From the course: Blender: Cloth Simulation

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Working with collisions: Distance

Working with collisions: Distance - Blender Tutorial

From the course: Blender: Cloth Simulation

Working with collisions: Distance

As you have no doubt worked out for yourself by now, creating believable behaviour and motion inside of cloth simulation is a balancing act that involves lots of parameters. The collision option that we will look at in this video, and the distance control being one of them. This parameter controls the distance or spacing that exists between cloth and collision objects when the two are deemed by the simulation to have collided or be in contact with one another. It is really an offset between the two surfaces that is being added to the cloth modifier as alternative method of controlling or avoiding interpenetration between two pieces of geometry. Now of course, interpenetration can be avoided by using the collision quality settings that we have already looked at. However, as already demonstrated, that option can become pretty calculation intensive and so will definitely slow our simulation down. The distance offset by comparison adds less of an overhead to the simulation, meaning we…

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