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Running a Design Business: Starting Small

Running a Design Business: Starting Small

with Petrula Vrontikis

 


Learn how to transition your freelance design career into a full-fledged business, one step at a time, in this installment of Running a Design Business. Petrula Vrontikis, founder of her own design firm, explains how to parse the legal options, business licenses, and tax ramifications that come with starting a small business; hire subcontractors and employees; get work; and maintain good business relationships. The course also points to important trends in the industry that your office might want to embrace, such as virtual partnerships that allow you to nimbly collaborate, and common small business challenges that you want to make sure to avoid.
Topics include:
  • Naming and structuring your business
  • Keeping records
  • Cultivating business relationships
  • Hiring employees and subcontractors
  • Creating schedules and managing deadlines
  • Understanding industry trends
  • Avoiding the pitfalls of spec work
  • Promoting your business through social media

show more

author
Petrula Vrontikis
subject
Business, Design, Business Skills, Freelancing, Design Business
level
Appropriate for all
duration
1h 33m
released
May 31, 2013

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Introduction
Welcome
00:00 (music playing)
00:04 Maybe you've been freelancing, but you're
00:06 too busy to do it all yourself. Maybe you're ready to transition your
00:11 freelance business into a more permanent enterprise.
00:15 This course will take you through the next steps, including starting your own
00:18 business for all the right reasons. Building a solid foundation, options for
00:23 the structure and form of your small business and industry trends to be aware of.
00:29 I cover the essentials of tax requirements, hiring and general business
00:33 principles, along with advice about establishing long term business relationships.
00:40 My goal is to share my experiences with you so you can get the best start possible.
00:45 And gain, the respect and admiration from your clients creatively and professionally.
00:51 So, let's get started with running a design business, starting small.
00:55
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Disclaimer
00:01 Okay, so here's the disclaimer. I'm a designer and a professor, not a CPA.
00:07 I do however have many years of experience as an employer, a creative
00:10 director, and a small business owner. I teach courses in creativity and
00:15 professional practice to graphic designers.
00:17 The information I present in this course is not a substitute for the personal
00:22 advice you'd get from your accountant or your attorney.
00:25 If you have questions regarding legal or financial issues, you should seek the
00:30 services of an appropriate professional. Use the ideas and samples you take away
00:35 from this course as a basis for your discussion with your advisors
00:39
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About this course
00:01 Much of the information in this course overlaps my other lynda.com course on freelancing.
00:06 It's because some of the information is the same, whether you're a freelancer or
00:10 a new business owner. You may recognize some of it if you've
00:14 viewed both the courses. Know that it's important for each course
00:18 to be self-contained. Whatever your goals are, I've tried to
00:22 cover what you'll need to know about thriving independently in your new venture.
00:27 As your business grows, and you may need more information along the way.
00:30 you can reference this course and all the courses that my colleague Terry Lee Stone
00:35 and I have offered in the lynda.com series called Running a Design Business.
00:40
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Exercise files
00:01 I've included a number of great resources for this course.
00:05 These documents can be found in the Exercise Files tab on the Course Details
00:09 page for all Lynda.com subscribers. Or if you're watching this tutorial on a
00:15 DVD, the files have been included there. I'll be calling them resource files, and
00:21 these documents will be very helpful to reference during the course.
00:25 These files will include guidelines, templates, and editable text files so you
00:30 can copy and paste some of the key information directly into your own documents.
00:34
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1. A Solid Foundation
Starting for all the right reasons
00:01 I'll begin with a bold statement. The best reason to start your own design
00:05 office shouldn't be to make a lot of money.
00:07 Or because you're dissatisfied working for someone else.
00:11 The best reason should be because you want to create something valuable for
00:15 your clients. Something they desire, need, and come
00:18 back to you for time and time again. Something they don't mind paying top
00:23 dollar for because they know it's being done right.
00:27 Success is not just about an end product, it's about the process you use to ensure
00:33 that the work you do exceeds a client's expectations.
00:36 It delights them and helps their business or organization grow.
00:40 Clients must know that you have their best interests in mind, that you're in it
00:46 for the long haul. You gain their respect creatively and professionally.
00:51 I recommend working for a couple of design firms before branching out on your own.
00:56 Pay close attention to what works and what doesn't.
01:00 In your first year of business, make a special effort to minimize the work you
01:04 do for other creative agencies and increase your own client base.
01:10 As your business grows, you might need more help with design, production or
01:13 administrative tasks. Here's a graphic that illustrates the
01:18 difference between what designers do during their workday.
01:20 Versus what design firm owners do during their workday.
01:25 It's obvious that if you want to grow as a designer, you need to spend more time designing.
01:31 Starting to run a business too soon in your career can inhibit your creative
01:36 growth because you're spending a lot more time running a business than you are designing.
01:41 It takes a lot longer than it should because you're unfamiliar with how to so it.
01:45 Statistically, 60% of design businesses started solo or in partnership will fail
01:52 within four years. There are many reasons, but some can be
01:56 anticipated and handled more wisely. Understanding what's required to run a
02:02 small business before you begin is critical.
02:05 Just taking the time to view this course shows your commitment to your new venture.
02:09
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Balancing accountability and creativity
00:00 As a leader, the way you balance accountability and creativity will be the
00:05 key to your success. Let's define these terms.
00:08 Someone with accountability is obligated to report, explain, or justify something.
00:14 A creative person has the ability to transcend traditional ideas, rules and
00:20 patterns and creates meaningful new ideas, forms, methods and interpretations.
00:27 These terms may seem to be at opposite ends of the spectrum.
00:31 Let's look at them a different way in the context of a design studio's four top
00:35 business priorities. It'll help us see this challenge more
00:40 clearly, and see that the best solutions incorporate both.
00:45 If our clients value great design, and they have the resources to get it done
00:49 right, they'll land here, right in the perfect sweet spot.
00:54 A different scenario would be if the client didn't need significant
00:57 creativity, but compensated us well for it.
01:01 You may find that an employee is terrifically creative but always late,
01:06 and doesn't understand the importance of deadlines, they'll go here.
01:11 Or maybe you find an amazing designer you'd like to work with, but you aren't
01:15 yet billing enough to pay their salary. Ideally you're looking for the best
01:19 creativity you can afford so, they always land in the sweet spot.
01:25 You may be postponing a long overdue equipment upgrade because of cost.
01:29 But by not doing it, you and your staff can't efficiently get the work done.
01:34 You are now the leader, so you can be evaluated here also.
01:37 Strong teams are supported and enabled by their leaders.
01:42 When you're too busy in meetings, or handling administrative issues to
01:46 properly nurture and inspire a team, you would end up here.
01:50 If you make your studio a desirable place to work by creating great design
01:54 opportunities, and providing a terrific environment.
01:57 That puts you in the sweet spot. You and your staff will enjoy being there
02:03 every day. A successful design firm requires a
02:06 strong leader who maintains high creative standards, and keeps relevant in the industry.
02:12 You must be able to straddle internal and external needs.
02:16 You must show respect for your clients and staff, even when tensions get high.
02:20 And finally, evaluate projects creatively and financially.
02:24 When they're finished just to make sure the work is the best that it can be.
02:28
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Defining realities and roles
00:00 The three best things about running a design business are, being the boss.
00:05 When things go well, you get all the credit.
00:09 Seeing your work make a difference in a client's business, and learning so much
00:13 about how different businesses and organizations work.
00:17 The three most challenging things about running a design business are, being the boss.
00:22 When things go wrong, you get all the blame.
00:25 There's a tendency to work all the time because you're wearing too many hats.
00:29 And dealing with employees. The employment red tape, taxes, and
00:33 insurance, and staff's personal dramas can be very stressful at times.
00:38 Running a design business is really hard work, because design school doesn't train
00:43 us to be employers, managers, sales people or bookkeepers.
00:47 These roles can bog us down. You'll need to know the responsibilities
00:51 of each role, and carve out enough time to get things done.
00:56 If you're going to hire others, you'll need to carefully define the
00:59 responsibilities of each role. How to find the right people to help you.
01:03 And lastly, how to make enough money to afford their services.
01:07 Here are the ideal characteristics of each role necessary in running a small
01:12 design business. Business development responsibilities are
01:16 marketing, research, sales strategy, meeting with prospective clients, and
01:21 generating proposals. Also required are skills in negotiation
01:25 and client service. The creative responsibilities include a
01:29 mastery of formal skills to translate messages into visual form.
01:34 Providing a variety of ideas and concepts refinement and production.
01:39 This role also includes research into new methods of implementation and technology.
01:45 Production expertise is needed in the technology used in file preparation and coding.
01:51 Knowledge in different forms of media including print, digital, environmental,
01:56 and or time based applications is required.
02:00 This role may also include managing vendors, such as printers, developers,
02:04 and fabricators. The role of project or studio management
02:09 includes facilitating communications internally and externally, managing
02:14 projects and schedules, personnel management, organizational skills, and
02:19 strong communication abilities are crucial.
02:23 Administrative roles like bookkeeping and office work include preparing payroll,
02:28 generating invoices, posting payments and deposits, paying bills, and creating
02:34 reports for accounting purposes. In addition, each of these roles also
02:39 requires time spent in meetings, and correspondence.
02:43 So, that's what's needed to keep a small studio running.
02:46 Working with others can be your greatest asset.
02:50 Or, your most challenging liability. Sometimes, you have to experiment to see
02:55 where your strengths and weaknesses are. Time and expertise will tell you what's needed.
03:00 But just knowing the requirements of your small business up front will help you
03:04 prepare for the responsibilities ahead.
03:06
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Nine steps to developing a business plan
00:00 Think of a Business Plan as an anchor, to help you organize, prioritize, and strategize.
00:06 By formalizing your ideas for your new business, it's easier to objectively make
00:11 both creative, and business decisions as challenges arise.
