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Running a Design Business: Designer-Client Agreements
Neil Webb

Running a Design Business: Designer-Client Agreements

with Terry Lee Stone

 


As a freelance creative, you need to know how to write proposals and contracts for client-commissioned projects. Learn the basics of writing consulting agreements that are good legal and financial insurance and great tools for communicating with clients. Author Terry Lee Stone also introduces a pricing equation that helps you estimate your costs and charge appropriately for your work and shows how to manage complexities of client relationships, especially when it comes to defining an acceptable number of revisions.
Topics include:
  • Understanding the anatomy of a contract
  • Scoping the project
  • Estimating your costs
  • Subcontracting work
  • Heading off problems

show more

author
Terry Lee Stone
subject
Business, Design, Freelancing, Design Business
level
Appropriate for all
duration
1h 10m
released
Apr 30, 2013

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Introduction
Welcome to the course
00:00(music playing)
00:04Hi! I am Terry Lee Stone.
00:06I have spent most of my career focused on the business side of creativity,
00:10specifically in graphic design.
00:11I am here to show you how to write a contract for your design services.
00:15I will touch on pricing and how to navigate the complexities of client relationships.
00:21Designer-Client Agreements are one of the most important tools you can develop
00:25in order to ensure great design and financial success.
00:29This is both a business and creative activity.
00:32Lots of creative professionals are intimidated by legal stuff.
00:36There may even be a chance that you do business without a contract, maybe you
00:40think contracts are too difficult or too much trouble to create.
00:44I don't think they have to hard.
00:45Contracts are created to protect your interest and allow you to walk through the project with your client.
00:52As a legal document they can be useful, but as a communication tool it may well be invaluable.
00:57So let's get started.
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Course disclaimer
00:01Okay, so here is the disclaimer.
00:02I am a designer, not a lawyer.
00:05The information I present in this course is not a substitute for the
00:08personalized advice you will get from your attorney, insurance agent or accountant.
00:14If you have questions regarding legal, financial or risk management issues,
00:19you should seek the services of an appropriate professional.
00:22Bring the ideas and samples you take away from this course as a basis for
00:26discussion with your own advisors.
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About the exercise files
00:00I have included a number of great resources for this course;
00:04these documents can be found on the course details page in the Exercise Files tab,
00:08under the name Resource Guide.
00:11They are available for all lynda.com subscribers.
00:14Or if you are watching this tutorial on a DVD, the files have been included there.
00:18The resource files and exercises you will find for this course cover some
00:23real world opportunities and problems, they are provided to help deepen your understanding.
00:28You will find samples of contracts.
00:31Please feel free to use them as templates in developing your own agreements,
00:37that's what they are there for.
00:38It is okay to copy paste anything you find in the Resource Guide files.
00:43As part of this course, I am also going to ask you to download a free item provided my AIGA;
00:48the oldest, largest and most respected design organization in the US.
00:53This is an amazing free resource, I will ask you to download the file, so we can discuss and learn from it.
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1. Contract Basics
Introduction to contracts
00:00When we are talking about a Designer-Client Agreement, we are really talking about a contract.
00:04I will say it right up front, contracts are your friend.
00:08Let's start at the beginning, you'll want to title your contract with one of these names,
00:12call it Agreement, Deal Memo or Estimate or you can call it Proposal,
00:17which seems to be the most commonly accepted name for this document.
00:21Others simply call this document a Contract.
00:24In essence, the agreement that you will submit outlining your services and
00:28compensation on a particular project becomes a contract between you and your
00:32client once it is accepted and signed.
00:34There is a school of thought among some designers to first submit a proposal
00:39with project information and costs only and then later hit the client up with a
00:43contract containing the legal copy.
00:45I don't subscribe to that.
00:47I like one document with everything, all in one place, it's less paperwork and clear to clients.
00:53Creating a formal written contract between you and your clients has a variety of benefits.
00:58Designer-Client Agreements are legal and binding document. If signed, they will hold up in court.
01:03They are an important planning activity, because creating them makes you think
01:07through what you will be doing and how you will be doing it.
01:10Agreements are great communication tool, because both you and the client can
01:14talk through the deliverables and the creative process, and agreements also work
01:18as a sales and marketing opportunity, because you can include relevant samples
01:22of other work to show them your expertise.
01:25All of which sets you up as a professional.
01:28This will elicit more trust from your client. The more buttoned up you are in the beginning,
01:32the more likely you'll be to have a smooth relationship with your client
01:35and that will ultimately result in better creative work.
01:38Designer-Client Agreements can look different from designer to designer.
01:43You will find some samples for your review included in the Resource Guide for this course.
01:48Generally speaking, these agreements are branded to the designer, which means it matches your identity system.
01:53They are on a design carrier sheet that's similar to your letterhead,
01:57most often they are formatted 8.5" x 11".
01:59They are clean and professional, no tricky or unreadable typography.
02:04They contain simple or extensive contents depending on the designer's choice and
02:08typically are provided to clients in PDF form for approval.
02:12Of course you can be a rebel, you don't have to follow these formatting
02:16suggestions to the letter, just make sure that your agreements are designed
02:19well and will work in both print and PDF formats, because you'll likely use both delivery methods.
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Anatomy of a contract: Part one
00:00Contracts, like creative businesses, can vary depending on personal style and the
00:05nature of the work, but generally speaking, I will present a tried and true structure
00:09that you may want to adopt or adapt for your practice.
00:14There are five elements or components in a Designer-Client Agreements: General Info,
00:20Descriptions, Compensation, Fine Print and Signatures. Each of these are pretty straightforward;
00:27I am going to break them down in detail in upcoming movies.
00:30I would like to note here that what I refer to as Part 1 of your agreement, which is General Information,
00:37Descriptions and Compensation will change for each agreement that you write.
00:42While Part 2, which is the Terms and Conditions and a line for the client's Signature,
00:45will pretty much remain constant from project to project.
00:49First, you are going to need to design a branded contract template document
00:54that is similar to your letterhead.
00:56It should have your business's name, address, phone number and email on it.
01:00Label the document with the word Proposal or Agreement or whichever name you've decided to use.
01:05Make the name bold and obvious, because it might look a lot like your invoice.
01:11Each time you create a Designer-Client Agreement;
01:14you will add the date and address it to your client contact.
01:17It is wise to put an actual person's name, not just the client company name, on
01:22the document to make it clear who you're doing business with.
01:25This could be very important in the case of a dispute or if your client contact
01:29person is fired or released during the project.
01:31When I say Descriptions, I mean two kinds of information, the Scope Of Work or SOW,
01:37which is what you'll do, that's mandatory.
01:40You and the client need to know what work is included in the agreement and also
01:45design process breakdown, which outlines how you'll do the work.
01:48Typically this is detailed in phases. It's not mandatory, but it's a good idea
01:53to include process information, because it helps the client know what to expect
01:57throughout the project.
01:59Breaking down the work in two phases describes what you will do in each.
02:03This also helps you track the work from a project management standpoint.
02:07Describing the work in phases makes the creative process more understandable to clients.
02:12It also allows clear demarcations for approvals, invoices and payments, as well
02:18as logical points to end the working relationship if things turn sour.
02:22This idea of phase breakdown is covered in more detail in Chapter 2 of this course.
02:28The Scope Of Work is typically a one paragraph description of the project.
02:32It should be specific enough to ensure that if there are major changes in the project, you can renegotiate.
02:38Also, I recommend that you tell the client how many rounds of revisions and/or
02:43changes or modifications are included in the Scope Of Work.
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Anatomy of a contract: Part two
00:00There are two categories of numbers that should appear on every Designer-Client Agreement.
00:05First, your design fee, which is the compensation for your labor, expertise and
00:09the value you bring to the project.
