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CINEMA 4D R12 Essential Training with Rob Garrott introduces artists to the CINEMA 4D workflow, using CINEMA 4D as an important part of a toolset that includes Adobe After Effects, Photoshop, and Illustrator. The course explains the key foundational concepts, such as polygons, textures, and rays, that are crucial to understanding exactly how this 3D application functions. It also includes practical techniques for creating, selecting, and transforming objects, working with splines, polygonal modeling, and adding materials, lighting, and camera views for a fully realized 3D image. Exercise files are included with the course.
Hi! I am Rob Garrott, and I would like to welcome you to Cinema 4D R12 Essential Training. Cinema 4D is a 3D modeling and animation package that is used by artists all over the world to create amazing motion graphics and effects for the entertainment industry, as well as architectural renderings and product visualizations. In this course, we are going to learn the fundamentals, so you can get started creating your images and animations. I will show you the basics of the interface layout and how to navigate through the 3D world. We will explore the creation of objects and the tools used for organic modeling. I will walk you through the integration of Cinema 4D and After Effects, and we will look at the newly redesigned Dynamics engine for creating realistic movement and object collision.
We will also dive into the other specialized tools in Cinema 4D, including MoGraph, XPresso and Body Paint. Even if you are brand new to Cinema 4D, I am going to explain just how this incredibly deep application works from the ground up. In addition to using Cinema 4D professionally since the late 1990s, I have been teaching 3D motion graphics at the Arts Center College of Design in Pasadena, California for nearly 8 years. I think you are going to be as excited as I am about unlocking the potential of this amazing application. Let's dive into Cinema 4D R12 Essential Training.
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