From the course: Blender: Cloth Simulation

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Using wind absorption

Using wind absorption

Having set up our scene so as to create the illusion of a strong breeze blowing through our window opening here, we now want to take the realism of this effect a little further, by giving the wall in our scene the ability to actually block the force being generated by the wind. We can do this by making use of Blender's ability to have collision objects inside a simulation act as force field observers. Now, right from the get go, we do need to stress the importance of our being extremely judicious when it comes to making use of the absorption feature, as it can be extremely processor-intensive, adding lots of extra time to the final simulation. For this reason, we really need to keep any collision objects that we use for absorption as simple and as low-poly as possible. Which, of course, would rule out using the existing room geometry in its entirety, given both its complexity and the fact that most of the existing geometry isn't facing into the wind anyway. To set up a usable piece of…

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