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CINEMA 4D R11.5 Essential Training covers all the important steps to get up and running with this easy-to-use 3D application. Designer and author Ian Robinson covers the essentials of 3D design, including modeling, animation, and integration with other design tools. Ian explores how to build objects with CINEMA 4D's basic primitives, and how to use light, shadow, and texture to give depth to a scene. He shows the proper use of the powerful animation tools, including MoGraph, to push 3D designs to the limit. Finally, Ian covers how to combine CINEMA 4D with other applications like After Effects and Motion. Exercise files accompany this course.
(Music playing) Hi! I am Ian Robinson and welcome to Cinema 4D 11.5 Essential Training. Cinema 4D is a cutting-edge 3D modeling and animation tool. In this course, we'll cover everything you need to get started with creating 3D motion graphics, from modeling, to animation, to integration with other design tools. We'll start by creating simple models using Cinema's primitive objects, and move on to modeling with NURBS and Polygons. We'll finish with some advanced modeling techniques using HyperNURBS.
Then, we'll explore how to texture and light your scene, even diving into the basics of BodyPaint, where we can create more advanced and detailed textures. Then we'll check out Cinema 4D's powerful animation tools including MoGraph, where you can push your 3D designs further than ever before with Cloner objects and Effectors. Finally, we'll wrap things up by exploring just how easy it is to integrate your projects for compositing and final output through After Effects or even Motion 4. I've been teaching and designing motion graphics for over ten years and I think you'll find Cinema 4D to be a very powerful part of your production toolset.
So, let's get started with Cinema 4D 11.5 Essential Training.
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