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Using layers

From: Blender 2.6 Essential Training

Video: Using layers

Another way to organize your scene is to organize it into layers. Now, Blender has a Layers Panel that's at the bottom of every 3D Viewport, and we have a total of 20 layers. So we have groups of 5 times 4 to make a total of 20 layers. In this scene I've actually added those objects into a couple of different layers, and if we start clicking these buttons here, we can see what layers are active.

Using layers

Another way to organize your scene is to organize it into layers. Now, Blender has a Layers Panel that's at the bottom of every 3D Viewport, and we have a total of 20 layers. So we have groups of 5 times 4 to make a total of 20 layers. In this scene I've actually added those objects into a couple of different layers, and if we start clicking these buttons here, we can see what layers are active.

So if I click on this button here, you can see that the first layer contains the Furniture, the Chairs, and the Tables. This second layer contains the accessories, in other words, the Bowl of fruit, and the third layer contains the Floor. Now, if I want to turn all the layers on, all I have to do is hold down the Shift key while selecting them. Now, notice how the layers actually are dark when they are active.

If they're inactive, they turn gray. Now, one of these layers actually has an orange dot in it, and that's because that's the layer with the active objects. So if I were to select the Floor, the Layer 3 shows up. If I were to right select the Bowl, Layer 2 shows up. If I click on a piece of Furniture, then Layer 1 shows up. So those are some of the basics of how to look at layers. Let's show you a little bit about how to create layers.

So I am going to go ahead and do a File>New, and we basically just have a Cube in the scene. Now, in this case when you first create a brand new scene, it only has one layer, as you can see here. Now, if I click on the second layer, you'll see that, well, there is nothing in any of these additional layers. I am actually going to go ahead and click on Layer 2 and add in a UV Sphere, and I am going to move this over a little bit.

Now, as you can see, now we have two active layers; I have the layer with my Cube, as well as with my Lights and my Camera, and I have the layer with the Sphere. Now, if I want I can Shift+Select and show both of those layers. Now, if I click on the layer with the Cube and add in another object, let's go ahead and add in a Torus and move that over, that object shows up in the layer that's active.

So I've got Layer 1 was active when I created that Torus. Now Layer 2 is still just the Sphere. Now, if I want to move that Torus over to Layer 2, I can do that. So I just need to make sure that I highlight that, and I can do it in one of two ways. One is to go into the Object Menu, and there's an option here called Move to Layer, and the hotkey for that is M. So let's just go ahead and hit M, and you'll see that I get an option here that tells me which layer I can put it in.

So if I want to I can click on Layer 2 and now that object is in Layer 2. So when I click on Layer 2, now I have those two objects. Now, objects can also exist in multiple layers. So if I were to select the Torus again and hit M, all I would have to do is hit Shift and select both of these layers, and now the Torus is in two layers.

So when I select this layer, Layer 1, it's in this layer, and when I select Layer 2, it's also in that layer. So layers are a really handy way to hide and show objects and also restrict portions of your scene, so that way you can work more efficiently. One common way to use layers is to put your Lights and your Cameras in separate layers, so that way you can hide them if you want. Another way to use layers is to put the background objects in a separate layer.

And I am sure as you start creating more complex scenes, you'll find plenty of uses for layering.

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This video is part of

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Blender 2.6 Essential Training

94 video lessons · 22745 viewers

George Maestri
Author

 
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  1. 5m 50s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Notes on Blender 2.7 NEW
      2m 8s
    5. Using Blender on a Mac
      42s
    6. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 49m 18s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode (Updated for 3.7) NEW
      5m 3s
    6. Sculpt mode
      4m 45s
    7. Working with edges and edge loops
      3m 42s
    8. Extrusions
      5m 18s
    9. Smooth shading objects
      2m 23s
    10. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 1h 6m
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor (Updated for 3.7) NEW
      7m 43s
    4. Mapping textures in the UV Editor
      8m 28s
    5. Using UV projections
      5m 56s
    6. UV mapping a character (Updated for 3.7) NEW
      6m 35s
    7. UV mapping a character
      6m 11s
    8. Fine-tuning UV mapping
      6m 7s
    9. Creating Bump and Normal maps
      3m 15s
    10. Displacement mapping
      3m 48s
    11. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

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