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Working with text objects

From: Blender Essential Training

Video: Working with text objects

Blender has a very powerful facility for working with text. You'll find that in compositing and titling and doing a lot of work with text. So let's go ahead and click on Layer 2 here and that kind of clears everything out since nothing is on Layer 2, so that we have a pretty clear workspace to work from. Come up here and click-and- drag down our User Preferences. If we select Edit Methods and Aligned to View, then when we add the text objects, they will be aligned to the Camera view. To add text, we just either poke in 3D view or press Space, Add and Text.

Working with text objects

Blender has a very powerful facility for working with text. You'll find that in compositing and titling and doing a lot of work with text. So let's go ahead and click on Layer 2 here and that kind of clears everything out since nothing is on Layer 2, so that we have a pretty clear workspace to work from. Come up here and click-and- drag down our User Preferences. If we select Edit Methods and Aligned to View, then when we add the text objects, they will be aligned to the Camera view. To add text, we just either poke in 3D view or press Space, Add and Text.

The text object comes in. We're going to tab into Edit Mode and now we can change this text to whatever it is that we want to say. So we'll type in Hello World and press Tab to exit. Now we can position this text wherever we want, just by grabbing it and we can rotate it. If we want to make it bigger or smaller, we can scale it by pressing G, R or S, just like any other object. So let's go ahead and bring the camera back into view here by Shift-clicking on Layer 1 or just holding the Shift key and pressing the Tilde key, so now all of the objects are here.

If we switch to Camera view by pressing 0 on the keypad, we can now see that the text is within our Camera view. Another way, instead of just manually entering text is to use the Text Editor. So we just go Text > Open and this window changes to a File Browser where we can then navigate to your exercise files and click on the Opening.txt file. It's just the simple text file. This might be ad copy that you've gotten from the copywriter that you want to add to the scene.

Once we have the text loaded, we can automatically convert this text to an Object menu by clicking on the Edit menu and selecting Text to 3D Object. Now we have two options. We can convert each line of text to a separate object that we can then move around and position independently or we can take this entire text object and create it as one object. I'm going to go ahead and select one object per line here. Now I have four lines of text, but I have four separate objects that I can select, move, grab, scale independently and position them wherever I want them to be.

Those are the basic controls for text, but there is also a lot of more finer controls to change the appearance of the font and like that. So with the text object selected, if we come over here to our editing buttons, I'm going to right-click and resize this to be a vertical, so we can see these panels. We have a Font panel for a text object. From here we can change the font that is used. This is a default built-in font that Blender comes loaded with. Based on your operating system, within Windows, your operating system fonts are located within your C:\Windows\Fonts directory.

So we're going to go ahead and click P a couple of times to come up to our root directory C:\Windows and then select Fonts. On your Mac systems, it's going to be, if you'd go all the way up to your Volumes directory and select then, Macintosh Hard Drive and then under there, select the Main Library folder and then your Fonts folder, contains all of your fonts. Here we're going to use the Antiqua font. So you just left-click on a selected font and then click Select Font.

Now that font is loaded in here. So for every other object that we want to be in that same font, we can simply click the right-hand side, Up/Down Selector arrow and just pick that font from the list. We can also pack this font into the Blend file. If we're sharing this with other people, then we can click this little Package icon and pack this font into the file, so that when we sent it over to them, if they don't have this particular TrueType font file on their computer, it will be packed inside the Blend file.

We can also change the Justification and make it centered. I'm going to go ahead and switch here to Solid view, so you can see maybe the font a little better. I have to get rid of that cube. We can add a curve, and enter the name of the curve here then the text will curve around and not be square or straight. We can change the size manually here instead of scaling it. We can change the interline spacing if this was multiple lines of text. We can change the sharing or make it more italicized.

We can also create text frames over here to have frames of text and then layout frames like if we were laying out a multicolumn ad copy. We can also then down here, give that font a little depth because it is working in 3D and I'll scroll around in here, so you can kind of see we're making the font deeper. We can also add a bevel and make sort of softer, rounder look and increase the resolution of that bevel to make it finer and smoother.

