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Understanding 3D view windows

From: Blender 2.6 Essential Training

Video: Understanding 3D view windows

Now let's take a look at the basics of the 3D View window. Now, this is the window that you're going to be using the most in Blender. Now, the 3D View window is really this area of the screen. You can see here at the bottom-right corner we have this icon here, it says 3D View, and then that goes all the way diagonally up to this corner here. 3D View window is our 3D Viewport, it's where we can rotate, we can zoom, and so on. But let's take a look at what surrounds this before we get into actual navigation.

Understanding 3D view windows

Now let's take a look at the basics of the 3D View window. Now, this is the window that you're going to be using the most in Blender. Now, the 3D View window is really this area of the screen. You can see here at the bottom-right corner we have this icon here, it says 3D View, and then that goes all the way diagonally up to this corner here. 3D View window is our 3D Viewport, it's where we can rotate, we can zoom, and so on. But let's take a look at what surrounds this before we get into actual navigation.

So if you notice here we've got a panel that's on the left side of this window, this is called the Object Tools Panel. Now, this allows us to Translate, Rotate, Scale objects, as well as do some additional tools. Now, this window will change a little bit depending upon what object you have selected. So if we go over here to the Outliner, and I select the Chair, you'll see that we have one set of tools; if I select the Camera, you'll see that these tools change just a little bit.

As with all panels, this Object Tools Panel can be scaled. So I can scale it to the right, or if I push it all the way to the left I can make it disappear. Now, when I make it disappear, you'll notice a little plus sign shows up here, and if I click on that, it allows me to get that Object Tools Panel. Now, if we go over to the right side, you'll see we have another plus sign and under this is what's called the Properties Panel, and this allows us to do things such as Transforms and change the Camera View, and so on.

And just as with the Object Tools Panel, I can scale this and I can make it disappear just by dragging it to the right. Now, along the bottom we actually have a menu and some additional buttons, and we're going to go through a lot of these buttons, but let's start with this one here, and this is our Viewport Shading button, and this tells us how we're actually shading this particular 3D View. So let's go from the bottom to the top, if I select Bounding Box, it turns everything into boxes, and this really just shows you a very rough approximation of where things are in the scene, but it will render very fast.

So if you have a very complex scene, this can actually help you scrub in real-time. A little more detail, we go up to Wireframe, and this gives us the Wireframe version of the scene. Then we have the Solid View of the scene, which is basically just solid shading, so we can actually see the objects as they're shaded. And then if we have textures on our objects we'll see a Textured View, and this will actually put the photographic textures that we have applied into the scene.

I'm going to go ahead and put this back on Solid, and let's take a look at some of these other menus here. Now, this one here we have a contact- sensitive menu called the Object Menu, and this can change to the Edit Menu or other menus just depending upon what mode we're in and we'll get to that in a little bit. We have a Select Menu, which allows us to select objects and, most importantly, we have a View Menu. Because this is a 3D View, this allows us all sorts of control about how we view the scene.

So the first one I want to do is one here at the top and it's called Toggle Full Screen. Now, if you notice here to the right of all of these we have a hotkey, and in this case Toggle Full Screen has the hotkey of Ctrl+Up Arrow. So if I toggle it from here, you can see my 3D View goes to Full Screen, all the other panels disappear. If I hit Ctrl+Up Arrow again, it comes back, so this is really just a toggle; so Ctrl+Up Arrow to make it big, Ctrl+Up Arrow to shrink it back down again.

Now, another one that's another toggle is called Toggle Quad View, and hotkey for this is Ctrl+Alt+Q. So when I Toggle Quad View, it actually brings up four Viewports in this one 3D View. So in the top-right we have a Perspective View, then we have Orthographic or Drafting View, so we have a Top, Front, and Right View. Now, this can be very helpful when you're modeling and you need to get very precise views of your scene. Now, again, this is a true toggle, so if I hit Ctrl+Alt+Q, it will bring it back.

Now, notice how it brought me back to a different Viewport than I went in as. So if I use Ctrl+Alt+Q to toggle back to my Quad View, let me show you a little trick here. When it toggles back to a Full View, it's going to toggle back to wherever the mouse is located. So if my mouse is over the Perspective window, it toggles to Perspective. If I'm over the Top Orthographic window, it will toggle to Top Orthographic. So just be aware of that as you go back and forth between these, your mouse position is important.

So these are some of the basics of the 3D View window. Now, remember you can resize the panels on either side of the screen and also change the shading. We're going to get into navigation in the next lesson.

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This video is part of

Image for Blender 2.6 Essential Training
Blender 2.6 Essential Training

94 video lessons · 24823 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 5m 50s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Notes on Blender 2.7 NEW
      2m 8s
    5. Using Blender on a Mac
      42s
    6. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 49m 18s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode (Updated for 2.7) NEW
      5m 3s
    6. Sculpt mode
      4m 45s
    7. Working with edges and edge loops
      3m 42s
    8. Extrusions
      5m 18s
    9. Smooth shading objects
      2m 23s
    10. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 1h 6m
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor (Updated for 2.7) NEW
      7m 43s
    4. Mapping textures in the UV Editor
      8m 28s
    5. Using UV projections
      5m 56s
    6. UV mapping a character (Updated for 2.7) NEW
      6m 35s
    7. UV mapping a character
      6m 11s
    8. Fine-tuning UV mapping
      6m 7s
    9. Creating Bump and Normal maps
      3m 15s
    10. Displacement mapping
      3m 48s
    11. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

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