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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
When you want to move objects precisely in Blender, you'll need to use some of the snap options that are available. Now, probably the easiest way to snap objects is just to snap to the grid, and we can do that by using the Snap option in the viewport. So we have this little magnet icon here and when this is active the objects will snap when you move them. So if I right-click on this cube and I select my Move Manipulator, then you can see as I move this object, it snaps to the size of that grid.
Now, what it's snapping is this origin or center point of the object. If I select multiple objects, it will also snap those to the grid. So again, if I select everything it will snap as I move everything. I'm going to go ahead and right-click on the Torus and we have some additional options here for snapping. I'm going to go ahead and right-click on this cube and now the grid that we're using is just our standard grid.
If we want we can change that grid as well. The easiest way to do that is to go into the Properties panel by expanding it, and if we go down here under Display, we can actually change the display for this viewport and we can change the scale of that Grid and that will change the snapping options. Now, another thing we can do is we can actually snap one object to the other. So I'm going to go ahead and right- click on the Torus and under here we have Increment, which is basically snapped to grid, but we also can snap to parts of other objects, such as the Vertex, Face and Edges.
Now, these are mostly designed for mesh modeling, but they will work with object surface. Select Vertex here, and when I move, you can see how it's snapping to the vertices of that cube. In addition to these interactive snap options, we also have a few menu options that allow us to snap. I'm going to go ahead and turn off Snap in the viewport here, and then under Object we have a Snap menu. So we can Snap to Grid, and again, that's just the same, that will just snap to the closest grid object.
So if we go Snap>Selection to Grid, it will just snap it to the closest grid point. So if I move this off again, let me try this one more time, Snap to Grid. You can see how that moves. Another thing we can do is we can Snap to Cursor. So, in other words, it's going to snap to our 3D Cursor, this is another place where we can use that cursor. So when I snap to there, it snaps all the way over here to this 3D Cursor. Now, if I want to move that cursor and do that again, Selection to Cursor, it moves there.
Now, you can also use snap to move the 3D Cursor. So, if I go into here, Object>Snap, you see I have a number of options to move my 3D Cursor. So, if I want I can snap my cursor to whatever I have selected. I can snap my cursor to the center of the scene, in other words, just bring it back to the origin. I can Snap>Cursor to Grid. So if my cursor is somewhere here in the middle, I can snap it to the closest grid point, and cursor to whatever is active.
And again, if you have one object selected, that would be active. So snapping the 3D Cursor can allow you to not only use it as a snap point for moving objects, but to position pivots or create new objects. So, we have a number of options with snap, and as you start modeling and working with Blender, you'll start to get used to these.
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