 2s
    3. Understanding how 3D software works
      2m 56s
    4. Navigating the viewports
      3m 45s
    5. Navigating using a three-button mouse and keyboard shortcuts
      7m 54s
    6. Touring the interface
      8m 20s
    7. Configuring project settings
      3m 26s
    8. Setting application preferences
      4m 21s
  3. 44m 41s
    1. Exploring the importance of object hierarchy
      7m 19s
    2. Creating, selecting, and transforming objects
      9m 5s
    3. Understanding object categories: Comparing active and passive objects
      2m 34s
    4. Comparing object types
      8m 16s
    5. Using the Attribute Manager to modify object attributes
      4m 45s
    6. Creating a basic model with primitive and null objects
      12m 42s
  4. 43m 12s
    1. Creating and working with splines
      7m 38s
    2. Selecting and transforming points on a spline
      4m 8s
    3. Modeling with splines: Sweep NURBS
      7m 58s
    4. Modeling with splines: Lathe NURBS
      7m 58s
    5. Modeling with splines: Extrude NURBS
      6m 29s
    6. Extruding and organizing paths from Adobe Illustrator
      9m 1s
  5. 1h 7m
    1. Understanding the basic components of 3D objects: Points, edges, and polygons
      7m 35s
    2. Modeling with the Knife tool
      6m 14s
    3. Modeling with the Extrude tool
      6m 25s
    4. Modeling with the Extrude Inner tool
      4m 17s
    5. Closing and connecting geometry with the Create Polygon and Bridge tools
      6m 38s
    6. Organic modeling: Creating a HyperNURBS object
      8m 18s
    7. Organic modeling: Setting up a scene and reference images
      8m 30s
    8. Organic modeling: Creating a simple model
      9m 43s
    9. Organic modeling: Adding the finishing touches
      9m 54s
  6. 27m 26s
    1. Working with deformers
      5m 47s
    2. Deforming objects: The Wind Deformer
      5m 23s
    3. Deforming objects: The Wrap Deformer
      6m 46s
    4. Deforming objects: The Spline Wrap
      9m 30s
  7. 49m 50s
    1. Understanding material channels
      4m 23s
    2. Applying materials: Projection methods
      8m 15s
    3. Creating materials: Reflective surfaces / shiny surfaces
      8m 37s
    4. Creating materials: Rough surfaces / bumpy surfaces
      7m 43s
    5. Creating materials: Transparent surfaces
      6m 56s
    6. Using alpha channels to create a label
      6m 11s
    7. Using selection tags to apply materials to part of an object
      2m 49s
    8. Texturing type using multiple materials
      4m 56s
  8. 32m 2s
    1. Understanding how lights work in the 3D world
      6m 24s
    2. Adjusting falloff to limit how light affects objects
      3m 32s
    3. Understanding light types
      7m 3s
    4. Creating and manipulating shadows
      5m 31s
    5. Creating light rays with visible light
      3m 42s
    6. Creating a simple three-point light setup
      5m 50s
  9. 40m 0s
    1. Understanding keyframe animation
      8m 45s
    2. Animating in the Timeline
      4m 24s
    3. Controlling what happens in between keyframes using the F-Curve Manager
      11m 25s
    4. Copying keyframes to create an animated pause
      5m 30s
    5. F-curve exercise: Bouncing a ball down stairs
      9m 56s
  10. 28m 45s
    1. Understanding the differences between the Editor Camera and a camera object
      5m 5s
    2. Exploring field of view and aspect ratio
      3m 17s
    3. Explaining parallax in camera movement
      2m 9s
    4. Creating a dynamic camera movement
      9m 27s
    5. Refining and previewing a camera movement
      8m 47s
  11. 30m 15s
    1. Understanding the render engine
      2m 2s
    2. Exploring render settings
      8m 25s
    3. Rendering: Still images vs. animation
      7m 35s
    4. Setting up multi-pass rendering for still images
      8m 37s
    5. Batch-rendering multiple files
      3m 36s
  12. 36m 30s
    1. Understanding the 3D animation workflow
      4m 21s
    2. Using the Compositing tag
      5m 18s
    3. Using the External Compositing tag
      3m 33s
    4. Setting up a multi-pass render
      8m 58s
    5. Importing elements into After Effects
      4m 46s
    6. Manipulating 3D renders in After Effects
      6m 46s
    7. Fine-tuning a composition in After Effects
      2m 48s
  13. 38m 37s
    1. Explaining MoGraph
      3m 14s
    2. Using the Cloner object
      7m 15s
    3. Modifying cloners with Effector objects
      7m 34s
    4. Creating animation with the Fracture object
      5m 24s
    5. Creating abstract shapes with the MoSpline object
      6m 47s
    6. Using the Tracer object to create paths
      3m 48s
    7. Creating realistic movement with MoDynamics
      4m 35s
  14. 26m 27s
    1. Understanding BodyPaint
      4m 48s
    2. Using the Paint Setup Wizard
      5m 31s
    3. Understanding material channels
      3m 56s
    4. Painting on a texture with brushes
      6m 18s
    5. Creating layers with projection painting
      5m 54s
  15. 37m 23s
    1. Understanding the dynamics engine
      2m 35s
    2. Exploring the difference between soft bodies and rigid bodies
      6m 36s
    3. Using connectors to create relationships between objects
      8m 19s
    4. Creating movement with motors
      8m 48s
    5. Creating bouncing motion with springs
      5m 32s
    6. Attracting objects with forces
      5m 33s
  16. 31m 52s
    1. Introducing XPresso
      5m 13s
    2. Creating a data slider to control XPresso data
      7m 11s
    3. Controlling parameters with the Range Mapper node
      10m 13s
    4. Controlling multiple lights with a single slider
      9m 15s
  17. 28m 21s
    1. Explaining basic particles and thinking particles
      4m 7s
    2. Creating particles with the Emitter object
      7m 40s
    3. Controlling particles with basic forces
      6m 24s
    4. Creating a liquid effect using Particles and Metaballs
      10m 10s
  18. 1m 6s
    1. Next steps
      1m 6s

