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Now so far, I have been working with this cube as a whole object. When I press G and grab and move the object, I'm moving the entire object. And you can tell that the whole object is moving because the yellow dot that represents the center of the cube moves with the whole object. But when we get into modeling and editing and working with this cube, we want to change the shape of the cube. In order to change the shape of the cube into something else, we have to go into Edit Mode. Now in Edit Mode, when I Shift+Select some of the vertices and press G to grab them, I'm moving just those vertices and these vertices, along with the edges and the faces, change the actual shape of the cube into something else.
I haven't moved the cube as an object, but I have changed the shape. Now, the other way to change shape is in the Sculpt Mode and when we are Sculpting Mode, we use some pretty advanced sculpting tools, just like a real sculptor to change the shape of the mesh. I have a whole another video on sculpting later on. The other modes, the Vertex Paint Mode, is used to give the cube some color according to the vertex colors. Texture Paint Mode is used when we actually paint this cube in a very detailed manner and create what's called an Image Texture.
Weight Paint Mode is used when we are animating and we want a certain bones to affect certain areas of the mesh and to change the shape of the mesh in a different way. And so we actually paint the different colors on to the mesh that represent how much that bone is going to affect the shape of the mesh. So, all of these modes allow us to exercise control over how the mesh is changed, how the shape changes or how it's colored or how it's affected by other objects. And that's a quick overview of the different modes we have for working with objects in Blender.
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