That's a brief overview of working with text in Blender, and as you can see, you can create any kind of text object, three-dimensional, three-dimensional and arrange them in your 3D composition.

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This video is part of

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Blender Essential Training

131 video lessons · 25198 viewers

Roger Wickes
Author

 
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  1. 12m 5s
    1. Welcome
      1m 16s
    2. Using the exercise files
      58s
    3. Using Blender's full capabilities
      4m 16s
    4. Getting and installing Blender
      3m 8s
    5. Mouse and keyboard differences on the Mac
      2m 27s
  2. 1h 6m
    1. Blender oddities
      7m 38s
    2. Introducing the User Interface, Console, and Render windows
      3m 8s
    3. Configuring the desktop for an efficient workflow
      6m 27s
    4. Using the mouse and tablet on a PC or a Mac
      5m 7s
    5. Acquiring keyboard skills
      7m 38s
    6. Window panes and types
      7m 53s
    7. Exploring the default scene
      5m 53s
    8. Setting themes, UI colors, and user preferences
      4m 0s
    9. Understanding how to safeguard your data with autosave and backups
      6m 52s
    10. Appending and linking assets
      7m 27s
    11. Using the open-source movies and assets
      4m 18s
  3. 2h 7m
    1. Working with objects in 3D space
      6m 24s
    2. Navigating 3D views
      4m 23s
    3. Understanding Blender modes
      1m 51s
    4. Understanding meshes
      2m 8s
    5. Editing a mesh
      3m 28s
    6. Using the Mirror modifier
      2m 55s
    7. Working with Vertex groups
      2m 35s
    8. Using Bézier curves
      3m 52s
    9. Working with text objects
      5m 23s
    10. Using reference images
      3m 38s
    11. Modeling boots by extruding circles and joining meshes
      8m 59s
    12. Applying the Mirror modifier to duplicate the boot and rotate
      1m 58s
    13. Modeling a helmet with NURBS and the Boolean modifier
      7m 14s
    14. Modeling a belt and pants by making a compound object from multiple primitive objects
      3m 51s
    15. Modeling legs by using edge loops and the Knife tool
      6m 9s
    16. Modeling a chest and arms using edge loops
      5m 30s
    17. Stitching the shoulders and neck
      5m 13s
    18. Modeling hands with the Proportional Editing tool
      9m 4s
    19. Linking vertices to create knuckle joints
      4m 7s
    20. Reinforcing modeling basics to create the face, eyes, nose, and ears
      13m 6s
    21. Appending and linking assets
      3m 54s
    22. Sculpting basics
      3m 3s
    23. Using the Subsurf modifier to smooth
      2m 34s
    24. Parenting
      2m 7s
    25. Working with groups
      2m 1s
    26. Understanding the endless possibilities for editing mesh with modifiers
      2m 37s
    27. Duplicating objects using the Array modifier
      1m 54s
    28. Modeling a set
      7m 52s
  4. 39m 41s
    1. Lighting overview
      4m 25s
    2. Using the Omni lamp
      4m 50s
    3. Working with the Area lamp
      2m 57s
    4. Using the Spot lamp
      4m 9s
    5. Using the Sun, Sky, and Atmosphere lamps
      4m 51s
    6. Using the Hemisphere lamp
      2m 3s
    7. Working with Ambient and Radiosity lighting
      7m 34s
    8. Lighting with three-point and other multipoint lighting rigs
      5m 30s
    9. Understanding shadows
      3m 22s
  5. 1h 21m
    1. Realism overview
      2m 56s
    2. Creating a world in less than seven days
      6m 36s
    3. Applying ambient occlusion
      3m 47s
    4. Working with basic materials
      3m 24s
    5. Working with node materials
      4m 27s
