From the course: Blender: Cloth Simulation
Unlock this course with a free trial
Join today to access over 22,700 courses taught by industry experts.
The importance of mesh subdivision - Blender Tutorial
From the course: Blender: Cloth Simulation
The importance of mesh subdivision
One important point that can easily be overlooked when creating geometric objects for use inside of cloth simulation, is the fact that the surface subdivision type applied to the mesh will most definitely have an effect on both the motion and draping of the cloth inside a simulation. To demonstrate just what we mean by that, let's make use of the two cloth planes that we have set up in our bench test scene. These, if I just open up the Physics tab and switch between them, have been set up to use cloth modifiers with identical parameter settings. In fact, the settings that you see here, so steps set to 10, self collisions enabled, and friction set to 15. Other defaults that we will be using as the starting point for our cloth objects in most of the scenes that we will be working with in this course. In my opinion, mar blended defaults are fast and so, of course, are usable even on fairly low spec computers and they're not really usable for any kind of serious simulation testing as they…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.