Bradley G Munkowitz has over a decade of experience functioning as a design director for the motion graphics industry and has remained passionately involved in the global design community, giving lectures around the world including conferences in Australia, New Zealand, Japan, Korea, the Philippines, Germany, Holland, Spain, Portugal, England, and all over Canada and the US of A.
He began his professional career as an interactive designer at London-based Vir2L Studios Europe, while also crafting immersive web experiences on his cult site GMUNK.com, winning a grip of awards for web excellence and innovation while inspiring a generation of interactive storytellers.
He entered the motion graphics world under the tutelage of Kyle Cooper at Imaginary Forces and has since functioned as a design director for international brands via his work at top tier outfits BUCK, Transistorstudios, Engine Design, and Prologue Films.
He spent the entirety of 2010 playing in the darkness at Digital Domain, leading a black-ops team of GFX all-stars to concept, design, and execute over 12 minutes of holographic content for the feature film TRON Legacy.
He currently finds himself functioning as a freelance design director for the screen and physical space.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
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