00:12You can think of that as time.
00:14Secondly are the estimated expenses.
00:17These are your out-of-pocket costs for items purchased specifically for this project;
00:21you can think of this as materials.
00:24All expenses should include a standard markup or agency commission, typically a
00:2915 to 25% service charge is tacked onto the actual cost of the item.
00:34Why do designers do this?
00:36Because purchasing items involves a certain amount of risk; you are
00:40guaranteeing the workmanship, quality and delivery of the item, plus you're
00:44acting as the bank by fronting the money for the purchase, which is the
00:47convenience to the client.
00:49Primarily it is because this procedure is an industry standard in our profession.
00:54The Terms and Conditions copy in a Designer-Client Agreement is set forth in
00:59paragraphs called Clauses that describe in formal legal language the working
01:05relationship and obligations that you and your client will share.
01:09Although it may seem like a bunch of legal gobbledygook, don't neglect to
01:13include terms and conditions copy in your agreements, because it protects you and
01:17clarifies important business issues.
01:19This is your contract and it's all about setting up a deal that benefits you.
01:24A client's signature is legal proof that they have approved the Project
01:29Description, Compensation and Terms as you have outlined them in your agreement.
01:34Maybe the most important line in your contract is the one saying, "The signee
01:38below acknowledges the above and agrees to abide by it."
01:42Followed by a line for the client to sign and date it.
01:46Go ahead and type out the individual's name and the company name, since many signatures are illegible.
01:52You may also find some clients will require that you also sign the document, so
01:56do that before you submit it to the client.
01:59Digital signatures on a PDF will work, but in a lawsuit, courts prefer dated
02:04signatures that are literally ink on paper.
02:07More and more, courts are accepting scans and email stating approval, however,
02:12nothing beats a signed original.
02:15That's it! That's a contract!
02:15Those five components, no need to be intimidated by them, but don't rush through them either.
02:21A clear well executed contract will save you a lot of hassle, trust me.
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Reviewing a sample contract
00:00Now that I have shown you the basic components of a Designer-Client Agreement,
00:04check your Resource Guide for three sample contracts to see how a few designers have made them work.
00:09In the first sample you can see the contract format that I have outlined in the last few movies.
00:14It's very simply designed.
00:17Here is the General Information.
00:20This is what the Project Description and Objectives look like.
00:24Next, this designer outlines the Fees and Expenses.
00:29Then they do a full breakdown of the Phases of work followed by the Terms and
00:33Conditions, at the very end are the Signatures.
00:37Now I know I have suggested that you breakdown phases before you talk money,
00:41but this designer reversed the order and it works just fine.
00:45In sample Contract 2, just for contrast, I've shown you how an attorney creates
00:50a Designer-Client Agreement, big difference, right?
00:53They start with six pages of Terms and Conditions and then go to a two page
00:58Summary of the Project Information.
01:00Essentially, they've reversed the order I suggest.
01:03Note that this feels super unfriendly, right?
01:06Maybe you're beginning to see why I suggest starting with the project
01:10and then going to the legal boiler plate.
01:12In Contract sample 3 the designer has followed my preferred order;
01:17their design is simple, clean and well organized.
01:20Note that they've included just a little bit of flair, but haven't been heavy handed in the design.
01:26It's all very complete and orderly, but clearly from a creative professional.
01:30So as you can see, Designer-Client Agreements don't have to be boring, but they
01:35do have to be complete and well designed;
01:38that's because this documents are literally setting the tone for your entire
01:42working relationship with the client.
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2. Assessing the Project
Scoping the work: Part one
00:01To estimate any design project, you've got to know what you'll be doing and how you'll approach the work.
00:06Your client usually provides a list of deliverables.
00:09Generally speaking, this list is called the Scope Of Work or SOW;
00:13sometimes it's referred to as the Statement Of Work.
00:17Clients also typically provide a rough project schedule;
00:21together, these two things outline a client's expectations and allow you to price your services.
00:26That's what scoping the work in terms of developing a Designer-Client Agreement is all about.
00:30In scoping the work you're trying to figure out project parameters, time
00:36required, resources needed, complexity of the work and value to the client.
00:42All in order to determine the fees and expenses, you will set forth in your agreement.
00:47Begin with a list of known deliverables, including the delivery media, as well
00:51as a general idea of when the project is due.
00:54Decide on how many revisions you think you'll include in your fee, think about
00:58who will be on your team and work on this project with you, if anyone.
01:03From the start you should know what aspects of the project if any will be
01:06subcontracted to others, because you'll need to get bids from these people and
01:10include their costs in your contract.
01:13Think through a rough estimate of what your out-of-pocket expenses will be,
01:17as well as what is not included and may be estimated at a later point.
01:21A typical problem many designers have in scoping the work is that since the
01:25agreement is being written at the start of the project their deliverables list is often preliminary.
01:30So clear scope of work upfront may be elusive, it can feel like a Catch 22, you
01:36can't price it until you know what you're doing, but you can't begin work until you have a deal in place.
01:42To meet this challenge I recommend that you go ahead and state a clear,
01:45deliverable and corresponding fee and expense estimate.
01:49If it changes later, you'll amend your agreement to reflect that alteration in
01:53scope by issuing a change order.
01:55If you don't feel comfortable with taking a stand and outlining the scope of work upfront,
01:59there are still ways to proceed. You can do a two-step
02:04Designer-Client Agreement strategy.
02:06How this works is to develop agreement number one, by giving a client an
02:11incomplete estimate, only pricing those early phases of work.
02:14Then later provide a second agreement once those early phases are completed,
02:19because at that point you'll be able to determine a clear scope of work
02:22for the rest of the project and you can completely outline all the fees and expenses required.
02:28Or alternatively, first provide an agreement that includes all phases of work as
02:33you understand them, but write TBD or To Be Determined as the fee amount for later phases of work.
02:39Then submit the second agreement or change order for the full, maybe even revised scope of work.
02:45At that time include all fees and expenses, so basically you'll fill in all those TBDs.
02:51Like I said, although scoping is tricky it's essential to pricing, and of v
02:55pricing is critical information in your Designer-Client Agreements.
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Scoping the work: Part two
00:01Practice makes perfect when it comes to scoping the work.
00:03The more you do it, the easier it will be to think through what is asked for and
00:08what might be desirable as well.
00:10As you build experience working in a particular niche, you'll know how to
00:13ask clients for information in your briefing session that directly relates to the scope.
00:18Plus, you'll also know what other clients will pay for the same kind of work.
00:22The scoping process is way easier if you are in the habit of doing timesheets.
00:27The advantage of timesheets is that they are an essential tool used by well-run design firms.
00:33Timesheets record how designers spend their workday, by breaking the day into
00:3815 minute increments, recording the tasks as they're done, and assigning this
00:43time to an open job number.
00:45Designers provide important information that affects the project and the design
00:49business' overall health and wealth.
00:52I mention them here because timesheets also provide an excellent reference point
00:56when scoping new projects.
00:59Many designers find themselves doing similar work over and over.
01:03Why not review actual data from past projects to inform your pricing?
01:06Once you've broken down the scope of work and have a clear idea of what
01:11you'll be doing, you'll need to craft a project description to include in your agreement.
01:15This short paragraph works as a summary of the project;
01:19it also becomes the legal description of your work for a client.
01:23It will contain the project name, so make sure to use the name the client uses.
01:27A brief summary of project objectives, which is optional, a summary of
01:32deliverables, including format, size and media parameters and the number of revisions included.
01:38The summary should be specific enough to act as a starting point for pricing the
01:43project and to begin the initial phases of design development.
01:47The compensation listed in your agreement is based on that particular description.
01:51So think carefully, be as specific and accurate as possible.
