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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Another way to organize your data within Blender is to use scenes. Now, scenes can be used to create different setups of the same objects or completely different sets within your project. So by default Blender has a scene and we can see that here in the Outliner. We also have a window up along here in the Information Panel, and this allows us to see the available scenes. Now, if we want to add one, we can certainly do that.
We have a Plus sign here which allows us to add scenes. We have a couple of options here. One is New, and the other one is Copy the Settings and Link the existing Objects and so on. Let's go through these. The first one is a New Scene. So if I do that it creates an entirely new scene. If you look here we have Scene and then we have Scene.001, and notice how that shows up in the Outliner as well. Now, because we just created a New Scene, we actually created a blank palette in which we can place anything.
So if we wanted to we could add in a Sphere, for example. So now that Sphere is in this Scene. If I click over to the other scene, it's all the objects that were in that scene. So we have two completely different setups here in each individual scene. Now, if I want I can make copies of my existing scene and I can either Link or not Link the Objects. Let me show you what I mean.
So in this case we want to do a Link Objects Scene. So we are going to create Scene 2, and this one, if you open it up, you will see that, well, it looks exactly like the scene I had before. So I'd go to my original scene and then I'd go to Scene 2, it's the same. Well, let's try and change it. Let's go ahead and move the Chairs around. I am going to go ahead and push those Chairs further apart. Now, if I go back to my original scene, you'll see that, well, the Chairs are still in the same place, and that's because we created what's called a Linked Scene.
So the objects that move in one scene also are reflected in the other scene. Now, if I want I can make differences in this second scene, but if I wanted to I can make the second scene different, but that means adding in additional things. So let's go ahead and add in a big Cube here, and we can see now I've got an additional object in this scene that I don't have in the other. So that's the difference, is that I'm adding things into it. Now, if we want we can also take this original scene and just make a copy of it.
So if I click here and go Full Copy, what this does is it actually creates an additional scene, in this case, Scene 3 that has all those objects, but they're not linked. So if I move the Chairs in this one and go back to the original, you'll see that I've got my differences here. And in this third scene, which is a Full Copy, I have copies of every single object in that scene.
Now, with the scene is, when you actually go into these scenes, these are used for organization, but they can also be used for rendering. So if I were to render this particular scene, you would see that I can render these objects separately. So in other words, what I'm creating here is separate scenes for organization and for rendering. So you can have a scene for your long shot and then another one for the close up, different scenes with different lighting options and so on.
This can be very flexible in the way that you use Blender.
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