00:15 Developing a business plan is surprisingly similar to developing a
00:18 creative brief. Here are the questions to be answered.
00:22 What are you best at providing, and why are you the best studio to provide it?
00:27 Who are the clients that would find your work most valuable?
00:31 Where will your work be seen, and by whom?
00:34 How will success be measured? To begin, you'll need to do some research.
00:40 Find other designers that are doing that kind of work you want to do.
00:44 Research trends and projections in that area.
00:47 Create your own value proposition by defining what you sell, and researching
00:53 its market value. Compare what you do to others with the
00:57 same creative skills and technical savvy. Can you do it better, cheaper, or faster?
01:04 You'll need some trusted advisors. Develop a list of inner circle colleagues
01:09 that you can contact as difficult issues arise.
01:11 You'll also need some professional support, including an accountant, and
01:15 possibly an attorney. Establish some creative goals, and
01:20 develop your unique vision for creative success.
01:25 Your goal might be to win design awards and recognition from colleagues.
01:29 But you might be more valued for more reasons other than design.
01:33 Clients might choose you because of your great client service, accountability, and professionalism.
01:40 You'll need capital or cash to start this business.
01:43 Most small businesses need to have enough cash flow to cover three to four months
01:47 worth of expenses. You'll also need to figure out where to
01:51 find money if you come up short. Starting out that may be a personal line
01:55 of credit. If you're fortunate enough to be
01:58 profitable right away, decide how much you keep for yourself, and how much you
02:03 reinvest in your company. Your venture may be appropriate for
02:07 outside investment. What are are you willing to give up in
02:11 exchange for that investment? You're going to need some equipment,
02:14 primarily hardware, and software. Research the cost for maintenance, and
02:19 upgrading, and price those items. Add them to your plan.
02:22 Regarding creative resources, you may be able to handle most of the work, and
02:28 bring in specialists as needed. Identify who they might be, and what they cost.
02:34 Creating a method for ongoing evaluation will help you know if you're on the right track.
02:39 You need to make sure the final projects accurately represent the best work you
02:43 can do. If not, you may need to self initiate
02:47 some projects in order to represent what you're capable of.
02:49 Finally, have a documentation strategy. Once you finish a terrific project figure
02:56 out how to quickly get imagery and tell the story.
03:00 Make it simple for you to update your website and add it to some of your social
03:04 media outlets. Prepare thorough case studies of your
03:07 best projects to help prospective clients understand your capabilities.
03:13 Thorough evaluation is needed to write a business plan.
03:16 It's a great self-assessment exercise to get organized, and ultimately ensure the
03:21 success of your small business
03:23
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2. Structure and Form
Understanding your options for legal structure
00:00 Your small business needs a legal structure.
00:03 It defines how profits will be taxed. By default, you'll be a sole proprietor.
00:09 A sole proprietor is a business that's owned and managed by one person.
00:14 You don't need to do anything in regards to filing additional forms with any
00:17 governmental agency. Profits are reported on your personal
00:21 income tax return using your social security number.
00:25 The advantage of a sole proprietorship is that it's easy to set up.
00:29 The process for filing income tax forms is the same as if you were a freelancer.
00:34 You may want to refer to my other lynda.com course on freelancing, where I
00:38 take you through the process of tracking your business expenses, making quarterly
00:42 payments, and preparing for your annual tax return.
00:47 The disadvantage to a sole proprietorship structure is that you have unlimited
00:52 personal liability for all of the business debts.
00:55 If something goes wrong, your personal assets are at risk.
01:00 For a young designer just starting out, you may not have significant personal assets.
01:05 You may owe more than you own. So, this disadvantage isn't a significant consideration.
01:11 But as the years go by, you start owning more than you owe.
01:15 You may want to protect yourself by separating your personal and business liability.
01:21 You may want to consider creating a limited liability company, or LLC.
01:25 Creating an LLC is probably the most popular legal structure that designers
01:30 choose to transition into. It's a bit costly to set up, but it
01:34 offers protection from personal liability.
01:37 You'll need to designate members of the LLC and outline their rights and responsibilities.
01:43 There are a number of requirements that vary by state, but can include filing
01:48 formal articles of organization, and publishing notices of your intention to
01:52 form the LLC. In California, forming an LLC costs
01:57 around $1000, and there's an $800 annual fee.
02:01 In addition, your tax preparation costs increase because there are other state
02:06 and federal filing requirements in addition to your schedule c.
02:10 There are other options for your business's legal structure, such as a C
02:15 Corporation, or an S Corporation. Shareholders own the corporation and
02:20 stock is issued. These structures are complex to set up,
02:24 but can create a separate legal entity that can open bank accounts and conduct
02:28 business under its own name. This is probably much more complex than
02:33 necessary when starting small. My advice is that you begin simply.
02:37 And as your commitment to your business grows, and you begin to own more than you
02:42 owe, you work closely with your accountant and attorney to determine the
02:45 best legal structure for you.
02:47
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Creating partnerships
00:00 A partnership is when two or more people co-own a business.
00:04 In terms of legal structures, there are two types.
00:07 A general partnership and a limited partnership.
00:11 In terms of taxes, with a general partnership, a similar rule applies as
00:15 with a sole proprietorship. If you don't file any additional
00:18 paperwork It's automatically considered a general partnership.
00:23 Similarly, the business does not pay taxes, the profits or losses are reported
00:28 on each partner's individual tax return. The main downside is that the partners
00:33 are jointly bound to the debts incurred by the business.
00:35 For example, if your partner goes rogue and make a $50,000 purchase, and your
00:41 company can't pay for that debt, you are liable.
00:44 And creditors can come after your personal assets for the entire amount.
00:48 A limited partnership, like the corporation is a bit more complex to set
00:54 up, but it becomes a legally separate entity outside of the partners themselves.
01:00 I suggest that you start simply. And as your partnership grows and
01:03 evolves, you consult with your attorney and accountant to see what legal
01:07 structure is best. The most important thing about a
01:11 parntership is that you have a formal agreement.
01:14 It's not a legal requirement, but creating one establishes the roles and
01:18 responsibilities of each person. It's much like a prenuptial agreement.
01:23 It outlines what will happen when a partner decides to leave or the business
01:27 is dissolved. Creating one enables each partner to
01:31 define and discuss their long-term and short-term expectations.
01:36 Over time, our life and career goals change.
01:39 I've observed young people entering partnerships because they've had similar
01:42 creative goals and minimal financial requirements.
01:45 As their personal responsibilities increase, their financial obligations increase.
01:51 It may be that one partner decides that making money is more important than
01:54 creating the ultimate design solution. Be careful about creating partnerships.
01:59 Truly, a partnership is like a marriage. So, choose wisely.
02:04 It's best to work together for a while before taking the leap.
02:08 The challenge is defining each person's contribution and creating a structure
02:12 that lets roles change over time. If both partners want to climb mountains,
02:17 there's no one tending base camp. In the resource files, you'll find a case
02:22 study of Los Angeles design firm AdamsMorioka.
02:24 Both partners started in design roles, but after ten plus years of working
02:30 together, they completely shifted their roles in the company.
02:33 It was an important adjustment that's improved their business relationship.
02:38 And better prepare them for the next ten years.
02:40
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Naming your design office
00:00 What you call your small company says a lot about you.
00:03 Different designers use different criteria for this.
00:06 Some want it to be clever, like Digital Kitchen, or Design Army.
00:11 Some want it to be catchy, like Hello Design, or Decoder Ring.
00:15 Others decide to define what they do, like fresh form interactive or moving brands.
00:22 I decided my studio name should sound legitimate and professional.
00:25 So I called it Vrontikis Design Office. Many designers just use their initials or
00:30 a version of their name, or the name of the partners like Studio Hendricks, VSA,
00:35 or AdamsMorioka. Or they use a combination of their name
00:40 and what they do, such as Chin Design. There's also the option of obscure yet
00:45 memorable names like, Pentagram, Eleven, or Volume.
00:50 Obscure names usually have a story attached to them and they can become a
00:54 conversational ice breaker. Generally, your name should be
00:58 distinctive and appealing to respective clients.
01:01 But the main issue today is making sure people can find your company on the internet.
01:06 Significant research must be done in regards to what people will find when
01:10 they're looking. You should also be aware of common
01:13 misspellings and where they might lead a search.
01:15 Coming up with a number of options and seeing whether they're available to you
01:20 Is the best way too began. A domain ending with .com is still a
01:25 preferred top level domain and the most difficult to secure.
01:29 Some motion design firms that specialize in broadcast design have cleverly used
01:34 .TV, which is the internet country code top level domain for the Islands of Tuvalu.
01:41 .us meant to be read as the word us has also cleverly been used.
01:47 The business name and the domain name do not need to be the same, just related.
01:51 For example, San Francisco based design studio Noon uses designatnoon.com as
01:57 their domain. If you use a name other than your legal
02:01 name, you'll need to file for a DBA or Doing Business As.
02:05 It's also referred to as a fictitious name statement.
02:09 A DBA is needed to open a checking account in the businesses name as opposed
02:14 to your legal name. It's often a four week process and costs
02:18 around $100. Search online for details for how to file
02:22 in your area. It's a ridiculously antiquated process.
02:26 Most states require that the business name be published in local newspapers for
02:30 four consecutive weeks to inform the public of your new business.
02:35 After that time, you'll receive a form from your county clerk to take to the
02:39 bank to open a business account. Filing for a DBA is not the same as
02:44 registering your name. Searching and registering are separate
02:47 from this process. Legally registering your business name
02:51 will prevent others from using it and insure that you're not using someone else's.
02:56 It's possible to do this yourself, but I recommend hiring an attorney to handle it.
03:01 The requirements differ locally, nationally, and internationally.
03:05 Naming your new venture is a big decision.