01:57You may want to say what is not included in the description as well, although
02:01that could turn into a long list; just state the most obvious, most costly
02:06things that are relevant to this project.
02:08For example, in the case of a brochure project you might want to not include
02:12photography and scans, but later go back and change order those things.
02:17Scoping can be challenging, but like I said, it gets easier with practice.
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Breaking down the creative process
00:00I think it's smart to break down the project into phases and describe what you'll do in each of these.
00:05Breaking it down this way helps you track the work more easily from our project
00:09management standpoint, explain the iterative nature of design to a client and
00:14provide benchmarks for presentations and approvals.
00:18It also shows logical points to end the working relationship or clear points in
00:22the process to invoice the job.
00:25Looking at the typical creative process in plain language it pretty much goes
00:29like this, first listen to a problem, think about it, come up with ideas,
00:36create a visualization, show it to the client and get their feedback, further
00:42develop the idea, sell it and get final approval, make it or hand it off to
00:49others, deliver it or launch it, bill it, then start the whole process again
00:56with another project.
00:58The phases I'll be recommending that you include in your agreement will
01:01follow this same logic.
01:02You'll need to go ahead and look at the design process breakdown chart PDF from
01:07the resource guide, so you can have that at hand while I discuss it with you.
01:11Designers have a series of repeatable steps and procedures that make them true professionals.
01:16For each project, you basically follow the same systematic process of work that
01:22allows you to consistently produce a good result.
01:25Different designers may have different terms for these steps, but all of them
01:29employ something similar.
01:31In the design process breakdown chart, you'll see the systematic project workflow illustrated.
01:37This chart gives you an overview of how a design goes from concept to completion;
01:41it's a model that can be modified to suit any design project.
01:45Let it serve as an outline of the interactions between you and your client as work progresses.
01:51I try to keep the language as universal as possible. I recommend that you
01:55customize it to match your own practice, but feel free to use my language as a starting place.
02:01Typically, there are nine phases in design;
02:04phase 1 is Project Initiation where you'll establish the basic parameters of the project.
02:10In phase 2, Orientation/Research, you'll clarify objectives, goals and identify opportunities.
02:17Phase 3 is Strategy which is about creating an overall strategy and design approach.
02:22In phase 4, Exploration, you'll generate preliminary ideas.
02:26In phase 5, Development, you'll further develop ideas and designs.
02:32In phase 6, Refinement, you'll create final designs and get them approved by the client.
02:38In phase 7, you'll do final production.
02:41In phase 8, Manufacture/Launch, you'll complete and use the materials created.
02:46And phase 9, Project Completion is about relationship building.
02:50It gives you a sales opportunity with the client to acquire another project.
02:54I'll go into detail about what happens in each of these phases in the next two movies.
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Early phases of the creative process
00:00If you haven't done it already, please look at the process breakdown chart from the resources guide.
00:05I'll be summarizing what happens in each phase of work.
00:09You can take a look at the chart for more specific details.
00:12I offer this chart to you as a reference for describing your work to clients;
00:16this is the kind of language that you can use in your agreements.
00:20I call the first phase of work Project Initiation.
00:23Some designers don't think of it as a phase of work, because this is the point
00:26at which you're trying to be awarded the project.
00:29Figure out what will entail and create a Designer-Client Agreement.
00:33So, the goal of this phase is to establish the basic parameters of the project and get a signed contract.
00:39I don't recommend that this phase appear in your Designer-Client Agreement,
00:43but I do recommend that you track your time and factor it into the next phase of work.
00:48What I refer to as phase 2, the Orientation/Research phase is what most
00:53designers would typically call phase 1.
00:55This is the first phase that should appear on your agreement.
00:59Designers sometimes refer to this as the discovery phase, and that's exactly what you'll be doing.
01:04The purpose of this phase is to clarify objectives and goals, identify
01:08opportunities, and become aware of the things that will impact the design.
01:13Some clients will provide you with research, often marketing research,
01:17undertaken by the client themselves, or a consulting company.
01:20However, it's always good to do your own design research tailored to your own needs as well.
01:25Phase 3 is the Strategy phase and in it you'll figure out what you'll be doing
01:31to solve the design problem.
01:32The goal of this phase is to create an overall strategy and design approach.
01:36You'll be analyzing and synthesizing the research you've gathered in the previous phase.
01:41And from that you'll create a description of how you develop the design,
01:45including functionality criteria, media delivery method plan, and maybe also
01:51wireframes, or pagination maps, and some kind of verbal summary of your
01:56aesthetic considerations.
01:58At the end of this phase and all subsequent ones, you present the work for
02:02client input and/or approval.
02:05Don't proceed to the next phase until each is completed and approved by the client.
02:10Phase 4 is your Design Exploration phase.
02:13The goal of this phase is to generate preliminary ideas and creative concepts
02:18based on your approved design strategy.
02:20This ideation can take a variety of forms, depending on what type of design you practice.
02:25For example, it maybe sketches, roughs, storyboards, mood boards,
02:31and/or proof of concept models.
02:33In your agreement you want to tell the client how many ideas you will be presenting.
02:38You can always over deliver and show the client more ideas, but make sure you
02:41provide the number that you will be contractually obligated to present.
02:46Typically, you'll create several alternative concepts that will be narrowed
02:49down to only a couple of ideas chosen by the client to be developed further in subsequent phases.
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Later phases of the creative process
00:00Based on the client's approval of the preliminary ideas in the previous phase,
00:04you will develop those rough concepts into full-fledged designs.
00:08In Phase 5, the goal is to further develop ideas based on client feedback.
00:12You'll present tighter representations of the design by creating comprehensive
00:16layouts or comps, animatics, and/or preliminary prototypes.
00:21Any of these show a more finished looking design for you and the client to
00:25review, discuss and hopefully approve as presented.
00:29What you're looking to do at the end of this phase is to get your client to
00:33approve one design direction that will then be refined even more.
00:38In Phase 6, the Refinement phase, the goal at the end is to have a design
00:43approved as final by the client.
00:44So, this phase is about finessing, tweaking, and finalizing the creative.
00:49The client may ask for testing, including validation in order to ensure that the
00:54target audience reacts to the design as planned.
00:57This phase is also a good time to have any preproduction meetings required, for
01:01example, meeting with the printer, or a web programmer.
01:05Phase 7, Production is where you take your design to its final form and/or prepare finished files.
01:11Within approved design, you can also begin implementation of the design across
01:15all the required deliverables.
01:17This may include print, web, interactive, motion, environmental and packaging.
01:23As you know, production can mean something slightly different in each area
01:27of practice, so in your agreement, go ahead and define production for this particular project.
01:33The goal of Phase 8, which I call Manufacturing Launch, is to complete the
01:37project and have the client use the materials created.
01:40Depending on the project and delivery media, the production materials could be handed off to others.
01:45And although other professionals are then actually doing the work, it's
01:49typically up to you to supervise these suppliers.
01:52This can included a prepress separator or a media outlet, like a television
01:56network for broadcast, for example.
01:59Ongoing maintenance, especially in the case of web design may be an aspect of
02:03the project in this phase, or it may be covered under separate agreement.
02:07Just make sure to state what the case is for this project.
02:11Phase 8 will be the last phase of work defined in your process breakdown in the
02:15Designer-Client Agreement.
02:17Phase 9 is a Project Completion phase that bookends Phase 1, which as you'll
02:21recall is the Project Initiation phase.
02:25The goal of this phase is relationship building and to provide yourself with the
02:28sales opportunity for additional work with the client.
02:31I recommend that you do a project debriefing exit interview with the client
02:35to review the creative, the project development procedures, and any known results of your work.
