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(Music playing.) (Bonk!) (He-he-he-he. Squeaky laughter.) (Music playing.) (Smack!) So there is a great example of an open movie.
Now an open movie is a thing that the Blender Foundation started with the project Orange, which resulted in the movie called Elephants Dream, and that was the first time ever that a movie and all of the assets and the software that was used to produce the movie were all released to the public domain and now Big Buck Bunny, the trailer which you just saw is the second iteration of that experiment.
Ken, a production company that is publicly funded and it's funded through the pre-sales of the DVDs create some visual imagery that is compelling and entertaining, is loved by millions of people and is put in the hands of the users and that's called user generated content and so that users can now take these assets, use the software and create their own movies based on these reusable open assets. And so, I think the answer is absolutely Yes, that you can go in and have this software running on your desktop and be able to use all of that.
So let's go through, just take a few minutes and if you have got the DVD, great. If not, this will serve as a great example to see how things are structured and organized and the kinds of things that are readily available for downloading over the internet. So I have put a link to some of these assets, both the Orange and the Peach DVD on my Desktop and the principal two folders that we'll be using actually in this course. I use some of these blend files to demonstrate key concepts. These are organized on the DVD under two folders.
One is called production and then the other is called simple_blends. Simple_blends are simplified versions of a lot of the stuff that is given away so that you can open it up on your computer. Within the production environment, there is a whole bunch of stuff organized into characters. There is four or five main characters in the movie and each of these is, for example, the bird.blend. You can open that up and you get the bird. You get the bird, the rig, all of the materials that went into it and a lot of the reusable actions that the bird can do.
Also available, if you just go ahead and just do a File > Open, is the environments, the background, the branches, the trees, the mushrooms, the plants, the rocks, the apples, every element in that movie is right here and readily available. We have the matte paintings, props and then every scene that was used in the movie is constructed here, which links in all of these assets too. Now some of these files can get very large, very complicated. This is a professional production and they were done on the 8 gig Solaris workstations I believe.
Some of them are pretty hairy, pretty complex. Most of them though you can open up the individual ones. You may not be able to do a render of them at their full production movie quality, but by just making a few reductions in the particle system and like that, that you will learn about in this course, you will be able to get a good render out of it. Under mattes, for example, under textures, are dozens and dozens and hundreds and total of all of the different matte paintings and textures that were used in the movie, so please, by all means feel free to browse these libraries and reuse these assets.
And in fact, I don't create eyeballs anymore. I just come in here and grab the eyeball which gives me the texture and the cornea and all that mesh shape and saves me so much time when I'm doing my own projects.
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