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Blender Essential Training
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Working with objects in 3D space


Blender Essential Training

with Roger Wickes

Video: Working with objects in 3D space

When you first start out in modeling and computer graphics, you are presented with this screen that presents a viewport into your 3D world. Now, your 3D world is almost like you are floating in space and you can go in any direction for almost an unlimited amount of distance. And your 3D view shows you this virtual reality. Inside to this reality we have a couple of default objects that are already there to kind of give you a sense of perspective and help you orient yourself.
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  1. 12m 5s
    1. Welcome
      1m 16s
    2. Using the exercise files
    3. Using Blender's full capabilities
      4m 16s
    4. Getting and installing Blender
      3m 8s
    5. Mouse and keyboard differences on the Mac
      2m 27s
  2. 1h 6m
    1. Blender oddities
      7m 38s
    2. Introducing the User Interface, Console, and Render windows
      3m 8s
    3. Configuring the desktop for an efficient workflow
      6m 27s
    4. Using the mouse and tablet on a PC or a Mac
      5m 7s
    5. Acquiring keyboard skills
      7m 38s
    6. Window panes and types
      7m 53s
    7. Exploring the default scene
      5m 53s
    8. Setting themes, UI colors, and user preferences
      4m 0s
    9. Understanding how to safeguard your data with autosave and backups
      6m 52s
    10. Appending and linking assets
      7m 27s
    11. Using the open-source movies and assets
      4m 18s
  3. 2h 7m
    1. Working with objects in 3D space
      6m 24s
    2. Navigating 3D views
      4m 23s
    3. Understanding Blender modes
      1m 51s
    4. Understanding meshes
      2m 8s
    5. Editing a mesh
      3m 28s
    6. Using the Mirror modifier
      2m 55s
    7. Working with Vertex groups
      2m 35s
    8. Using Bézier curves
      3m 52s
    9. Working with text objects
      5m 23s
    10. Using reference images
      3m 38s
    11. Modeling boots by extruding circles and joining meshes
      8m 59s
    12. Applying the Mirror modifier to duplicate the boot and rotate
      1m 58s
    13. Modeling a helmet with NURBS and the Boolean modifier
      7m 14s
    14. Modeling a belt and pants by making a compound object from multiple primitive objects
      3m 51s
    15. Modeling legs by using edge loops and the Knife tool
      6m 9s
    16. Modeling a chest and arms using edge loops
      5m 30s
    17. Stitching the shoulders and neck
      5m 13s
    18. Modeling hands with the Proportional Editing tool
      9m 4s
    19. Linking vertices to create knuckle joints
      4m 7s
    20. Reinforcing modeling basics to create the face, eyes, nose, and ears
      13m 6s
    21. Appending and linking assets
      3m 54s
    22. Sculpting basics
      3m 3s
    23. Using the Subsurf modifier to smooth
      2m 34s
    24. Parenting
      2m 7s
    25. Working with groups
      2m 1s
    26. Understanding the endless possibilities for editing mesh with modifiers
      2m 37s
    27. Duplicating objects using the Array modifier
      1m 54s
    28. Modeling a set
      7m 52s
  4. 39m 41s
    1. Lighting overview
      4m 25s
    2. Using the Omni lamp
      4m 50s
    3. Working with the Area lamp
      2m 57s
    4. Using the Spot lamp
      4m 9s
    5. Using the Sun, Sky, and Atmosphere lamps
      4m 51s
    6. Using the Hemisphere lamp
      2m 3s
    7. Working with Ambient and Radiosity lighting
      7m 34s
    8. Lighting with three-point and other multipoint lighting rigs
      5m 30s
    9. Understanding shadows
      3m 22s
  5. 1h 21m
    1. Realism overview
      2m 56s
