From the course: Blender: Cloth Simulation
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Working with collisions: Friction - Blender Tutorial
From the course: Blender: Cloth Simulation
Working with collisions: Friction
When it comes to real-world interactions, one proper tether can have a tremendous impact on the type of motion produced by any moving object would be that of friction. In this video we'll be taking a look at the friction control, available on cloth objects, which again is found in the cloth modifiers collision roll out. As our scene settings stand, hitting the play button right now will cause our cloth geometry to fall down onto our table here, stick for just a little while, and then slide over the edge and land in a heap on the floor. Now, we get this little bit of a hesitation before the slide. Because the friction value we've been using in most of our scenes has been set at a value of fifteen. At the actual default of five, which we can set, and then simulate. This is the motion that we will be getting. Which, if simulating something like silk would be fine. But of course, this doesn't really work here, as this is meant to be a meter-squared piece of medium weight cotton. Let's say…
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