Video: Welcome

Hi! I am Rob Garrott, and I would like to welcome you to Cinema 4D R12 Essential Training. Cinema 4D is a 3D modeling and animation package that is used by artists all over the world to create amazing motion graphics and effects for the entertainment industry, as well as architectural renderings and product visualizations. In this course, we are going to learn the fundamentals, so you can get started creating your images and animations. I will show you the basics of the interface layout and how to navigate through the 3D world. We will explore the creation of objects and the tools used for organic modeling. I will walk you through the integration of Cinema 4D and After Effects, and we will look at the newly redesigned Dynamics engine for creating realistic movement and object collision.

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CINEMA 4D R12 Essential Training
10h 1m Beginner Dec 14, 2010

Viewers: in countries Watching now:

CINEMA 4D R12 Essential Training with Rob Garrott introduces artists to the CINEMA 4D workflow, using CINEMA 4D as an important part of a toolset that includes Adobe After Effects, Photoshop, and Illustrator. The course explains the key foundational concepts, such as polygons, textures, and rays, that are crucial to understanding exactly how this 3D application functions. It also includes practical techniques for creating, selecting, and transforming objects, working with splines, polygonal modeling, and adding materials, lighting, and camera views for a fully realized 3D image. Exercise files are included with the course.

Topics include:
  • Exploring the importance of object hierarchy
  • Modeling with splines
  • Modeling with the Knife and Extrude tools
  • Applying materials and texturing
  • Creating and manipulating light sources
  • Animating in the timeline with keyframes
  • Controlling camera movement
  • Compositing in After Effects
  • Texturing with BodyPaint
  • Using XPresso and MoGraph
  • Creating particle systems
  • Rendering and adjusting final render settings
Subject:
3D + Animation
Software:
CINEMA 4D
Author:
Rob Garrott

Welcome

Hi! I am Rob Garrott, and I would like to welcome you to Cinema 4D R12 Essential Training. Cinema 4D is a 3D modeling and animation package that is used by artists all over the world to create amazing motion graphics and effects for the entertainment industry, as well as architectural renderings and product visualizations. In this course, we are going to learn the fundamentals, so you can get started creating your images and animations. I will show you the basics of the interface layout and how to navigate through the 3D world. We will explore the creation of objects and the tools used for organic modeling. I will walk you through the integration of Cinema 4D and After Effects, and we will look at the newly redesigned Dynamics engine for creating realistic movement and object collision.

We will also dive into the other specialized tools in Cinema 4D, including MoGraph, XPresso and Body Paint. Even if you are brand new to Cinema 4D, I am going to explain just how this incredibly deep application works from the ground up. In addition to using Cinema 4D professionally since the late 1990s, I have been teaching 3D motion graphics at the Arts Center College of Design in Pasadena, California for nearly 8 years. I think you are going to be as excited as I am about unlocking the potential of this amazing application. Let's dive into Cinema 4D R12 Essential Training.

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