    2. Creating a world in less than seven days
      6m 36s
    3. Applying ambient occlusion
      3m 47s
    4. Working with basic materials
      3m 24s
    5. Working with node materials
      4m 27s
    6. Applying Pipeline options
      2m 51s
    7. Painting vertices
      3m 13s
    8. Using shaders
      7m 59s
    9. Using mirrors
      4m 41s
    10. Working with transparency
      4m 28s
    11. Using halos
      2m 40s
    12. Simulating with Subsurface Scattering (SSS)
      4m 26s
    13. Applying textures
      9m 34s
    14. Mapping image textures to an object to create a decal
      4m 19s
    15. UV unwrapping
      4m 54s
    16. Applying multiple materials to a single object
      3m 31s
    17. Painting in 3D
      4m 14s
    18. Using bump maps
      3m 14s
  6. 1h 25m
    1. Understanding animation
      4m 14s
    2. Keyframing objects
      6m 15s
    3. Keyframing materials
      3m 14s
    4. Creating Shape keys
      2m 28s
    5. Creating Facial Shape key animation using reference video
      2m 12s
    6. Animating by combining Shape keys
      2m 53s
    7. Working with lattices
      3m 37s
    8. Using hooks
      1m 30s
    9. Working with Vertex groups
      2m 33s
    10. Creating armature objects
      3m 44s
    11. Mirroring armatures for bilateral creatures
      3m 43s
    12. Attaching mesh to the armature by way of skinning
      5m 7s
    13. Posing a character
      4m 43s
    14. Using inverse kinematics
      4m 29s
    15. Creating a walk cycle with inverse kinematics
      6m 34s
    16. Completing the walk cycle
      3m 49s
    17. Limiting range of motion and degrees of freedom
      3m 47s
    18. Managing actions using the Action Editor
      3m 52s
    19. Blending actions together using the Non-Linear Animation Editor
      4m 34s
    20. Tracking
      3m 2s
    21. Following a path
      2m 21s
    22. Mimicking an existing animation
      3m 47s
    23. Using the grease pencil
      2m 56s
  7. 50m 43s
    1. Understanding particle systems
      2m 20s
    2. Working with game engine physics
      3m 52s
    3. Spewing particles
      7m 25s
    4. Guiding particles
      3m 43s
    5. Creating reactions and collisions with particle systems
      3m 15s
    6. Creating hair and fur
      4m 25s
    7. Grooming hair and fur
      3m 26s
    8. Jiggling and squishing soft bodies
      3m 43s
    9. Simulating cloth
      6m 10s
    10. Simulating fluids
      5m 47s
    11. Using boids to simulate swarms, schools, and flocks
      6m 37s
  8. 21m 29s
    1. Using Render controls
      6m 18s
    2. Radiosity
      3m 31s
    3. Stamping text on video
      2m 32s
    4. Setting up test renders
      4m 43s
    5. Rendering image sequences
      4m 25s
  9. 1h 5m
    1. Viewing node thumbnail images on certain Macs
      1m 31s
    2. Overview and integration
      2m 12s
    3. Render passes and layers
      4m 27s
    4. Using Input nodes
      6m 22s
    5. Using Output nodes
      3m 54s
    6. Working with Color nodes
      4m 29s
    7. Color mixing and layering
      3m 27s
    8. Using Distort nodes individually and in combination
      7m 15s
    9. Using Vector nodes
      6m 46s
    10. Creating effects with Filter nodes
      8m 49s
    11. Using Converter nodes
      6m 7s
    12. Chroma keying with Matte nodes
      6m 15s
    13. Understanding node groups and reuse
      4m 17s
  10. 38m 43s
    1. The Video Sequence Editor (VSE)
      11m 47s
    2. Integrating audio
      3m 31s
    3. Using VSE Greenscreen and other plug-ins
      5m 40s
    4. Integrating the Compositor with the VSE
      7m 50s
    5. Layering and splicing video
      6m 18s
    6. Speeding up and slowing down sequences
      3m 37s
  11. 5m 26s
    1. Putting it all together: Captain Knowledge visits
      5m 12s
    2. Goodbye