    6. Applying Pipeline options
      2m 51s
    7. Painting vertices
      3m 13s
    8. Using shaders
      7m 59s
    9. Using mirrors
      4m 41s
    10. Working with transparency
      4m 28s
    11. Using halos
      2m 40s
    12. Simulating with Subsurface Scattering (SSS)
      4m 26s
    13. Applying textures
      9m 34s
    14. Mapping image textures to an object to create a decal
      4m 19s
    15. UV unwrapping
      4m 54s
    16. Applying multiple materials to a single object
      3m 31s
    17. Painting in 3D
      4m 14s
    18. Using bump maps
      3m 14s
  6. 1h 25m
    1. Understanding animation
      4m 14s
    2. Keyframing objects
      6m 15s
    3. Keyframing materials
      3m 14s
    4. Creating Shape keys
      2m 28s
    5. Creating Facial Shape key animation using reference video
      2m 12s
    6. Animating by combining Shape keys
      2m 53s
    7. Working with lattices
      3m 37s
    8. Using hooks
      1m 30s
    9. Working with Vertex groups
      2m 33s
    10. Creating armature objects
      3m 44s
    11. Mirroring armatures for bilateral creatures
      3m 43s
    12. Attaching mesh to the armature by way of skinning
      5m 7s
    13. Posing a character
      4m 43s
    14. Using inverse kinematics
      4m 29s
    15. Creating a walk cycle with inverse kinematics
      6m 34s
    16. Completing the walk cycle
      3m 49s
    17. Limiting range of motion and degrees of freedom
      3m 47s
    18. Managing actions using the Action Editor
      3m 52s
    19. Blending actions together using the Non-Linear Animation Editor
      4m 34s
    20. Tracking
      3m 2s
    21. Following a path
      2m 21s
    22. Mimicking an existing animation
      3m 47s
    23. Using the grease pencil
      2m 56s
  7. 50m 43s
    1. Understanding particle systems
      2m 20s
    2. Working with game engine physics
      3m 52s
    3. Spewing particles
      7m 25s
    4. Guiding particles
      3m 43s
    5. Creating reactions and collisions with particle systems
      3m 15s
    6. Creating hair and fur
      4m 25s
    7. Grooming hair and fur
      3m 26s
    8. Jiggling and squishing soft bodies
      3m 43s
    9. Simulating cloth
      6m 10s
    10. Simulating fluids
      5m 47s
    11. Using boids to simulate swarms, schools, and flocks
      6m 37s
  8. 21m 29s
    1. Using Render controls
      6m 18s
    2. Radiosity
      3m 31s
    3. Stamping text on video
      2m 32s
    4. Setting up test renders
      4m 43s
    5. Rendering image sequences
      4m 25s
  9. 1h 5m
    1. Viewing node thumbnail images on certain Macs
      1m 31s
    2. Overview and integration
      2m 12s
    3. Render passes and layers
      4m 27s
    4. Using Input nodes
      6m 22s
    5. Using Output nodes
      3m 54s
    6. Working with Color nodes
      4m 29s
    7. Color mixing and layering
      3m 27s
    8. Using Distort nodes individually and in combination
      7m 15s
    9. Using Vector nodes
      6m 46s
    10. Creating effects with Filter nodes
      8m 49s
    11. Using Converter nodes
      6m 7s
    12. Chroma keying with Matte nodes
      6m 15s
    13. Understanding node groups and reuse
      4m 17s
  10. 38m 43s
    1. The Video Sequence Editor (VSE)
      11m 47s
    2. Integrating audio
      3m 31s
    3. Using VSE Greenscreen and other plug-ins
      5m 40s
    4. Integrating the Compositor with the VSE
      7m 50s
    5. Layering and splicing video
      6m 18s
    6. Speeding up and slowing down sequences
      3m 37s
  11. 5m 26s
    1. Putting it all together: Captain Knowledge visits lynda.com
      5m 12s
    2. Goodbye
      14s

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