03:08 Hopefully, this information will help you be aware of the constraints as you
03:11 explore the many creative possibilities.
03:14
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Project management and workflow
00:00 One of the main challenges designers face when starting their own business is that
00:05 their training and their passion is design, not management.
00:08 Many small design offices start as one-person businesses.
00:12 Designers are trained to be resourceful. We're used to doing everything ourselves.
00:17 Making the transition and commitment to grow a business, hire staff and manage
00:21 teams requires new tools, structure and organization.
00:26 You may find it fairly easy to handle one project, maybe two.
00:30 As soon as you get three, four, or five. You have to start managing freelancers,
00:34 communicating with clients, making changes, and coordinating with your vendors.
00:38 Your old management systems won't work in your new busy office.
00:43 As a designer, you'll be well served to have some visual representation of all
00:47 the projects, phases and deadlines clearly visible in your office.
00:51 Keeping notes in your smartphone just won't be enough.
00:54 Use a whiteboard or project management software to show where each of the
00:58 projects are in comparison to the others. Show each project, the phase it's in, and
01:04 who's responsible for what. It will help you and those you work with
01:08 understand and prioritize each day. Keeping efficient means knowing what
01:13 you're good at and what you're not. If a task is necessary on an ongoing
01:17 basis, say bookkeeping. You need to decide whether it's more
01:21 efficient for you to hire someone else to do it Or to do it yourself.
01:25 Most of the efficiency systems in place in my studio were created by smart office
01:30 managers and production people that I hired over the years.
01:34 Having streamlined systems in place kept me from being bogged down every time I
01:37 needed to generate an invoice or pay bills.
01:40 Being constantly distracted. Disables deep creative thinking.
01:45 The kind we need to do our best work. Stefan Sagmeister once told me, he didn't
01:50 look at email until 11:30 am. He said that once he shifts into email
01:55 mode, he shifts out of the pure creative mindspace that's optimal for designing.
02:02 You're selling good design so try and set aside quiet time to create.
02:06 Prioritize and organize, determine what can be reviewed quickly and keep the ball rolling.
02:13 You'll have to learn to delegate but, you'll also have to learn to give others
02:17 enough information and feedback so they can do their best work for you.
02:23 It's common for the inexperienced business owner to become a bottleneck and
02:26 a micromanager. My business mantra has been listen,
02:32 think, design, in that order. My point is that it's a step by step process.
02:38 The strongest foundation for a project will be to clearly listen to the client.
02:43 To hear what the problem is, and what the constraints are.
02:47 This step is required for us to have all the information we need to think about
02:52 what the possibilities are. And how to approach the design in a
02:55 powerfully focused way. If design fails or falls short, it's
03:01 usually because the designer didn't clearly understand the problem or the
03:05 parameters before he or she started designing.
03:09 I've seen great designs be rejected because the designer painstakingly and
03:13 passionately solved the wrong problem. In the resource files, I've provided the
03:19 common phases of a project, and the goals for each one of those phases.
03:25 See this almost as a checklist for the many possibilities that could be part of
03:29 your project. My colleague Terry Stone has written
03:33 extensively about workflow and project management.
03:36 She has two terrific books on managing the design process.
03:40 Creativity is hard to manage, but the systems around creativity can support it.
03:45 Promoting efficiency and profitability. If projects and people are poorly
03:50 managed, a business can't survive no matter how great the design is.
03:55
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Record keeping
00:00 Establishing good systems and procedures early on will save hours of time later.
00:06 You're going to need three organizational tools.
00:08 The first is accounting software to use as a check register.
00:12 To plan your cash flow and categorize business expenses.
00:16 You can see past, present, and anticipated deposits, and payments coming
00:21 in and going out. Starting out, Quicken Essentials is the
00:25 most basic program I can recommend. But as you transition into a larger
00:29 business, you should get set up in QuickBooks.
00:32 The benefit of either program is that each entry you make has a category, which
00:37 is easily cross referenced in a report, so you can find out exactly how much you
00:41 spent on materials and supplies, what you paid each subcontractor, or how much each
00:46 client has paid you within a year. It also allows you to track your expenses
00:50 that can be deducted against your taxes. Being able to deduct business expenses
00:55 from your total income can really save you a lot of money in taxes.
00:59 The trade off is that you have to keep track of them properly.
01:04 If there are any inquiries by the IRS, they require receipts to determine the
01:08 validity of your deductions. In addition to printed credit card and
01:12 checking account statements, you should keep the paper register receipts for
01:16 everything you plan to deduct. Inquiries and audits are costly, even if
01:21 you don't end up owing any more money. In the resource files, there's a iist of
01:26 business deductions that designers commonly use.
01:29 Many of the business related expenses are the same for a freelancer as for a small business.
01:35 I recommend that you take a look at them if you're unfamiliar with this process.
01:39 In my other lynda.com course called Running a Design Business, Freelancing, I
01:44 review them in detail. Tax laws change occasionally, but your
01:48 accountant will know if there are any clarifications or exemptions to this list.
01:53 You'll need a database management tool to organize client contacts and your job list.
01:59 These are used to generate invoices and track billing.
02:02 Every time you get a new project, give it its own job number.
02:06 This number is used in your file naming protocol, your time tracking software,
02:10 and your invoices. One of the best database management
02:14 systems is FileMaker Pro. Though it's difficult to set up, it's
02:18 great and can be utilized to generate letters, invoices, envelopes labels, and
02:23 directories with ease and consistency. Finally, you'll need something to record
02:28 the time that you and your staff spend working.
02:31 By using this, you'll know exactly how much time it took you to complete the
02:35 same kind of job, so there's less guessing when it comes to creating new proposals.
02:40 There are new apps being developed all the time to really make time tracking
02:45 super easy. Accounting software, database management
02:49 and time tracking systems take a lot of the headache out of running your business.
02:54 Many project management software systems integrate all three into one.
02:58 Some programs designers prefer include Function Fox, Harvest, and Copper.
03:05 Set them up as soon as possible, and keep up with them on a weekly basis.
03:09 They are a necessary and non-negotiable requirement of running your small business.
03:14
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An overview of business licenses
00:00 Some requirements, regulations, and licenses are all part of establishing
00:05 your small design office. LLCs and corporations must file for an
00:09 EIN, or Employer Identification Number when they establish a business.
00:13 Sole proprietors are permitted to use their social security numbers on tax forms.
00:19 But it's best to file for an EIN. And you can apply for one online.
00:22 You will need an EIN when you hire subcontractors.
00:26 And of course, when you start hiring employees.
00:29 Your small business needs a city business license.
00:32 In Los Angeles, my small design office is required to get three different licenses
00:36 as part of this process. They're separate, because each is taxed
00:40 at a different rate. One is called wholesale sales, which
00:44 means that my work is being resold through other design firms and agencies.
00:49 Another is called retail sales, where I work directly with clients and sell them
00:53 tangible property. The last one's called professional
00:57 services, which covers my work performed directly with clients, where there's no
01:01 tangible property transferred. Just for visual reference, I've included
01:05 these three licenses and resource files. You'll need to investigate what business
01:10 licenses your city requires for what you do.
01:13 If you're selling tangible property, you will need a seller's permit, or a resale certificate.
01:20 It enables you to purchase materials tax free, that end up part of what you sell.
01:25 It's issued by the state in which you do business.
01:29 In California, this tax board is called the state board of equalization.
01:33 You must go to your local sales tax office, explain what you do, and find out
01:38 if anything that you sell is taxable. Take the opportunity to have them review
01:43 the required forms with you, to make sure that you know exactly how to charge sales
01:48 tax, and file quarterly or yearly returns.
01:52 The transfer of tangible property requires that your customer pays sales tax.
01:58 Unless you're shipping it out of state or out of the country, in which case it
02:02 might be subject to use tax. This can get confusing, so again, consult
02:07 with your sales tax board. To recap, you'll need a EIN, a city
02:12 business lisence, and if you plan to sale something tangible, you'll need a resale certificate.
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3. Getting Work
Business development methods
00:00 As a business owner, your time is limited.
00:03 It's important to know where to burn calories to pursue more work.
00:06 There are four basic ways to pursue new business.
00:09 Personal referrals, RFPs, networking, events, and through social media.
00:15 Most of your work will come from referrals and word of mouth.
00:20 Recently, I tracked where my business has come from over the years.
00:24 I created a client family tree and found that more than 75% of my work over the
00:29 last 20 years has come from an ongoing relationship with one smart,
00:33 well-connected marketing director. She takes us with her when she makes
00:38 career moves, and we often obtain work from the organizations she's moved on from.
00:43 She's referred us to her colleagues in various industries.
00:47 This was a symbiotic relationship. She helped me understand what works for
00:51 balancing creativity and client service. I helped her understand the process we
00:56 use, and the support we need to do our best work.
01:00 We established a rhythm of communication that was clear and efficient.
01:04 And made each other proud. Our mutual respect and trust for each
01:08 other made working together a pleasure. Designers just starting out may find it
01:14 more difficult to establish that kind of trust.
01:17 The anonymity of online business correspondents disables the kind of
01:20 interaction that develops a commitment. It's the phase to phase meanings.
01:25 The onsite presentations and the real conversations that cultivate meaningful
01:30 business relationships. The ones that withstand the test of time.
01:35 Responding to anonymous RFPs or requests for proposals can be time wasted unless
01:41 you're the cheapest vendor. Those requesting the bids are often
01:44 looking for the lowest price, not an ongoing relationship.
01:49 The reason is that you don't have the opportunity to show your value.
01:52 What they review is just an estimate. And sample imagery somewhat out of context.
01:58 Attending chamber of commerce, and other business networking events is an option.
02:03 But I found most participants were looking for jobs and for some investment money.