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Blender Essential Training
9h 54m Beginner Jul 15, 2009

Viewers: in countries Watching now:

Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.

Topics include:
  • Navigating Blender's user interface and accessing open assets
  • Modeling with vertices, Bézier curves, and NURBS surfaces
  • Lighting and using multi-point light rigs
  • Working with cameras in a 3D environment
  • Painting and shading 3D objects
  • Creating realistic hair, smoke, and swarms
  • Animating objects and characters
  • Compositing rendered layers
  • Sequencing video strips with audio into a final product
3D + Animation Modeling Rendering Character Animation
Roger Wickes

Working with objects in 3D space

When you first start out in modeling and computer graphics, you are presented with this screen that presents a viewport into your 3D world. Now, your 3D world is almost like you are floating in space and you can go in any direction for almost an unlimited amount of distance. And your 3D view shows you this virtual reality. Inside to this reality we have a couple of default objects that are already there to kind of give you a sense of perspective and help you orient yourself.

And we have the cube that's positioned in the center and we have a ground plane here. So, we can kind of think of ourselves as sitting here with the camera, looking out of the cube, sitting on this ground plane and by clicking the middle mouse button, we can view and rotate in any direction that we want. Now a 3D space, you have to have some orientation, some axis. So what we have adopted and what I'd like to work in is the X, Y, Z coordinate system.

You could think of Y as being in front of you and going away from you. X being left and right and then Z being up and down. So, if you looked up you would be looking up into the Z direction, up into the sky. Now a typical CG scene consists of hundreds of objects and the most of the time you are going to be wanting to add the objects into this virtual reality at some point. Now in Blender, the object is always added wherever the 3D cursor is, which is this red and white dashed circle.

So, if we click somewhere we have positioned that 3D cursor somewhere in that space and when we press the Spacebar, we get the Add menu, there's other menu options there that I'll explain later. But here's the kinds of objects that you can add into your 3D space. There's mesh objects. Now Mesh object is like the skin of something and that outside part has a materials and textures and things that we'll get into. And those Meshes, what we call Meshes or other people call them polygonal surfaces, consist of a couple of primitives and we build up a very complicated model from very simple primitives.

Primitives that are readily supported by Blender include a Plane, a Cube, a Circle, a UVsphere, which is a sphere, a regular ball if you will, an Icosphere, which is a special kind of ball that looks like a soccer ball, a Cylinder and a Cone. So if you add say a ball, click on UVsphere and for most of those primitives a sub-menu will come up that allows you to tailor how big the object is initially in Blender units and then how detailed it is.

Let's go ahead and accept the defaults for now. And now we have added a ball into our scene. We can move this ball by pressing G, which grabs the ball, and then as we move our mouse cursor the ball moves with it. If we wanted to make the ball smaller or bigger, we want to scale it. So if we press S and move the mouse towards the object, it scales it down and makes it smaller. If we move the mouse away from the object, it scales it up.

It's almost as if the mouse cursor was pulling on this thing to make it bigger. The other thing we can do is rotate the object and rotating a ball doesn't really show much. So I'm going to right-click on the cube and we are going to press R and then that rotates the cube around whatever perspective the 3D view is in and rotates the cube. If we don't want the cube anymore we can press X and that deletes it. If we select something and we press X by accident and we don't want to delete it, simply move your mouse outside of that pop-up window and that pop-up window will go away and Blender will not execute that action. That aborts that action.

The other way to select objects in 3D views, what we call the bounding box selection and we have let's say these lights here. So if you press B, your cursor changes to a crosshair. I hope you can see that in the training video. If you left click and drag your cursor now, you are actually making a box and when you let up everything that was partially within that box is selected. To deselect the things you press B again, and now this time you can right-click and drag and now everything that falls within the box when you let up on the button is deselected.

Now as you add objects to your 3D scene. it's going to get kind of busy. So here we are going to add a Plane. We are going to add a NURBS Curve, we are going to add some text and as we add these elements our scene can get filled up pretty quickly and get pretty complicated. So Blender supports the notion of layers where we have different objects on different layers and then when we want to work on certain objects that are related, we just select only that layer.

So right now we are going to look at only Layer 1 and as you can see, we have most of our stuff on Layer 1. But when I clicked on Layer 1 some other things went away. That ground plane went away. Where did it go? Well, it's over here and Blender shows you where things are and if there's something is on the layer it shows you by having a dot on that little layer. So, if I just left-click on that layer button, I see that this layer, Layer 10, they are numbered 1 through 5, 6 through 10, 11 through 15 and 16 through 20.

Now this layer has three objects on it, the Plane and two lights. If I want to move something to another layer, I press the M key to move it and then just click the layer that I want it to be on. Now that layer has a little dot that tells me that something is on that layer. To select multiple layers, I just hold the Shift key and select those layers and now everything is selected. I can just very quickly select all of the layers by pressing the Tilde key, which is Shift and then you hit the button on the American keyboard right next to the 1 at the top of your keyboard.

That selects all of the layers. All right so that's basic mousing around objects in 3D space.

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