02:41You should also archive the project files and write up a case study while the
02:46project details are fresh in your mind;
02:48this is preparation for using the project as a self promotional tool.
02:52Then close out the job, invoice the project, and start the whole cycle again,
02:57hopefully, right away with another project from this client.
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Factors impacting the phases of a project
00:00I like to take a moment to talk about things that most affect the phases of work
00:05diagramed in the design process breakdown chart.
00:07First is Communication.
00:09Timely effective communication and knowledge sharing throughout the process is necessary.
00:15Incomplete or lax communication will sabotage design and your relationship with
00:19the client, and your team.
00:22Scope of work: Massive projects may require repetition of certain faces while smaller projects
00:28with less complexity may actually combine steps.
00:32Timing: Compressed schedules, means shortening phases and skipping details. Luxurious
00:37timeframes allow for more extensive work in each phase.
00:41Budget: Less money=less work, large budgets accommodate more work through more lengthy
00:48and involved explorations and procedures.
00:51Delivery media: Choice of delivery medium can mean more or less extensive collaboration with
00:57other types of suppliers, and that might affect the process and the schedule.
01:02Good design management of your projects means doing everything possible to
01:05control and support your ability to achieve favorable outcomes in each phase of development.
01:11Then managing to your agreements, meaning doing what you've outlined, is critical
01:16to successfully completing the work on time and on budget.
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3. Financial Aspects
Talking money: General tips
00:01Be straightforward about money and how you charge for your services.
00:04Make sure that all the financial aspects of the project are clear in your contracts,
00:08then make sure your invoices match your Designer-Client Agreements,
00:12and any change orders you provide.
00:13Financial consistency will facilitate, smooth sailing, and prompt payment from the client.
00:19Make sure to communicate financial information verbally, as well as in writing your agreement.
00:24There are two categories of money that you need to cover.
00:28Fees, which are the designer's compensation for their labor and expertise.
00:32Design fees are typically fixed and are only revised with the change order
00:36due to additional scope of work; and estimated expenses.
00:40These are the out-of-pocket cost for things purchased specifically for the project.
00:45All expenses are subject to the industry-standard markup of 15 to 25%.
00:50Don't be afraid to ask for what you need.
00:53If you have issues talking about money, practice with a friend; describe the
00:57project, state your fee and then stop talking.
01:00Don't feel the need to fill the void with words, have confidence.
01:04Here some tips for dealing with clients regarding money.
01:08State exactly what the price includes, define your payment terms by telling the
01:12client when you expect to be paid.
01:14For example, you might say net 30 days, meaning you require payment one month from the invoice date.
01:21Also, will you be invoicing half upfront and the balance upon completion, or
01:25will you bill progress payments at the completion of each phase.
01:29Tell the client, make sure to also state the number of revisions included and then stick to that.
01:35Another money related tip is to keep good records.
01:38You need to keep project related expense receipts in order to pass those costs on to clients.
01:43In addition, make sure to integrate the project schedule with regular cost reviews.
01:48If you review these frequently, you can communicate any problems or issues
01:52to the team and the client.
01:54Make sure you capture all time, for example, telephone conversation, travel
01:59time, admin, etcetera, get all required client paperwork and financial
02:04information in order upfront.
02:06If it's required by the client, get a purchase order number and/or a vendor ID number.
02:10Then put these numbers on all your invoices.
02:14Also, introduce yourself to the client contact person in Accounts Payable.
02:18Make sure to have anything related to money signed by the client.
02:22For legal reasons and also to prompt a detailed conversation about money before
02:26the work gets underway, then stay in communication throughout the process.
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Talking money: Revisions
00:00A big concern for designers of the whole area of client revisions.
00:04Designers dread scope creep, where the project keeps expanding; either it's
00:09revised again and again or new work is added by the client. Maybe this has
00:13happened to you. I call it the never-ending job syndrome.
00:17That's why I'm advising you to state the number of revisions you're willing to
00:21do for the fee in your agreement.
00:23It needs to be discussed with clients at the start that there are a finite
00:27amount of changes included in the fee stated.
00:29Additional work and or revisions can be accommodated, but they will be subject
00:33to a change order that amends the agreement, this is only fair.
00:37So what is a revision?
00:38Is there a difference between minor changes versus substantial overhauls in the work?
00:43Well, that something you'll need to explain to the client. Add a definition of
00:47revisions to your agreement in the terms and conditions section.
00:52See Chapter 5 of this course for more details on terms and conditions.
00:56Negotiating with clients about revisions is a huge part of managing client
01:00expectations regarding money.
01:02The best strategy is to be clear in the Designer-Client Agreement.
01:06That way the client understands the meaning of revision and the numbers of
01:10rounds of revisions included, so that when they start receiving additional
01:14charges, they shouldn't be shocked.
01:16However, even when it's clearly spelled out, many designers are unsure how to
01:20corral their clients and alert them that the client has exceeded the planned
01:24scope and revision allotment for fear of losing the business.
01:28If the client has agreed to the terms of the Designer-Client Agreement,
01:31it's okay to bull them, just let them know what is happening in a professional manner.
01:36By submitting a change order or amendment your agreement, designers can usually
01:40nip in the bud those runaway clients that make endless revisions.
01:45No designer wants a never-ending project, because in essence, you're working for free.
01:49That is why a well-defined scope of work is so crucial.
01:53Some designers are crafty about revisions, they use revisions as a bargaining chip
01:57or as a favor, giving client's extra revisions in order to further develop their relationship with the client.
02:03I think you need to be careful about this, but it can be a powerful activity.
02:07Too often designers are afraid to ask for additional compensation for additional work.
02:12This makes it harder for the design industry o be treated fairly in this
02:15aspect of business. Because when you practice without fair compensation,
02:20including receiving additional fees for additional work, you're not only hurting yourself,
02:24but the whole design community.
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Talking money: Other issues
00:00Some designers hesitate to charge for revisions, because they feel they may have
00:04caused those revisions, and it might be true.
00:07An evaluation will reveal the cause of the revision in a design project.
00:11If it was poor performance on your part then you should not charge it back to
00:15the client, but I think this is a rare occurrence.
00:18Sometimes designers do mess up and are in default of their own agreement.
00:22Sometimes, try as you might, you just don't nail that creative.
00:25If you haven't done it right or maybe you've made an error, you just need to
00:29communicate that to your client.
00:31If you're wrong, you need to make it right, you need to do some revisions and
00:34additional work on your own dollar. You shouldn't pass along any revision costs to the client.
00:39Mistakes happen, but they can both have financial and creative implications.
00:44By including so much clarity about money, process, and your working
00:48relationship in a formal agreement, it helps ensure that many of these tricky
00:52things that hang up both designers and clients are covered, and therefore,
00:56become nonissues later on.
00:58That's why I say that agreements are such great communication tools.
01:02Some other issues about money that need to be discussed with the client are
01:05focused around setting up and running as a qualified supplier or vendor to your client's company.
01:12So make sure you go over getting your vendor number if they use them, your
01:16client's official billing address, getting a purchase order if they use those,
01:20payment terms, direct deposit of your invoice payments, if that's what you want
01:25and a contact person's name in the accounts payable department.
01:28And hopefully, on only rare occasions you may find yourself with a client who is in
01:33breach of your agreement and is delaying payment.
01:36This is a really uncomfortable position for a designer to be in; you want your money,
01:40but you're also trying to maintain the relationship with your client.
01:44Sometimes it's simply disorganization on the part of the client contact person;
01:48typically they haven't submitted or approved your invoice for payment in the accounting department.
01:52Sometimes your client is unhappy though and is holding back your payment.
01:57Either way you need to be proactive and get yourself paid.
02:00Your client is contractually obligated to pay you, so pursue them confidently
02:05and in a professional manner.