02:07 Not for well-compensated design services. Contacting vendors and ongoing clients to
02:13 ask for leads can be somewhat successful, as you are at an advantage.
02:18 Your track record has already been established.
02:22 Social media is invaluable as a PR and self promotion tool.
02:26 But it's rarely the best business development, too.
02:30 The return on investment of time spent in social media forums as business
02:34 development won't yield the same results as personal referrals and word of mouth.
02:40 The bottom line is doing good work for smart well-connected clients is the best
02:45 business development strategy for you. Staying away from task-oriented anonymous
02:50 online projects will ensure the potential for more meaningful ongoing business relationships.
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Self-promotion: Overview
00:01 Self promotion is a necessity, if you want to succeed in the design business.
00:05 You have to be able to stand out, show evidence of your creative abilities,
00:09 explain who you are, and what you do, and cultivate your voice as a designer.
00:15 The word sales can make some designers cringe.
00:18 If that's true for you, think of this as documenting your body of work.
00:21 Reknown dimensional typography designer, Andrew Byrom, dedicates time every Friday
00:28 afternoon, exclusively to his self promotion.
00:30 He updates his website, photographs his projects, and researches what his
00:35 colleagues are doing. He takes time to connect with them
00:38 through email. Or, through comments on social media.
00:42 He shares what he's doing in the industry, and passes along interesting
00:45 things he comes across in his research. It opens up network connections that
00:50 ultimately lead to more great projects. Real self-promotion is something that
00:56 builds over time, creating good content, dedicating time to this process and
01:01 developing your voice is the best strategy.
01:03 Start your own self-promotion as you would begin any design problem, by
01:09 determining who your audience is and what the appropriate messages are for them to receive.
01:15 Possible audiences would be prospective clients.
01:18 Ongoing clients that would refer you to others.
01:21 Your design and industry peers. Or, potential employees.
01:25 Specifically, young designers you may want to hire.
01:28 Develop your unique messaging by using this self assessment exercise.
01:33 Answer the following questions. Why should a client hire you?
01:37 If an existing client recommended you to a colleague, what would they say?
01:41 How would you describe your work and philosophy?
01:46 How would you describe working in your studio to a young designer that you would
01:50 like to hire? What do you want to be known for
01:54 professionally and personally. Now, look at the work that you've done.
01:59 Categorize your design work in two ways. Start with depth.
02:04 Select 2 to 3 of your most current, authentic, creative, and innovative
02:09 products as an introduction. Then, identify older projects to show the
02:14 breadth of your work and your versatility as a designer.
02:18 They way you document your projects using photography or video, says a lot about
02:23 your attention to detail and your expertise in art direction.
02:27 These images need to be top notch. Most designers use professional
02:32 photographers and videographers. This can be expensive, so many trade
02:36 design services as compensation. An important side note.
02:41 To use a client's work for your self promotion, you need to obtain permission.
02:46 If you didn't specify in the terms and conditions section of your contract,
02:49 language for this request can be found in the resource files.
02:53 So now you have your messages, and your image is ready, to be put together, and
02:58 the permission to use them. In the next two movies, we'll look
03:01 specifically at your self-promotion strategies, for your website, and through
03:05 social media.
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Website considerations
00:00 The main self promotion tool for a small design office is still a website.
00:05 Through careful of messages and visuals you have the ability to choreograph the
00:10 experience someone has with your work and your ideas.
00:14 If you do it well people will respond. Use your website primarily for
00:19 communicating with prospective and ongoing clients.
00:22 Use other forms of social media for your personal voice.
00:25 The visual and verbal language should be professional and business oriented.
00:30 It may seem slightly uncool to hip colleagues, but they're not the ones
00:34 hiring you. Clients often complain that designer's
00:38 websites are obscure or confusing, difficult to navigate, and lack basic
00:42 information like where they are located. The client audience needs immediate
00:47 access to great images of your projects. Your approach, style, philosophy, your
00:54 expertise or specialization, your credentials including background,
00:59 education and any community involvement. And your full contact information.
01:04 You'll get extra credit if you include the following, a client list and recommendations.
01:12 Some insight into your creative process such as development sketches or formal
01:17 case studies. And how your work has been successful for
01:21 the companies and organizations you've worked with.
01:25 Clients like to see designers attention to detail.
01:27 And their ability to succinctly articulate what they do.
01:32 It's a myth that the work speaks for itself.
01:36 Here are some trends I'm seeing in designers websites.
01:39 Motion graphics intros, splash pages, and elaborate coding are a thing of the past.
01:45 Designers are opting for website structures that they can easily update
01:48 and manage themselves. Many use templates from web publishing
01:52 platforms, like Cargo Collective, as a foundation for their website structure.
01:57 And customize them with their unique visual approach.
02:00 Another trend is having a number of seperate websites for individual projects
02:06 that link to each other. Clever crossreferencing through keywords
02:10 facillitates more web traffic, and ultimately more attention.
02:14 (SOUND), Designers are creating documentary videos very much like a Demo
02:20 Reel to show the breadth and energy of their studio.
02:24 They're using their brand storytelling expertise to sell themselves.
02:28 These videos appear both inside their websites and in public view on YouTube or Vimeo.
02:34 All of this of coarse is to get more attention when a client is searching for you.
02:39 Clients have lots of choices. And it's harder to get the attention of
02:43 the best ones. You have to be inspiring, informative,
02:46 and authentic. A well crafted website shows the value of
02:51 what you create. It puts a premium on what you do.
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Using social media
00:00 I believe that when it comes to social media, you should do only what you can do well.
00:06 Used well, it ensures a public presence and visibility.
00:09 It remains debatable how much it actually leads to new profitable work for a small
00:14 design office. It takes a lot of time, and as the
00:18 business owner, you need to make sure your time is used well.
00:22 There are many social media outlets out there and it's easy to spread yourself
00:26 thin and not do any of them well. Choose the media that works the best for you.
00:30 Frankly, you don't need to do any of them other than to provide a solid way for
00:35 people to find and contact you. You can use any one of them, or you can
00:39 connect all of them together. Here's the definition of doing social
00:44 media well. It's a genuine reflection of you and your
00:48 design office. It should seem organic, real, and
00:52 something you want to do. It shows if you're doing it just out of obligation.
00:57 It feels authentic and natural. It needs to be your own voice.
01:02 It needs to demonstrate that you love what you do.
01:05 It provides things of interest. I believe it should be about a 1 to 10 ratio.
01:10 For every one self-promotion post, you should have ten posts contributing to the
01:15 larger conversation. It recognizes the unique audience.
01:20 Be aware of the demographic, and play to it.
01:23 It's consistent. Set a reasonable pace and stick to it.
01:27 Your voice is part of the conversation. Let generosity and desire to engage.
01:32 Inform those who choose to follow you. Use this opportunity to show us the
01:37 behind the scenes glimpse. The secret stuff that people who see your
01:41 finish work wouldn't know. Show us your process.
01:44 Pull back the curtain. Show the machinery behind it.
01:48 It takes a while to develop a following. For people to retweet, to like, or to comment.
01:54 It may feel like a long time, as if you're speaking to an empty room.
01:58 But stay with it. Be patient and consistent.
02:02 Posts and comments on all social media come and go so quickly that you can't
02:07 over think it or try to be perfect. You just have to do it, and in doing it
02:11 day after day, you'll find your rhythm and your voice.
02:14 In the resource files, I have assembled a chart of current social media outlets and
02:20 how they're best used by design firms. I asked a few of my colleagues for their
02:25 thoughts on who they think is doing great work in online communities.
02:29 Take a look. Even if you're not active on all the top
02:34 social media outlets, reserve your name whenever possible for the future.
02:39 Great uses of social media will keep you top of the mind and allows you to show
02:44 the communities how you think. Also, sometimes clients do like to see
02:48 that you're current, and continue to have interesting things to say and show.
02:54 Use it effectively. And don't let it take time away from
02:56 other elements in your marketing tool box.
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4. Developing Contracts
Estimating basics
00:00 I know that many of you would like me to tell you exactly what you should charge
00:04 for the specific types of projects that you want to do.
00:07 Unfortunately, I can't. And it would be irresponsible for me to try.
00:12 What I can give you are some basic guidelines for estimating, in the
00:15 beginning, and as your business matures. When starting out, it's essential that
00:20 you track your time and the time that your staff spends on each project to give
00:24 you a realistic view of how long it takes.
00:27 If you place a reasonable hourly rate on that time, you'll find an easier way of
00:31 knowing how to estimate new projects. Once you get established as an expert in
00:36 what you do, you'll transition from an hourly based rate to a fixed fee
00:40 structure of estimating. This is because your level of expertise
00:45 and years of experience are worth more than just an hourly rate.
00:49 There are significant variables that determine the price we charge our clients.
00:54 Each estimate is a combination of two factors, the value of this work to your
00:59 client, and what it will take in terms of time and resources to do it.
01:04 The variables are how profitable you want it to be, your expertise in this kind of
01:09 work, and its exposure. You'll charge more to a client like
01:14 Starbucks, than to a smaller client like a neighborhood coffee shop.
01:18 The more visibility and influence your work has, the more its worth.
01:21 Then, add a 10% cushion, just to make sure you're covered.
01:27 When estimating work, you and your client determine the scope of project.
01:31 There's a list of phases and options available to you in the resource files.
01:35 It inventories some of the possible tasks you might need for your next project.
01:40 In addition, my colleague, Terry Lee Stone, offered a lynda.com course on
01:45 designer client agreements. I recommend her course for more details
01:48 on many these points.
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An outline of contract structure
00:00 Generally, a contract has six distinct sections.
00:04 You'll find the language I use not legalese, just clear objective phrases in
00:09 common terms. The first section states basic
00:13 information including the contract date. The names of the companies entering into
00:17 the contract and the name of the project. This is a legal contract so the client's
00:22 information should appear in standard business format.
