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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
If you're using Blender on a laptop, you may not have a keyboard with a Number Pad. If that's the case then you won't be able to do certain functions in Blender such as switch views from the Number Pad, but we can fix this by setting a preference. We can go into File>User Preferences and under Input select Emulate Numpad, and this will make the number keys along the top of your keyboard emulate the Number Pad along the side of the keyboard allowing your laptop to be fully functional.
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