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Outlining your design fees
00:00Your Designer-Client Agreements need to clearly outline your design fees.
00:04If the work has been broken into phases, price in phases.
00:08However, occasionally you may want to simply state one total fee, especially for
00:12those less expensive projects.
00:14If that's the case, add up all the phase fees together and call it creative process or simply design fee.
00:21Sometimes it's wise to include a few range, rather than a single number, why?
00:25Well, if the project has a lot of variables, for example, lots of components or
00:30different usage options, it may be tricky to know exactly what the scope is.
00:34Sometimes with a new client it's an opportunity to gauge appropriate pricing parameters.
00:39So Range, let's you hedge a little bit on the price.
00:42Pricing design often comes down to what you think the market will bear, versus
00:46how much time it will take you to do it all factored together with your perception
00:49of the project's value to your client.
00:52Regardless of your fee structure, put a price to the work.
00:56You should include a note stating that changes to the work described beyond what
01:00is outlined will be considered additional services and billed as such.
01:04State the hourly rate these changes will be billed at, and note that a change
01:08order or amendment to this agreement outlining the additional work and cost will
01:12be provided to the client for approval before any additional work begins.
01:16Using change orders helps avoid surprises at the end of the project, because the
01:21client is alerted to the fact that the design fee is escalating.
01:25But change orders also often keep revisions from getting out of hand.
01:28Once a client realizes that changes or indecision leading to more and more work
01:33is costing them money, they usually get back on track and let you complete the
01:37work as outlined. Plus, it's really uncomfortable and potentially damaging to
01:41your working relationship to argue over invoices; particularly later once
01:46everyone has forgotten the details about these revisions.
01:49By the way, you may choose to not bill for the additional services under some circumstances.
01:55For example, something very subjective caused a revision, like the client hated
01:59the colors you suggested and asked for another selection, or maybe you just want
02:04to be extra accommodating.
02:05But talking about the possibility of a change order upfront states your
02:09intention and ability to do so.
02:11It's a great protection against potential future problems.
02:15Remember, that your design fees will be an educated guess, but you'll need to stick to them.
02:20If you're not clairvoyant, at the start of projects you can't predict all
02:24details and curves you maybe thrown, as the project progresses.
02:28Real-world circumstances sometimes turn the best laid plans and expectations upside down.
02:34No designer can anticipate every possible factor that may compromise an
02:38estimate, but designers can understand their own work ethic and process, then
02:42communicate those to their clients at the start of the project.
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Estimate worksheet
00:00Please find the estimate worksheet in your resource guide.
00:03Here's a template that can help you to price your work.
00:07Doing an Estimate Worksheet like this can help you visualize how you will
00:10approach the project from a money standpoint.
00:13It will step you through each aspect of the project and remind you to attach
00:17hours to each part of the process.
00:19Then, you'll do the math.
00:21Take your estimated hours and multiply them by your hourly rate.
00:24That gives you a clear picture of how time equals money on the project.
00:29This template can also serve as a reminder to factor in subcontracted services,
00:34in case you have other creative professionals, for example;
00:37a junior designer doing production who will be working with you on the project.
00:41So it's not just your time, it's the entire team's hours that you are
00:45calculating to develop the design fee.
00:48I recommend that you create your own customized version of an Estimate Worksheet
00:52that will make sense for your design practice.
00:55Some designers do these worksheets in Excel and take advantage of the
00:58mathematical capabilities of the software.
01:02Project management software programs typically do a great job of helping you
01:06figure out estimate breakdowns like this, so you can utilize those if you like.
01:10The point here is to have some sort of methodology for pricing jobs thoroughly,
01:14accurately and consistently from project to project.
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Ways to price your work
00:00You need to learn about pricing, but that's not the focus of this course.
00:04However, let's briefly talk about it here.
00:07As I have mentioned, all estimated design projects must include the following categories of money.
00:13Fees, which is a designer's compensation for their labor, expertise, and value
00:18and Expenses, which are all the reimbursable out-of-pocket costs for items
00:23purchased specifically for the project.
00:26You'll need to come up with a dollar figure for both categories.
00:29One way to think about setting your design fee is to base it on your hourly rate;
00:33you break down the project into phases and try to assess how many hours you
00:37think you, and/or your team members will work on each phase.
00:41Multiply the Estimated hours by your hourly rate and you'll have a fee calculated.
00:46It's interesting to note that two design firms can have the same rate and
00:50calculate the same project completely differently.
00:53Or two firms can have vastly different hourly rates and come up with the same fee.
00:58A trusted client may be candid and tell you what competitors would charge on a
01:02particular job, especially if they didn't end up hiring that designer.
01:06It's important to learn why a design firm lost out an opportunity, but remember,
01:11it isn't always a question of money.
01:13There are a number of factors that play in any hiring decision.
01:16Plus you can always just ask the client what their budget is, they just might tell you.
01:22Another useful strategy for learning about pricing is to develop relationships
01:26with other designers who will talk money with you.
01:29There are some Published resources on pricing that you might want to check out as well.
01:33For example, the Graphics Artist Guild has a book called the Pricing and Ethical Guidelines
01:37that many designers find useful.
01:40The thing is only by keeping very good records, especially timesheets on
01:44projects and comparing estimates to actual costs, can you price your work accurately over time.
01:49Another thing to consider when pricing design is ownership of the work, this
01:54concept is tied to the designer's intellectual property rights and the client's
01:58right to use the work they commission the designer to create.
02:01Therefore, rights and usage impact fees.
02:04Factors to consider when thinking about the material worth of Usage Rights and
02:08your fee for a design include, the Value placed on similar work, perhaps even
02:12for the same client, the Category or Media in which the work will be used, the
02:17geographic location, or territorial area for the distribution of the work.
02:22Also how the client will use the work, for what purpose, how long will the
02:26work be used, and how many items will be produced that incorporate the work, also factor in.
02:31Rights and Compensation is a good topic to discuss with your attorney.
02:35You can also seek more information about intellectual property from various design organizations.
02:39Know your rights, know your clients' needs,
02:43and know the laws at the intersection of these two things.
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Estimated expenses
00:01Out-of-Pocket Expenses are the costs of those items that you purchase on behalf
00:04of the client, specifically for a project.
00:07These cost should not be lumped in to your fee, they should be estimated and bulled separately as expenses.
00:13Go ahead and determine all of the various items that you might need to buy for a project,
00:17from a new type font to large format color printouts.
00:22You will total them up and add them to your agreement as a separate line item.
00:27You can also state what expenses are not included.
00:29In that case, inform the client that these items can and will be estimated separately at a later time.
00:35For example, you think you want to include an Illustration, but it isn't
00:39concepted yet at the time you're writing up the contract, so it can't be priced yet.
00:44Let your client know that changes in the project, revisions, and rush deadlines can affect the cost of expenses.
00:51Tell the client that expenses over the estimated amount shown will be submitted
00:55for approval prior to expenditure.
00:57Here again, state that you'll provide a Change Order, this reassures a client
01:02that you will not rack up a lot of expenses without their okay.
01:06It's Standard Creative Business Practice to bill expenses at their actual cost,
01:11plus a markup of 15 to 25%.
01:14This service charge markup is included because you are acting as the bank and
01:18fronting the money for the purchase of these items for your client.
01:21In doing this, you are guaranteeing delivery and quality as well.
01:25You are also spending time doing it, and as we all know, time is money.
01:29However, the main justification is that adding a markup is a standard design industry practice.
01:35That means it's something most designers do, and you should too.
01:40The client suppliers can be used instead of yours, that way these suppliers can
01:45bill the client directly and not pass it through you.
01:48If that's the case, the client needs to give you the relevant account numbers and alert the supplier.