00:25 It needs to include specifics about the project size, production methods,
00:30 deliverables, and number of components. Is it something completely new, or does
00:35 it need to adhere to existing materials? An estimate of fees will be provided in
00:41 task categories such as design, production, programming, then a total
00:46 amount is determined. An area called notes clarifies
00:50 stipulations unique to that project. Such as, what happens if the scope of the
00:54 project is larger or smaller, and what are the costs associated with that change.
01:00 Also, it should contain some details about what is and is not covered in the
01:04 revision phases of the project. A clarification is needed, as to what the
01:09 designer is not providing, such as printing, proofreading, or image retouching.
01:14 If additional work is needed, hourly rates should be given for specific tasks.
01:20 A payment schedule should be established. Common schedules are in thirds or halves.
01:24 The last but most important area is a place where each party signs and dates
01:29 the document, acknowledging the agreement.
01:32 You would be irresponsible, as a business owner, to begin work without a signed contract.
01:37 It may take the client a week or so to give you the initial payment.
01:41 So, it's common to start a project before you receive any money.
01:44 But never, ever begin without a signature.
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Terms and conditions basics
00:00 A standard conditions of agreement, or terms and conditions document, should be
00:05 called a dozen ways to keep things from going wrong.
00:09 It's a really great tool for communication.
00:11 If you and your client understand this agreement, it's rare that there will be
00:15 any dipute or misunderstanding. Really, this agreement is necessary.
00:20 Think of it as business relationship prenup.
00:24 It's signed once and doesn't need to be sent with subsequent estimates, unless
00:28 your contact with the company changes. You must understand any document you give
00:33 to your client. Often, I'll go through it, point by point
00:36 with a new client, just so there is no confusion.
00:39 Everyone knows what's expected. I've included a template of this type of
00:43 document in the resource files. I will briefly explain each point.
00:47 Here we go. The first statement enables you to charge
00:51 10% more, even if the project scope does not change.
00:55 It establishes a design office's responsibility to notify the client if
00:59 there are revisions and gives hourly rates for different types of tasks.
01:04 Statement two deals with outside costs. If outside costs are paid by you, there
01:10 will be a handling fee. A common handling fee is 15%, and it
01:14 should be included in the estimate amount.
01:16 In other words, if you plan to use $1,000 worth of stock photography the amount
01:20 that appeared should be $1,150. Statement three notifies the client that
01:27 if tangible property is transferred within the state, the client will be
01:30 responsible for paying sales tax. They pay it to you, and you pay it to the state.
01:36 The fourth statement is extremely important.
01:40 It clarifies that clients own only the design they select.
01:44 The others are your to reuse, adapt, and resell as you wish.
01:49 The fifth statement lets the client know that you're taking responsibility for
01:53 proper backup for a specific period of time, and that the files created may be
01:58 in systems that are different from those that they use.
02:01 If you want to charge a client to retrieve a project from a backup anytime
02:06 in the future, this is where those fees should appear.
02:11 Statement 6 helps clients understand that they don't own rights to any of the work
02:15 until the final payment has been made. They are in copyright violation if they
02:20 use or publish the work without making the final payment.
02:23 Statement 7 is a courtesy reminder, that even though the design copyright
02:28 transfers, there may be other components of the project that have different rights agreements.
02:33 Such as illustration or photography. Statement eight clarifies to the client
02:39 the importance of proofreading. If projects are published with a spelling
02:44 or grammar error, and there's a cost involved to correct them, it will be paid
02:48 by the client even if it's your fault. Statement nine allows you to bill for the
02:53 work completed when the project is placed on hold for more than 30 days.
02:57 Statement ten deals with your self-promotion.
03:00 Because the copyright transfer to the client upon final payment, you need to
03:05 ask for permission to use it. Without this permission, you're in
03:09 copyright violation if it's used in your digital or physical portfolio.
03:13 Statement 11 insures that you'll be paid for the work completed.
03:17 And retain copyright if the project is canceled.
03:20 If a serious dispute arises, statement 12 secures the least expensive way to
03:26 resolve it. Having the location of the arbitration in
03:30 the city where you do business, insures that you won't incur travel costs.
03:35 Both parties sign and date the document. A more thorough version of a terms and
03:39 conditions agreement exists on the aiga.org site.
03:43 It covers a wider scope of work. It's a lot longer than this one and the
03:48 work you may be doing might not be covered by the one I've just presented.
03:52 I recommend that you take a look. The most important part of this agreement
03:56 is that both parties review and sign it before you start on anything.
04:00 Get the stuff out of the way so you can start designing.
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Tracking and billing revisions
00:00 One of the best reasons to have a signed contract and a terms and conditions
00:04 agreement, is that it clarifies what will happen when there are revisions.
00:08 And there will be revisions. Revisions and what they cost are where
00:13 designers and clients have the most disagreements.
00:16 And often, the confusion is purely about lack of timely communication on the
00:19 designer's part. Statement 1 in the terms and conditions
00:23 agreement, declares your hourly rates and that you'll get authorization before
00:27 performing any additional work. The areas of the contract that are most
00:32 critical in regards to revisions, are those that indicate what will happen when
00:35 the project size increases, and what tasks are excluded from the contract.
00:41 You need to be aware of your responsibility when you're being asked to
00:44 do something that is beyond the scope, and never make assumptions that it will
00:48 be okay just to do the work, and bill for it in the future.
00:52 The assumption that clients make is that if the designer didn't say anything, the
00:56 additional work is free. I suggest that you make the assumption
01:01 that you won't be paid for any work you do beyond the original scope unless
01:04 you've received approval. Otherwise, it sets a bad precedent.
01:09 It tells the client that you're confused, that you don't value time, or that you
01:14 don't have boundaries. There's a common quote that applies in
01:17 this case. If you give them an inch, they'll take a mile.
01:20 Okay, so that sounds harsh, but I see this injuring business relationships more
01:25 than any other. I think the problem here is that
01:28 designers get very emotional and uncomfortable about what should be a very
01:32 objective business transaction. All you're really doing is reminding the
01:37 client of what was agreed to in the contract.
01:40 You can stay out of trouble by simply drafting a quick email stating that
01:44 something requested was not included in you original fee.
01:47 It's referred to in the industry as a change order.
01:50 Which means, it's an amendment to an existing contract.
01:54 You can give a quick estimate as to what you think it will cost, and maybe some
01:58 options for solutions the client may not have thought about.
02:02 Ask them to let you know how you should proceed.
02:04 Use email to keep records of verbal or written approvals for additional work.
02:09 You'll need to communicate clearly and often, especially when the scope of the
02:13 project changes. A little diligence and clarity on your
02:17 part will head off a mountain of billing headaches later on.
02:21 Your clients will appreciate your directness and you'll avoid any awkward
02:25 he said she said situations when it comes to your invoices.
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The pitfalls of spec work
00:00 Work on spec is common practice for architectural firms and agencies.
00:04 Speculative presentations are pitches where a number of agencies compete by
00:10 producing work for free, without any promise for a return on time invested.
00:15 Traditionally, designs are created without much meaninful context, or
00:19 collaboration with a client. This shoot from the hip model is very risky.
00:25 What the chosen agency wins is a long-term contract lasting from two to
00:29 four years. So, the risk to do speculative work can
00:32 be worthwhile because the return sustains the firm over a long period of time.
00:38 But, spec work is death to a small design practice, as our work is project-based
00:43 versus account-based. The reward isn't a long term contract,
00:47 but just a website or a brochure or a logo.
00:51 It's not enough pay off for the effort it takes.
00:53 Before starting my own business, I worked for two other design firms.
00:58 The first one did spec work and the second just said no.
01:01 I've adopted the just say no model because I was able to observe how doing
01:06 spec work cost the first company hours of time, and created many disappointments.
01:11 The theory is that the best agency wins the contract.
01:15 But that's usually not the case. It's often a political decision, or a
01:20 myriad of other crazy things that have nothing to do with good design.
01:24 Today, designers are being brought to the table earlier in the project's life cycle.
01:30 We're being compensated for our process as well as the end result.
01:34 Working on spec undermines the designer's ability to have input into the early
01:38 phases of a project. It places the designer in the position of
01:42 merely decorating a, a mostly formulated idea.
01:47 It diminishes collaboration and trust and sets a poor precedent for a meaningful
01:52 and respectful business relationship. Working on spec has its place in larger agencies.
01:58 But, from the small business perspective it's the wrong tool for the job.
02:03 You're not going to be able to establish long-term profitable relationships in a
02:08 work on spec model.
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5. Keeping It Running
Getting a great start
00:00 The best way to ensure that the project will go smoothly and that everyone will
00:04 be happy is to get a great start. Here are a couple of strategies that may
00:08 help you. A thorough kick-off meeting is crucial.
00:12 It's truly the barometer for how the entire project will go.
00:17 In this first meeting, you can make a reasonable assessment of their needs
00:21 their budget, their ability to make decisions and their collaborative skills.
00:27 In the resource files there's a sheet entitled, Questions to ask at a Kickoff Meeting.
00:31 Use it to make sure you're getting the best start.
00:35 This personal interaction gives you valuable clues as to the political
00:38 dynamic that will come into play as the project progresses.
00:43 Discuss at length to reach consensus on the most important messages the design
00:48 must communicate. And make sure all the stakeholders agree
00:52 on them. These will become the criteria upon which
00:55 the design ideas will be judged. Everyone should be in agreement as to who
01:00 the target market is, and what the project goals are.
01:03 If you're initial design phase falls short or fails, it's usual because there
01:09 was some confusion about the criterion you were working with.
01:14 For more complex projects, this meeting should be followed up with a project
01:18 brief that outline what was discussed and agreed upon.
01:22 And how you plan to proceed. It has an inventory of assets, such as
01:26 text and imagery, and a determination as to how to get what's missing.
