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Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.
Groups is another way that we can manage complexity in a very complex scene. So let's go ahead and Shift-select Layers 1 and 10 and that brings in all the lights in the camera. We can create a new group by Shift- selecting the three lights and then we can do it through the hotkey or through the menu by going Object > Group > Add to New Group. Now since all of the objects are now grouped, we can work with them as a unified object. So for example if we just select one of the objects in the group and notice that they have turned green now, the green outline is for Groups, green groups.
So now once we have selected an object from a group we can select the other children in the group by going Select > Grouped and then we have a whole bunch of different options of ways to select objects without the same type or within the same group right here. And now we can just grab and move them all as a Group. If we switch over to desktop number 1, Desktop number 1 has this outliner over here and now we can see that we have the Lamps within the same layer, but now we can also select Groups, and now we see this Lamp Group.
So now the outliner works with the Groups in the 3D scene to allow us to select the different groups. As a final note we can change the name of this group by coming over to the Object properties and in the Object and Links panel, when a selected member is part of a group, it will have the group name down here. So we can change this name to something that makes it a little more useful. Like, in this case since we have a group of lamps we'll call on him the Lamps Group and now you can see when I typed it in over here, way over here in the outliner Window, it also changed.
So now I have my Lamps Group and I can use this grouping. I can append and link Groups through the Asset Management System. So if I have a standard lighting rig like this three-point lighting rig, I can append this light group into any other new project that I'm starting up. So use Groups to organize different or possibly dissimilar types of objects together so that you can work with them as one unit.
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