01:53Make sure you charge for all your time in managing and dealing with that supplier as part of your design fee.
02:00The Estimate worksheet that we reviewed in a previous movie can be used for estimating expenses.
02:06You can create a master list of everything and anything you might need to buy for your projects.
02:11By the way, how do you know what to charge for in-house supplies like color printouts?
02:16Research whatever it would cost you to buy them from an outside service and then charge that price.
02:22So, you'll need to think through Project-by-Project what expenses you'll be
02:25incurring specifically for that job, this can include Creative and Office
02:30Supplies, Type and Licensing Agreements, Other Creative Services like
02:34Photography, or Animation and Shipping, and Travel costs as well.
02:39Some of these expenses will be obvious to the client and some may not.
02:42For example, you may be one of those designers who does a lot of color
02:46printouts, so that you can critique the work in progress.
02:49The client may only see a fraction of these printouts, but I would argue that
02:53they are necessary to do the work, and therefore, the cost should be passed
02:56along to the client as an expense.
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Incorporating estimates from suppliers and subcontractors
00:00Often a big part of Designer-Client Agreements is the incorporation of other
00:04creative suppliers' bids as well.
00:06You need to get very organized and precise about that, so you can that include
00:11these costs in your own agreement.
00:13When getting estimates from others to incorporate, make sure your terms and
00:16conditions and theirs are the same, and that everyone is lined up with the client's expectations.
00:21Discuss Rights and ownership of the work product.
00:24Remember, that you can't sell their work to the client, unless you own it.
00:28Review and confirm all schedules and deadlines.
00:31Come to a definite position on how many revisions and alterations are included
00:36in this suppliers bid, and make sure to define a quality assurance process,
00:40because it's your reputation on the line.
00:43You can estimate everything upfront and include these figures in your
00:47Designer-Client Agreement, or wait until you actually concept the design to
00:50provide these numbers.
00:52Waiting is obviously more accurate, but your client may need to establish a
00:56complete project budget for approval prior to beginning any work.
01:00In that case, state a range and make it a bit high.
01:04If you purchase expensive items like printing, you are entitled to a markup, and
01:08that can be very enticing on a big-ticket job.
01:11However, because certain items are so costly, many designers prefer to have some
01:16suppliers bill the client directly.
01:18You lose your markup, but you don't incur liability for the costs.
01:23If you choose to have the supplier bill directly, you should include
01:26production/supervision time in your design fee.
01:30Another option is to have the supplier include your markup and their invoice, and then pay you.
01:36The recommendation here is that you can never go wrong being upfront with your client,
01:40producing receipts and showing the markup for supplier services on your invoice.
01:46But getting paid a fee by the supplier may appear to some clients as shifty,
01:51if they weren't aware that was happening.
01:53Going behind a client's back could seriously affect your professional credibility with them.
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Amending contracts with change orders
00:00A Change Order is an amendment or addition to an existing, approved, and signed
00:05Designer-Client Agreement.
00:07It means something has been added to or changed within the approved scope of work.
00:12Typically, it's because the client has asked you to expand the project with more
00:16components or additional revisions.
00:18In essence a Change Order is a Contract Update that results in
00:22Additional fees and/or expenses to be paid by the client and Additional time for
00:26the designer to complete the work.
00:28The Change Order document should look like the original agreement.
00:32Legal terms and conditions can be omitted and just referred to with language
00:36such as work covered under this Change Order is subject to the Terms and
00:40Conditions agreed to in the Designer-Client Agreement dated "x".
00:45In rare instances a Change Order will outline a decrease in the Designer's fees and/or expenses.
00:51Typically, designers opt to simply reduce the final invoice to reflect the
00:56reduced scope of work, rather than send Change Order saying that.
01:00Please look at the sample change order in your resource guide.
01:04As you can see a Change Order looks a lot like the first page of your
01:07Designer-Client Agreement.
01:09It should include your contact information, the client's contact information,
01:15the Date, the Name of the project, a description of New scope of work, the
01:20additional fees and expenses, and dated signatures.
01:23You'll have stated in your Designer-Client Agreement that you may if necessary provide a change order.
01:30So, when the time comes, your client should be expecting to receive it, because
01:34they've asked you for more work or additional revisions.
01:37Providing a change order in writing as a formal document, rather than just
01:41verbally discussing changes in their financial repercussions with the client gives
01:45you a solid legal document.
01:47It also helps keep clients in check, because they've been alerted that their
01:51additional changes will mean that you expect additional time and money.
01:56I recommend that you send the change order out as soon as you understand the
02:00client's request for additional services.
02:02As with your Designer-Client Agreement, create a PDF of the document and email
02:07it to the client for approval and signature.
02:09If the client objects to the change order, discuss it, preferably by phone or in person immediately.
02:16Negotiate a new deal, revise the change order to reflect that and resubmit it to the client for approval.
02:23Don't proceed with work until the client approves the change order and your agreement is officially amended.
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4. Legalese
The legal language: Terms and conditions
00:00The Terms and Conditions copy I'm recommending you include may seem like a bunch of legal mumbo-jumbo.
00:06But it's a very important part of your Designer-Client Agreement, because it protects you.
00:10You should have a working knowledge of this language so that you can include
00:14relevant clauses or legal paragraphs in your agreements.
00:18You can't put something into your contracts that you yourself don't understand.
00:22Imagine how dumb you'll feel if a client asks you to explain something and you
00:26have no idea what that clause means.
00:28So, don't skip over this part.
00:30Remember, this is your contract and it's all about setting up a deal that benefits you.
00:35There are many items that can be covered under the heading Terms and Conditions.
00:40Let's go over a few I think are important to most designers.
00:43First, it's important to include a statement about how and when you'll be paid
00:47for the work you doing for the client, that's called Payment Terms.
00:51Secondly, you want to state who owns the work and how it can be used by both you
00:56and the client, that's called Rights & Usage.
00:59Plus Accreditation and Promotion clauses also relate to this.
01:03There is a need to make sure that the material that the client provides you can
01:08be legally incorporated into the work you're doing; that issue can be covered
01:12under a clause about Third Party Materials.
01:16The client may want you to include a clause that promises that the work you do
01:19for them will be original and not infringe on other people's copyrights;
01:23that is called Warranties and Representations.
01:26And of course, you want to cover how you and the client will get a divorce if things go really bad.
01:32The Clauses about Kill Fees, Dispute Resolution, and Governing Law are relevant here.
01:38All of these issues and more can be covered in your agreement.
01:41Think of the Terms and Conditions as a legal description of your working relationship with the client.
01:48Look, I am not going to lie to you, learning about contract Terms and Conditions
01:51will require some dry reading, followed by some analysis of what matters to you,
01:56so that you can decide on which terms to include.
01:59All that will then require bunch of typesetting in order to setup this information in your agreement.
02:04But do it once, do it right, and unless the laws change drastically, you won't
02:08have to do it again, you'll just copy, paste these terms into all your future agreements, one and done.
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Using the AIGA Standard Form of Agreement as a terms template
00:00The AIGA is the oldest and largest graphic design organization in the U.S.
00:06Thousands of designers are members and join together to discuss, promote and
00:10educate themselves and the public about design, as an art form and an industry.
00:15I encourage you to check out the organization and consider becoming a member.
00:19One of the cornerstone projects that the AIGA has undertaken for decades
00:24is the development of the AIGA Standard Form of Agreement for Design Services.
00:28It's a document created by a team of design and legal professionals that serves
00:34as a great template and guide to the legal terms and conditions in a Designer-Client Agreement.
00:40I like this document as a reference tool, because it is very thorough.
00:44You don't have to be an AIGA member to access and use this free document.
00:48You'll see that it has about 50 pages, don't get all nervous on me, let's walk through it together.