01:31 It may also include schedules for approval and details on the specific deliverables.
01:37 This brief is given to the client to review and comment.
01:42 Insist on the decision maker's involvement at critical phases.
01:45 Primarily the kickoff meeting. One of the most confusing situations
01:50 designers find themselves in. Is when people giving them feedback are
01:54 just second guessing the one who's really making the decision.
01:57 The closer the designer is to the visionary, leader or decision maker.
02:03 The more efficient and effective the work can be.
02:05 The more points of separation from the visionary to the designer, the less
02:10 likely the levels of creativity and efficiency are at 100%.
02:14 I subtract 20% for each person in between.
02:19 I call it the 80% rule. So having terrific kickoff meetings to
02:24 establish consensus and playing to the decision-maker, can help minimize the
02:29 politics and communication breakdowns that sometimes occur.
02:33 This shows your importance to the process and increases your value to the client.
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Effective correspondence methods
00:00 Controlling the way you correspond with your client says a lot about your professionalism.
00:05 Clients will mirror the boundaries or lack of boundaries that you set up.
00:10 Today's demand for efficiency keeps us away from in-person meetings and
00:13 telephone conversations. Even though email business communication
00:18 is the new normal for designers, there are drawbacks that strictly virtual
00:22 correspondence can create. Because there are so many ways for us to
00:26 communicate with our clients. I've made a chart that should help you
00:29 know when each type is most effective. Avoid texting clients, and only respond
00:36 if a client sends one. Save it for your friends and family, it's
00:40 not an effective business correspondence tool.
00:42 E-mail is exceptionally efficient for a few small questions.
00:46 People just don't read long e-mails. If there are a number of questions, a
00:50 conversation may be more appropriate. E-mail is the most effective way to
00:56 communicate ongoing production revisions. It's great when documentation is
01:00 necessary, say if there's a change in the project scope that requires client
01:04 approval to proceed. I suggest sending business e-mails during
01:09 normal business hours, otherwise your clients believe you're available to them
01:13 24 hours a day, seven days a week. E-mail is not great for collaboration.
01:18 A phone call or a Skype session is necessary, when there is a discussion
01:22 that needs to take place. Probably the biggest mistake a designer
01:27 can make is presenting various design options in a PDF and sending it by e-mail
01:32 to a client. You have no control over them.
01:35 They're often forwarded to others without any explanation of the goals, the
01:39 process, and the criteria. It becomes an exercise is subjectivity.
01:44 Designers lose the ability to guild the descussions in an objective,
01:48 authoritative way. Constructing a lengthy e-mail is a waste
01:52 of time when you and your client need to solve a complex problem.
01:56 Don't underestimate the effectiveness that conversation can provide.
02:00 In-person meetings are crucial at the beginning and at key phases of the project.
02:06 This personal interaction gives the designer a lot more respect and power in
02:10 the process. It creates a sagnificant investement in
02:14 the relationship. Clients will have a clearer idea of the
02:17 value that the designer brings to a project when you discuss it face to face.
02:21 They gain an appreciation for your thinking and your listening skills.
02:25 When they know you understand their goals and challenges, you can be much more influential.
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Learning to say no
00:00 As the leader of your studio, many times your job is to say no.
00:05 Designers want to be the hero, and they want to be loved.
00:09 So they take on projects because people need them, but can't afford to pay them.
00:14 It seems like a good idea when you're not busy.
00:16 But as soon as you get busy, this work gets put aside for real jobs, with real
00:21 deadlines and real compensation. The one's that are more aligned with your accountability.
00:26 This may be very unpopular advice but do whatever you can to keep from working on
00:31 projects for your friends and family even if they pay you.
00:35 They are the worst clients ever. Just say no, nicely of course.
00:41 In the resource files I have some handy verbiage for you to use.
00:45 You may need to say no to a real client, because something they're asking you to
00:49 do, you're not interested in, you don't have the time to do, or the budget is inadequate.
00:55 You have a greater responsibility now to pay your employees and consider the
00:59 financial health of your business. My litmus test is love, time, money.
01:06 You need two of the three to have any chance of success.
01:09 By love, I mean your passion, desire. Or the potential this project has to
01:14 represent the best that you can do. Time means how long you have to do this
01:19 brilliant work. And money means compensation.
01:23 If there's only one of the three, the odds are against you.
01:27 When a client lacks enough money to pay you for good design, they often lack
01:32 enough money to implement it. Diplomatic ways to say no to clients and
01:37 an interesting article called, bad clients are easy to find, are included in
01:41 the resource files. Sometimes we have to say no to a
01:45 potentially great new client. Because they need something we don't know
01:49 how to do. Focus on what you do best.
01:52 For example, if you're a designer and a client asks for a video project, refer
01:57 them to someone in your professional network.
02:00 This will establish trust with this prospective client and keep you top of
02:04 the mind when projects come along that are best suited for your capabilities.
02:09 Evaluating a project's potential to be both accountable and creative, along with
02:14 learning to say, no, should be of great help to keep your business on track.
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Getting paid
00:00 It's really simple. If you want to stay a floating in
00:03 business, you need to be paid. Invoices are the formal the formal
00:06 request for payment. They have 10 components.
00:10 Omitting any one of these can create a snag in the approval process, and could
00:13 cause a delay. First, the date the invoice was prepared.
00:18 Then the name of your client contact in proper business format, then your invoice number.
00:23 The next item is the project name, together with your job number.
00:28 A purchase order or client requisition number if needed, otherwise, just say verbal.
00:34 It's good to list the date of the signed contract, or the phase of the project.
00:39 The invoice should include the terms of payment such as due upon receipt, or due
00:44 in 30 days. And next, a clarification of how the work
00:49 was transferred. Examples include files transferred
00:52 digitally, or shipped directly to the client.
00:56 This description will effect how sales and business tax may be assessed.
01:00 So be accurate here. Include a note as to who the check should
01:04 be made out to. And lastly, where the payment is to be
01:07 mailed, or to what account the funds should be transfereed.
01:12 When you're working for larger corporations, you may be required to use
01:15 a PO or Purchase Order. If you've been given one, it must be
01:19 included on your invoice. Send invoices as a PDF attachment to an email.
01:24 And in the body of the email, you can clarify the timing of the invoice.
01:29 And invite them to ask any questions if the invoice is unclear, an example's in
01:34 the resource files. The over arching advice I have about
01:38 preparing invoices is to ensure that they're never a surprise to the client.
01:43 You've already agreed upon the amounts, the terms and the scope.
01:46 If there were revisions, you've already discussed the additional cost and
01:50 received approval. If you follow my advice about
01:53 communicating with clients, there's a good chance that invoices will not become
01:57 past due. But the reality is, problems can arise.
02:01 If a payment has not been received after 30 days from the invoice date, you need
02:06 to send a past due notice. You can send it by email.
02:09 Attach a PDF copy of the invoice that's past due.
02:13 See the resource files for language to use in the body of the email.
02:17 You must document all correspondence regarding unpaid invoices, sent and received.
02:23 Until the check is in your hand, every promise to pay needs to be documented.
02:29 Most of the time when invoices are late, it can be resolved fairly quickly and
02:33 easily by sending a notice. If the payment continues to be late, I
02:38 recommend sending a notice once a week for another month.
02:41 If it's not been been paid 60 days after it was issued, this signals that there's
02:46 a deeper problem. Either the client questions that they owe
02:49 you the money or they don't have the money to pay you.
02:51 It's important to figure out which one of these is the problem, because the action
02:57 you take will be different in each case. The general philosophy for carding late
03:02 payments is that the longer they remain unpaid, the less chance you'll ever get paid.
03:07 It's important to try and resolve these issues within 30 to 60 days.
03:12 After that, the odds are against you. Balance tenacity and professionalism,
03:16 keeping up with collections.
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Strategies for nonpayment situations
00:00 Once in a great while, polite correspondence between you and a client
00:04 about an unpaid invoice stops being productive.
00:08 If you have a signed terms and conditions agreement, your client has no right to
00:12 use what you've created for them until they've paid you in full.
00:16 As you might imagine, this comes in very handy in legal disputes.
00:20 If things get really bad, threatening letters from attorneys can be really helpful.
00:24 Dun & Bradstreet's legal services are an effective and affordable way to pressure
00:29 nonpaying clients. Depending on the amount you're owed, your
00:33 best option may be going to small claims court.
00:36 You can get a judgement against your client if you are able to prove that you
00:39 performed according to the contract. This may or may not help you.
00:43 Small claims court may pass a judgment in your favor, but that doesn't make cash
00:48 magically appear. It does give you the leeway though to
00:52 garnish funds from their bank account. Small claims court resolves disputes
00:57 under $7,500. Even if the client owes you $10,000, it's
01:02 sometimes worth it to cut your losses and get a judgement of $7,500 through small
01:06 claims courts. In regular courts, attorney's fees and
01:11 legal costs can quickly mount up. If you're owed more than 10,000, my
01:17 recommendation is to resolve the issue through binding arbitration in the city
01:21 where you do business. Problems rarely happen when you're
01:24 conscientious about the language in your contracts.
01:27 But when they do, it takes persistence and professionalism.
01:31 There have been times when I've been persistent, and after two years, was paid
01:35 over $20,000 that I was owed. But there have been a couple of cases
01:39 where payments under $1,000 I just let go away.
01:42 Because it wasn't worth my time to collect them.
01:45 Being aware of your client's financial health at the beginning of a project is
01:49 one of the best to ways to determine whether you'll be well served to work
01:52 with them. Following professional protocol and
01:56 making sure that you have signed contracts and approval for any revisions
02:00 should keep you out of trouble.
