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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
If you've purchased the DVD or our premium subscriber to lynda.com, you will have access to the Exercise Files. Now these will be located in a file called Exercise Files. If you download them place them on your Desktop, and in there you will have 11 chapters worth of content, and if you place it on your Desktop, you should be able to get to it exactly the same way that I do in the course.
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