00:54First, you'll see the information about how to setup and use an agreement;
00:58we're going to skip that part.
01:00The next part breaks down what each of the possible clauses in a
01:04Designer-Client Agreement means.
01:06I'd like you to look this part over carefully.
01:09In the next part you'll find the actual legal language for each clause,
01:13you can literally copy paste that language right into your own agreements if you choose to.
01:18Finally, the last part of the AIGA document is a collection of supplements
01:22containing legal language to cover specific areas of practice, like web design for instance.
01:27By the way there are other organizations that also provide sample contracts for
01:32creative services, for example, the Graphics Artist Guild, which a lot of designers and illustrators like.
01:39There's the Association of Independent Commercial Producersthe AICP,
01:44which motion graphics designers, some interactive designers and the live action
01:48commercial production firms use, and then there's the Canadian design
01:52organization called RGD/Ontario that is super helpful, too.
01:57Not all of these resources are free to the public, but their members have access
02:01to some very good information.
02:02That's why I say you should check out design organizations, they are an amazing resource.
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Challenge scenario: Terms and conditions
00:00Let's bring that dry illegal copy to life with a few practical challenges.
00:05I'll describe a few scenarios that demonstrate how terms and conditions can protect you from disaster.
00:11For each scenario you should search for the answers in the AIGA Standard Form of agreement for design services.
00:17You can get this form by pointing your browser to aiga.org, then type in the
00:22search term, and download the file.
00:26After listening to each scenario, you'll want to write your answers in the terms
00:30and conditions worksheet that I've provided, so get that ready, too.
00:34In the first scenario you start a project and invoice half the fees upfront,
00:39you expect the client will send you a check immediately, it doesn't happen.
00:43When you call the client, they tell you that they expected to pay you in full at
00:47the end of the job and the check will come about a month after the invoice is
00:51processed by their accounting department.
00:53What clause can you include to make sure you get paid how you prefer?
01:06In Scenario 2, you've done great creative on a project and you think you could get a lot of buzz,
01:11so you send it to design blogs and enter it into contests.
01:15The client sees the work in a publication and contacts you immediately to tell
01:19you to not show that work again publicly.
01:21What clause did you forget to include?
01:32In Scenario 3, you've designed and implemented a new identity system for client's medical product.
01:39Later, it comes to your attention that a small local health food restaurant has
01:43a similar feeling logo, you're embarrassed, but you didn't copy it and it is a
01:48pure coincidence that the other logo has the same vibe as yours.
01:52How do protect yourself in cases like this, especially if the client wants to
01:56take legal action against you?
02:06In Scenario 4, you're in Omaha and you client is in Orlando.
02:10How do you make sure that any legal problems will be handled in your hometown and not theirs?
02:16What if you want to avoid expensive court costs if things turn really bad?
02:20What language can you add to your contract?
02:31Okay, take a few minutes to research these scenarios and write your answers in the worksheet,
02:36then check out the solution video where I reveal the answers.
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Challenge scenario: Answers
00:00Okay, so these are just a few bad situations you might experience. Believe me,
00:05there are many more potential pitfalls in client relationships.
00:09The point is this boring legal copy can really save your bacon.
00:14The answer to Scenario 1 is Payment Terms, stating that the payment is "Due Upon
00:19Receipt of Invoice," also, info on late payments applies here.
00:24The answer to Scenario 2 is Accreditation and Promotional usage.
00:30The answer to Scenario 3 is Warranties and Representations, plus Add
00:35Language that says "The work covered under this Agreement is the designer's
00:39original creation, it does not infringe on others' work to the best of the designer's knowledge."
00:46Related is Indemnification, which protects the designer and Damages:
00:52in case it escalates and the client wants you to make it right, financially compensating them.
00:57Usually you are liable to pay a client back no more than the fee you receive for
01:02the job in the first place.
01:04The answer to Scenario 4 is Governing law, dispute resolution information and arbitration clauses.
01:11I've noticed that novice designers tend to include very few terms and conditions,
01:16but as they practice and run into disasters over the years, their
01:20agreements grow to include many more clauses.
01:23My recommendation is to use very complete terms and conditions right upfront and
01:28follow the AIGA documents lead.
Collapse this transcript
Reviewing a sample contract
00:00Let's review a few more samples of Designer-Client Agreements.
00:04Please look at sample contracts numbers 4, 5 and 6 in your Resource Guide.
00:11Sample 4 has the format and structure I have recommended.
00:15This is a web design contract and it's interesting that the designer used little
00:19wireframe diagrams to describe the scope of work for the site.
00:24You'll notice that this designer has included two pages of numbered terms and conditions;
00:28nothing too lengthy, but the designer is covered for the things that matter most to them.
00:36In contracts Sample 5 the designer has used more extensive phase description
00:40copy and actually priced each phase separately in Part 1 of the agreement.
00:46Their terms and conditions in Part 2 are typeset as paragraphs with bold subhead names.
00:52They've use slightly smaller type than was used in Part 1 of the Agreement.
00:57Contract Sample 6 has 2 parts;
01:00this is the sort of Agreement situation a motion graphics designer would use.
01:05First, they have done an estimate using their preset bidding software.
01:10They submit that to a client and get the budget approved.
01:14Then they submit a contract that is only terms and conditions.
01:18This is not the structure I have advised you to use in this course, but it does
01:22happen that some designers will split up parts 1 and 2 and send them to the
01:26client separately in a two-step process.
01:29There are many ways to design a contract;
01:31the most important thing is that you make one for every project you undertake for a client.
01:37How it actually looks?
01:39Well, that's up to you.
Collapse this transcript
5. Contracts and Clients
Implementing the agreement
00:00Now that I've explained what goes into a Designer-Client Agreement, let's talk about how to use it.
00:06How should you approach implementing contracts in your practice?
00:09I'll walk you through a project workflow overview.
00:12First, you'll get a call from the client.
00:15Typically you'll meet to a portfolio review and listen to a client problem.
00:21You get briefed on the project, hopefully the client will give you some
00:24idea about the schedule as well. From this information you'll scope the work and price it.
00:30Next, you will create a Designer-Client Agreement that would be based on a
00:34standard template you've created but customized for this project.
00:37Then you'll submit it and get the client to approve and sign the agreement.
00:42Once it's approved, then and only then will you start design.
00:47My best advice to you, never practice design without an approved agreement.
00:52Once your agreement is approved, I recommend that you invoice the client
00:56for partial payment on the project.
00:58There are a number of payment strategies you can use;
01:01my favorite is half up front, half upon completion.
01:04Or you could do one third deposit at the start, one third upon design approval,
01:10one third upon completion of the project.
01:12Or a monthly retainer; if it's an ongoing relationship, not just one project,
01:18you can drop an agreement for a set monthly fee for a particular number of hours of design.
01:24Or for really large projects, stretching over several months, you can break the
01:28design fee into monthly payments.
01:31Some designers create a complete Designer-Client Agreement as I've outlined
01:34in this course, for the first project with the client, and then for
01:38subsequent projects with the same client, they treat the original contract as
01:41a kind of umbrella agreement.
01:43What I mean is for the next projects they do shorter agreements without the terms and conditions.
01:50They only include dates, contact info, project name and scope of work
01:55description, fees and expenses.
01:58The designer refers to the original Designer-Client Agreement and says that the
02:01same terms and conditions apply to this new project.
02:05It's a little bit faster to write up agreements this way, but I think the main
02:09reason designers do this is that a short agreement seems friendlier looking.
02:13It's up to you, but I offer it to you here as a possibility for your practice.
Collapse this transcript
Negotiating contracts with clients
00:01Negotiation is not a dirty word;
00:03it's all part of the process of making a deal with clients.