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Hiring employees
00:01 I can't say enough about how great it's been to work with terrific people, and
00:04 have them be part of my studio. In a small firm, you're working very
00:09 closely with your staff. On a daily basis, they'll witness the
00:12 inner workings of your company. And in many cases, your personal life.
00:17 You'll be spending more waking hours with them than you will with your loved ones.
00:21 To find great people, designers often reach out to their colleagues for recommendations.
00:26 Using this process, be very specific about the qualities you look for
00:30 creatively and professionally. Occasionally, colleagues will send me
00:35 requests like, I'm looking to hire someone.
00:37 Know any great designers out there? I find these requests very difficult to
00:42 respond to. Making an effort to define your needs
00:46 will help others help you. You should look for attitude and talent
00:51 which can be a little more difficult to discern than skills.
00:55 Trust your intuition, factor in recommendations from colleagues.
00:58 But ultimately, only time spent together, determines a good fit.
01:04 There is a significant amount of paperwork that is needed when you hire someone.
01:08 Employment taxes are complicated. Setting this up will require the help of
01:13 an accountant. If you don't already work with one, this
01:16 is the time to begin. You have to set up a payroll system in
01:20 order to make the appropriate tax withholdings from the employee's salary.
01:24 And make the corresponding contributions to government tax boards.
01:29 There are payroll services to assist you, plus accounting software like QuickBooks
01:33 have payroll packages that are useful. How do you know if you can afford a
01:38 full-time employee? Use this calculation to determine when
01:42 you have enough billings to actually hire one.
01:46 To remain profitable, for every full-time employee, you need to bill an additional
01:50 $90,000 a year. I heard this simple formula over 20 years
01:55 ago, and it's held true for my small design office.
02:00 Take a look at this table. Tax rates change frequently, but just to
02:04 give you a general picture. If you agree to pay an employee $43,000 a
02:09 year, it's going to cost you around $50,000 a year, of which they'll take
02:16 home a little over $32,000 a year. This is why the subcontractor
02:21 arrangement, can be much more financially advantageous to both parties.
02:25 Though, the IRS frowns upon it for an extended period of time.
02:30 In the resource files, you can see what the IRS' 20 common law factors are.
02:34 I've highlighted the ones that are probably most common to a small design firm.
02:39 If any one of these 20 factors is true, the IRS says they should be an employee,
02:46 not a freelancer. So, now who gets into trouble?
02:48 You. The IRS will hold you financially
02:54 responsible, and require specific taxes and payments including penalties and interest.
03:00 So, before commiting, it's not unusual for a freelancer to be tested.
03:04 At least, a couple of weeks before a final decision is made.
03:09 If you decide that this is the right person to hire, share some of your goals
03:13 so they know how they can be most effective in your company.
03:18 Take the opportunity to listen to what their goals are.
03:20 And try and create a meaningful dialog about how this new position can be the
03:25 best it can be. As an employer, you'll need to establish
03:30 a policy for the following, vacation time, overtime and/or comp time.
03:36 Sick time, including what happens if those days are exceeded.
03:41 Paid holidays and health insurance. Establish some expectations, do you
03:47 expect them to be available on weekends and evenings?
03:50 Do you expect to communicate with them after hours by texting or email?
03:55 On rare occasions you may have to let an employee go.
04:00 This is a process that you need to clearly understand.
04:02 Do research online about what's involved in terms of labor laws in your state.
04:08 Ask your advisors for guidance, including an attorney, just to make sure you're
04:12 clear about the ramifications of your actions.
04:16 If you're going to take the plunge and hire an employee, you need to be clear
04:21 about your expectations to yourself and to the person you hire.
04:25 You need to be able to bring in significant extra income and be prepared
04:30 to handle the extra paperwork. It's not a step to be taken lightly.
04:35 But it is one that will set the stage for your small business to grow.
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6. The Trends
New business models
00:01 There have been a number of significant changes in the small business model for designers.
00:05 In the past, a thriving business meant a growing business.
00:08 Now it means being small, nimble, and agile.
00:11 A number of factors have contributed to this, most are in response to the
00:16 changing economy. I'm one of a number of designers that
00:19 have downsized and chosen to work out of a home office structure.
00:23 It's not a compromise, we're doing it by choice.
00:27 Many of us discover that, by having a larger company with higher overhead.
00:30 It gave us a lot more responsibility. But it didn't necessarily yield us a lot
00:35 more personal income. And it removed us from the hands on work
00:39 that we really enjoyed. Today, we're able to choose our projects
00:43 for their potential to be meaningful and lucrative.
00:47 Many clients are looking for streamlined management systems and closer
00:51 relationships to the people who are actually doing the work.
00:55 They're demanding great creativity at a reasonable cost.
00:59 Smaller firms with less overhead can expand and contract as needed.
01:04 To be as efficient as possible, creating a win-win for themselves, and for the client.
01:09 This trend is a really good one for younger designers.
01:12 I believe that being nimble, agile, and resourceful will be the key to success
01:17 for the design firm of the future. Younger designers are collaborating with
01:21 each other. In virtual partnerships for larger
01:24 projects, just for the duration of the project.
01:28 This enables clients to utilize and assemble dream team of experts in ways
01:32 that would be impossible in the past. Technologies like Skype and Google Docs
01:37 are facilitating more effective virtual collaberation.
01:40 It's commonplace for designers to be working in different time zones for
01:44 different audiences, in different countries, with multiple cultures.
01:49 Fast company calls this group generation flux, saying they have a mindset that
01:54 embraces instability. That tolerates and even enjoys
01:58 recalibrating their careers, business models, and assumptions.
02:03 Design critic, Steven Heller recently stated, it doesn't really matter where
02:07 you live. While the clients and the nature of local
02:09 work may vary, styles no longer have borders.
02:12 Instead for the most part there are a handful of ideas and approaches that ebb
02:17 and flow all over. The changing economy is demanding
02:22 designers master new technologies at a very fast pace.
02:27 A common branding project of the past may have involved the creation of a logo,
02:30 stationery, business card, and a website. Now, a branding project involves a
02:36 mastery of technology and communication and digital media.
02:39 Beyond the web, mobile apps, interactive, exhibition spaces, and social media.
02:45 A logo design isn't complete without a motion-graphics visualization.
02:50 Young design firms will be required to deliver a certain technological
02:54 ambidexterity to be able to thrive. If you're interested in knowing the
02:58 history of business models for design firms and agencies, there's a wonderful
03:03 video by the digital agency RGA. Principals Robert Greenberg and Barry
03:08 Waxman call it the next nine years. Parts one and two of that talk I find
03:13 especially revealing and informative. The traditional model of a large design
03:19 office with a permanent staff working for one big local client is quickly becoming
03:24 a thing of the past. The new face of design involves strategic
03:28 collaborations across the globe. And a leaner, meaner office management.
03:34 As the economy pushes, and technology pulls on the capabilities of designers.
03:38 Successful design firms but be poised to meet those challenges with innovation,
03:44 efficiency, and versatility.
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The new designer-entrepreneur
00:00 Back in 2011, design and business writer, Bruce Nussbaum, predicted that designers
00:05 are merging their ways of thinking with startup culture.
00:09 And will be, in his words, the new drivers of American entrepreneurialism.
00:14 As the years have gone by, Bruce's prediction has proven true.
00:17 There are a number of factors that have enabled this trend.
00:21 Easy access to complex technology along with the accelerated internet marketplace
00:26 is created a great environment for designers to produce and distribute their
00:30 own products and services. Internet innovations, such as YouTube,
00:35 flickr, tumblr., and vimeo were all started by entrepreneurs with design
00:39 degrees or backgrounds. It's an incredible mash up of creativity
00:43 and capitalism. I see that our industry is in the middle
00:47 of a transition from creating traditional marketing communications to making
00:52 content, developing products. And inventing new ways to convey messages.
00:58 Influential factors in this trend are economic.
01:00 Recent design school graduates are having a harder time getting steady jobs in the
01:05 first years of their careers. They're often saddled with excessive
01:09 educational debts. Instead of trying to earn income the
01:13 traditional way by working for established design firms, they're being
01:17 resourceful in their use of technology and design thinking.
01:21 They're doing this by creating products. Everything from graphic heavy t-shirt
01:25 lines, to handbags, to mobile apps. And technology innovations in small run
01:31 manufacturing have really changed the landscape.
01:35 Making and selling stuff is easy, fast and affordable.
01:39 Designers can sell their products independently or through established companies.
01:43 Successful entrepreneurs use their social media savvy to promote and sell their products.
01:49 They're collaborating with others in their online communities to support each
01:53 other's ventures. Through posts, images and stories,
01:56 spreading around communities, people start to invest their time.
02:00 And possibly money, to support them. When capital is needed to start a new
02:06 venture or expand a business, younger designers can't qualify for loans, so
02:11 they use crowd-sourced funding, like Kickstarter.
02:14 When they need guidance and mentorship, they turn to global online sources that
02:18 hold local events. Take a look at what's happening with a
02:21 movement called Startup Weekend. Design school teaches us a number of
02:26 things that prepare us for this new environment, like our ability to
02:30 conceptualize, prototype, and test. We can create visually appealing branding
02:35 and marketing programs for our products, and master new technology very quickly.
02:41 But what we don't have is a lot of business or legal know how.
02:43 If you're going to go down this road, you're going to need to know a lot more
02:48 about intellectual property. Without that knowledge, your idea could
02:52 be stolen or you could steal someone else's.
02:54 To get started, you'll need to understand some basic legal tools, like copyrights,
03:00 licensing agreements, fair use, trademarks, and design patents.
03:06 Familiarize yourself, then consult with an attorney to advise you regarding your
03:10 specific needs, to make sure everything's covered.
03:13 Design entrepreneurship, especially developing your own branded products, is
03:18 an exciting path to pursue. It's something you can do in addition to
03:22 having your own studio where you do traditional design for clients.