00:06You'll create your Designer-Client Agreement and present it to the client.
00:10They may not agree with 100% of what you've requested, the trick here is to
00:14understand what they object to, and see if it's something you can live with or not.
00:18Some things are deal breakers, some aren't. You can always counter their
00:22demands with a compromise. Meeting in the middle is a kind of win-win
00:26situation, maybe you both give a little bit in order to reach a happy place
00:30that you can both live with.
00:32Remember, it's far easier to make a deal with this client than to go out
00:35prospecting for a new one, just make sure not to sell yourself short.
00:39Not every designer is driven by money,
00:42lots of them are much more interested in the artistic aspects of projects.
00:45I think it comes down to balancing both aspects.
00:49Sometimes you'll find that a client you want to work with says they can't afford your fee.
00:54The question is what is really happening in this situation?
00:57To investigate further, ask these questions;
01:01will they ever be able to afford it or is this a temporary problem?
01:06Do they really want to work with you?
01:08Can the scope of work be narrowed?
01:11Can this client provide you with referrals for other work?
01:14Will you get a great portfolio piece out of this project?
01:18Can you have longer to work on the project?
01:20That way you can fit this job in, in between other work.
01:24Will you gain new experience or recognition or credibility or some additional benefit other than money?
01:31Is it worth taking this project for a reduced fee?
01:35You may want to negotiate aspects of the project that affect pricing.
01:39If this project is going to challenge you creatively in such a way that will
01:43open new doors, pay you to learn new skills that can be marketed to other clients,
01:48or allow you to work with some exciting new collaborators, then you
01:51might find it more than worth your while to do this project for less money than you asked for originally.
01:57You may run in to some clients with business affairs offices full of lawyers
02:01that will take your Designer-Client Agreements and absorb it into their own
02:04contracts that are 10 to 20 pages long.
02:06Just take a deep breath and read it over carefully.
02:10Strike out lines, insert your own statements, etcetera.
02:13in order to make sure that your key requests are not omitted. This is often called redlining a contract.
02:20Call the client back and discuss it professionally, often you can easily come to a compromise.
02:25But if you can't seem to understand their legal verbiage or you can get the
02:30client to agree with you, contact your lawyer.
02:33Although a skilled contract lawyer can be expensive, in the long run they can
02:37save you time, money and aggravation.
02:40Don't be afraid of the lawyers either, because you now have been shown in this
02:44course what a contract needs to do for you.
02:46Lawyers just simply translate your wishes into that obtuse language of theirs.
02:51It's kind of job security thing they have.
02:53But when you think about it, these agreements are kind of job security for you, too.
Collapse this transcript
Managing an agreement
00:00Your approved Designer-Client Agreement gives both you and your client a roadmap
00:05for how the project will proceed from start to finish.
00:08It outlines how you'll work, provides points in the process for approvals and
00:13clearly indicates what you must deliver to the client;
00:16therefore, it's a handy document to use in managing your work.
00:20You may have noticed that I don't recommend that you include a schedule in your agreement;
00:24this is because it's the most changeable aspect of any design project.
00:29If a client misses a deadline and doesn't approve something as planned, your
00:33whole schedule can be blown, however, if due dates are written into your
00:37agreement, you are then contractually bound to meet that schedule.
00:41You don't want to be in breach of your own contracts, meaning failing to fulfill
00:45your agreement, so just make schedules a separate document.
00:49Maybe you're shaking your head now and saying my client forces me to include a schedule.
00:55Okay, well, if you can't talk them out of it, then by all means be vague.
01:00Say for example, that Phase 1 will take two to three weeks, rather than it will
01:04be completed on a specific date, that gives you some room for the timing to slip a bit.
01:10If you use project management software, you can transfer key information from
01:14your Designer-Client Agreements into your system.
01:17In order to price the project, you've likely estimated the anticipated hours for each phase.
01:23If you input your estimates into the software you'll be able to track your
01:27actual time against what you estimated, this is tremendously helpful for both
01:31managing your time and for pricing more accurately in the future.
01:35Your project management software can alert you to the need for a change order,
01:39because you can monitor your timesheets and see if you're exceeding the scope of work and/or the budget.
01:45If you have a design firm, you can see that managing several people and keeping
01:49track of the work against your agreement is crucial.
01:51Designer-Client Agreements are a great tool for managing client expectations.
01:56Since everything has been outlined and discussed,
01:59all you need to do is focus on the creative.
02:01Do what you said you were going to do, exactly as you've described it in your agreement.
02:07Being successful at a service oriented consulting practice like graphic design,
02:11is about catering to client needs
02:13as well as your own bottom line, all the while maintaining creative excellence.
02:18You need to run your projects as you've planed them in order to be profitable.
02:23Your agreement becomes an essential business tool in that regard.
02:26Profitability is just one indicator that a design firm is on the right track and successful in its practice.
02:32There are other indicators, but at the end of the day,
02:35you can't stay in business if you don't run your practice in a profitable manner,
02:39so plan your work and work your plan.
Collapse this transcript
Problems and dispute resolution
00:00In my design career I've never once gone to court with a client.
00:04I believe that's because of the proactive use of Designer-Client Agreements.
00:08This practice has prompted the kind of thorough conversations with clients that
00:12help avoid trouble completely, so that we can all focus on doing great work,
00:16instead of fighting over business details.
00:19However, try as you might, there are times when misunderstandings and issues arise.
00:24I advise you to deal with little problems, rather than avoid them and have them
00:27turn into big problems.
00:29Communication is key.
00:31Don't shy away from confrontation at the start, only to have to deal with it
00:35later in a formal dispute resolution scenario.
00:39No designer wants to get tangled up in a legal battle with their client,
00:42butsometimes you might need to seek out formal resolution to a serious problem.
00:46Of course you'll try talking to and negotiating with the client first.
00:51Hopefully that settles things, but if it doesn't work, you have several options
00:55for dispute resolution.
00:57You can take a client to small claims court in the US; this doesn't require an
01:02attorney, but there are caps on the financial awards.
01:06Bigger problems might require a lawsuit and litigation.
01:08You'll need to find a litigator, an attorney who specializes in fighting battles in court.
01:14It should be a person who has experience representing designers, or you
01:18can pursue what's called Alternative Dispute Resolution or ADR,
01:22which although similar to dealing with the court system, is typically faster and less expensive.
01:28There are two main methods to choose from;
01:30mediation, in which a legal professional often retired judges or litigation attorneys
01:34listen to both parties and helps them understand each other's
01:38viewpoint in order to facilitate a settlement.
01:41The mediator's opinion is nonbinding, meaning both parties do not have to implement it.
01:46The second method is arbitration;
01:49it's a process in which you and the client consent to the judgment of an
01:53impartial third party who listens to your dispute and comes to a binding
01:58decision that you both agree to adhere to. Arbitration is the dispute resolution most designers choose.
02:05You need to select a dispute resolution method.
02:08State your preference in your Designer-Client Agreement and get your client to
02:12approve of it, before there is any need for it.
02:14I give you some suggestions in the terms and conditions movie in this course, on
02:19how to include the appropriate language in your contract.
02:22Think of it as a prenup with your client, that hopefully you'll never ever need.
Collapse this transcript
Conclusion
Next steps
00:01Hopefully I've demystified design contracts for you, and you now feel
00:05comfortable developing your own Designer-Client Agreements.
00:09Please, take my advice, never practice design without a contract.
00:13Don't begin work on a project without a legally binding agreement. Why?
00:18Because the more buttoned up you are at the start of the project, the more the client will trust you.
00:24And the more the client trusts you as a solid professional, the more risk you
00:28can take creatively and still have the client approve it.
00:31So thank you for watching, and remember, good contracts can mean great creative.
Collapse this transcript


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