03:26 Doing both offers great creative possibilities.
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Cross-disciplinary work
00:01 Success today means mastering more than just one type of creative work.
00:06 Photographers are being asked to design websites, graphic designers are creating
00:10 products and illustrators are producing motion graphics.
00:14 There is an expectation that we'll either have the skills ourselves or have
00:18 immediate access to the right colleagues to help us make it happen.
00:22 It's just what the industry has demanded. Staying relevant requires more than good design.
00:26 It requires critical thinking that's perceptive, imaginative, and skillful
00:31 across all media. 2D, spatial, digital, and time based.
00:37 It all goes between interactive, environmental, social media, and data
00:41 visualization methods to carry messages. As a result, designers take on new roles
00:46 as interpreters, aggregators, trend spotters and producers.
00:51 They're tasked with infusing value and meaning into what they create.
00:56 Harnessed with branding and media savvy, designers are team members alongside
01:00 architects, product designers, and research experts to help entrepreneurs
01:05 visualize, prototype, and implement their ideas.
01:09 Future designers are insightful, global collaborators who understand their
01:13 ability to influence and inspire. The benefit to our industry is these
01:18 teams are being engaged earlier on in a client's decision making process to craft
01:23 experiences and provide insight. Adobe and the AIG call it a co-creation
01:29 model in their report, Designer of 15 Trends.
01:33 Like Adobe and the AIG, I predict an increased demand for clients asking for
01:38 cross-disciplinary solutions from individuals or in collaborative teams.
01:44 Here's a game plan for starting your journey to becoming more cross disciplinary.
01:48 Learning new technologies to think about the work you design in a much broader way.
01:53 For example, the next time you design a logo, you'll know After Effects to think
01:58 about how it'll work in motion. Then tell an existing client of your new capabilities.
02:04 Do a few jobs that implement that new skill, and possibly branch out into that area.
02:09 Focus on one expansion per year, at least.
02:14 This will keep your design practice relevant and more interesting.
02:18 Your clients will be impressed as your able to help them in new ways.
02:21 It's a win, win. The potential is great for designers to
02:25 become invaluable to our clients in a challenging economy.
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A commitment to social and environmental causes
00:01 Traditionally, design firms took on the occasional pro bono project to support a
00:05 local cause. It used to be a rob Peter to pay Paul
00:08 model, where the firm would charge a bit more for its corporate work to offset its
00:13 free work. Today many graphic designers are framing
00:16 their entire businesses around doing exclusively social and environmental
00:20 cause work. These designers are more than passionate
00:24 about their intentions. They consider themselves advocates for
00:27 design that can make a difference in the world.
00:30 To accomplish this, they find compensation beyond the traditional
00:33 reduced fee for service model. Many apply, and receive grants for their endeavors.
00:39 Instead of focusing on a website, or a campaign, they use their media savvy to
00:43 construct a framework for others to collaborate, and initiate widespread action.
00:49 Many of these committed individuals and design offices are grant recipients, of
00:52 the Sappy Ideas That Matter program. Since 1999, Sappy has awarded over 12
00:59 million dollars to over 500 non-profit organizations to give designers the
01:04 resources they need. Detailed case studies of the awarded
01:08 projects can be found in the link in the resource files.
01:11 It's a terrific collection of ideas and information about how a grant request is
01:15 put together. I know a number of designers that have
01:19 been able to craft meaningful careers by following their hearts.
01:22 Some have started design and art mentorship programs in underserved
01:26 communities in the cities where they live.
01:29 Others have created awareness of important humanitarian issues around the globe.
01:33 I'm finding this kind of commitment common in the generation of designers now
01:37 in their twenties and thirties. It's a peace corp model backed up with a
01:40 lot of design muscle. Committing to cause oriented work doesn't
01:45 mean that you don't make money. Pro bono doesn't mean for free, it mean
01:49 for the public good. Matthew Manos of A Very Nice Design
01:54 Studio, is a shining example of a young designer leading this trend.
01:58 Matt said he became fascinated by the idea that there's an emerging space
02:03 between the non-profit and for-profit business models, which has been untapped
02:07 by design. At least 50% of his efforts, at any given
02:11 time, on a volunteer basis, and the rest are for paying clients.
02:16 This model calls for a strategic division of time.
02:19 It allows his studio to stay afloat while being able to do meaningful pro bono work.
02:24 It's a unique crowdsourced model of collaboration.
02:28 These individuals are divers in culture, education, profession, age and experience.
02:33 They form a transdisciplinary team that's always ready for a new approach.
02:39 Lucrative work can be found in the nonprofit world by creating communication
02:43 and public awareness projects for larger foundations or other public oriented organizations.
02:50 The AIGA has a number of initiatives in place to help provide designers with the
02:53 information and resources and examples of colleagues that make a difference while
02:59 making a living. I've included some examples of designers
03:03 using social advocacy as a business model in the resource files.
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7. Looking Ahead
Career sustainability
00:01 I see that most designers really love what they do.
00:05 We become fast learners and are quite resilient.
00:08 Our field changes frequently, especially in terms of technology.
00:11 We keep up, because otherwise our work may become stale or our skills outdated.
00:18 Our civilian and non-designer friends think we have it made.
00:21 We get to be creative for a living. What they don't realize is the tough part
00:27 is being creative for a living. I use the term career sustainability,
00:31 because as design firm owners, we are in essence creating the ecosystems in which
00:36 we live. Those in the ecosystem need to survive in
00:40 changing environment, and re-calibrate when disturbances, internal or external,
00:45 create an imbalance. You're seeking symbiotic or mutually
00:50 beneficial relationships with your clients, employees, colleagues, the
00:56 economy, your community, and finally yourself.
00:59 The opposite is a parasitic relationship where one thing benefits at the expense
01:05 of the other. One of the challenges that small design
01:09 offices face is becoming over dependent on one client for their work.
01:14 No single account should represent more than 25% of your total billings.
01:20 This imbalance creates a great risk if they stop working with you.
01:23 The opposite imbalance is having too many small clients and having to reinvent the
01:28 wheel every time you begin a new relationship.
01:31 For long-term success all relationships must be mutually beneficial.
01:37 This is true in all cases, in all industries.
01:42 A symbiotic relationship means that both you and your client have a shared vision,
01:47 professionalism, and most importantly, trust.
01:51 Good clients really trust designers with the task of communicating their goals,
01:56 aspiration and vision. For me, that's been one of the best
02:00 surprises about this career. We are asked over and over again to go
02:05 behind the curtains, and do a deep dive into our client's world.
02:09 You must quickly emerge as their visual translation experts.
02:14 It's very rewarding and very stressful. Exercise and relaxation through yoga has
02:21 helped me to balance strength and flexibility.
02:24 Whether it's on the computer, in a client meeting or in the midst of life's
02:28 inevitable ups and downs. You'll need to find your own effective
02:32 anecdote for being frozen behind a monitor day after day.
02:36 Ultimately, career sustainability requires resilience on a personal level.
02:41 Don't postpone cultivating happiness and inspiration outside of the design world.
02:46 Design is a good living, but it can't be your life.
02:49 The best designers continue to learn new ways of expressing who they are inside
02:54 and outside the world of design.
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Setting creative goals
00:00 When Stefan Sagmeister was asked, what success means in terms of being a graphic designer?
00:06 He said, being able to do the kind of work that I find enriching for the audience.
00:11 The client, the people who work with me and for myself.
00:16 Being able to change directions so new challenges and growth are possible.
00:19 And utter boredom can be avoided. If we charted Stefan's gauge for success,
00:26 here's what it would look like. What would yours look like?
00:30 Would it be the same? If not, what might you add or take away?
00:35 I agree wholeheartedly with Stefan. And would add that I want give clients
00:41 something they didn't know they were missing.
00:44 Helping them discover more than they ever thought possible.
00:48 I asked some of my close designer friends what their unique creative goals were.
00:52 Their answers were varied and enlightening.
00:55 Here are a few of them. Pushing esoteric boundaries of visual language.
01:00 Collaborating with musicians and artists to influence their local culture.
01:05 To mentor young designers. To be famous and have a following.
01:11 To make things that delight. To start a social movement.
01:15 Or just to draw logos like a fiend. What do you want to be known for?
01:23 Here's an exercise that career coaches sometimes use.
01:26 Picture yourself ten years in the future where you are receiving a major award for
01:31 your design accomplishments. Someones going to introduce you Write
01:37 their introduction. This will help you focus on what you
01:40 desire from your work and the effect it has on others.
01:45 You'll have your list of aspirations. So, each time a new project comes into
01:49 your studio can evaluate whether or not it has the potential to feed that desire.
01:55 I like to use the analogy of a mountain climber and his base camp.
01:59 The mountain climber is your creativity and base camp is the support you need to
02:04 reach great heights. Think of the business side of your
02:07 venture as base camp. If well maintained, it frees you to be
02:11 primarily focused on your creativity. Running a design business isn't for the
02:17 faint of heart. But committing to your goals and
02:20 achieving them will make it a fantastically rewarding career.
02:23
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Conclusion
Next steps
00:01 Starting your own business can be scary. There are so many unknowns.
00:06 We as designers tend to fear the business part of what we do.
00:09 Because most of us are unfamiliar with it.
00:13 Be gentle on yourself as a new business owner.
00:15 There will be ups, and downs. You will make mistakes, but dust yourself
00:20 off, adjust as needed and move on. We can't predict the future, but we can
00:25 prepare for it. You will find it to be one of the most
00:29 rewarding things to do as a designer. Just watching this course is a great beginning.
00:36 Do great work and make your clients proud.
00:38
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Suggested courses to watch next:

Brand Building Basics (25m 8s)
Lorrie Thomas Ross

Running a Design Business: Freelancing (1h 23m)
Petrula Vrontikis



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