Start learning with our library of video tutorials taught by experts. Get started

Blender 2.6 Essential Training

UV mapping a character


From:

Blender 2.6 Essential Training

with George Maestri

Video: UV mapping a character

Now let's use our knowledge of UV mapping to map something a little bit more complex, and that would be this character that we've been working on. So let's go ahead and get this character set up and the rough UV mapping applied, and then we'll fine-tune it. I am going to select my character here, and the first thing I am going to do is turn off Subdivision Surfaces. It will make it a lot easier to apply these maps. So I am going to go to my Modify panel here, find my modifier, which is my Subdivision Surface, and go ahead and click off the visibility here.
Expand all | Collapse all
  1. 3m 42s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Using Blender on a Mac
      42s
    5. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 44m 15s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode
      4m 45s
    6. Working with edges and edge loops
      3m 42s
    7. Extrusions
      5m 18s
    8. Smooth shading objects
      2m 23s
    9. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 51m 48s
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor
      8m 28s
    4. Using UV projections
      5m 56s
    5. UV mapping a character
      6m 11s
    6. Fine-tuning UV mapping
      6m 7s
    7. Creating Bump and Normal maps
      3m 15s
    8. Displacement mapping
      3m 48s
    9. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
Please wait...
Blender 2.6 Essential Training
7h 26m Beginner Dec 21, 2011

Viewers: in countries Watching now:

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:
  • Navigating in 3D space
  • Selecting, rotating, and scaling objects
  • Using Snap to move objects precisely
  • Creating mesh primitives and extrusions
  • Subdividing meshes
  • Creating a simple creature
  • Joining mesh objects and stitching vertices
  • Organizing a scene with layers, groups, and hierarchies
  • Assigning glossy and reflective materials to objects
  • Creating bump maps
  • Creating sky and ambient light
  • Understanding ambient occlusion
  • Adding motion blur and depth of field
  • Editing animation in the Graph Editor
  • Building and animating a simple character
Subject:
3D + Animation
Software:
Blender
Author:
George Maestri

UV mapping a character

Now let's use our knowledge of UV mapping to map something a little bit more complex, and that would be this character that we've been working on. So let's go ahead and get this character set up and the rough UV mapping applied, and then we'll fine-tune it. I am going to select my character here, and the first thing I am going to do is turn off Subdivision Surfaces. It will make it a lot easier to apply these maps. So I am going to go to my Modify panel here, find my modifier, which is my Subdivision Surface, and go ahead and click off the visibility here.

We can turn this on later. Now this character already has a material applied. And let's go ahead and go over to Textures and apply the texture. So I am going to hit New, create a slot for that texture. Under Type, we're going to add in an image and open that image, and it's going to be called Body-1.jpg. Now once it's there, we also should probably change our coordinates from Generated to UV, and do a quick render, and obviously we need to do some work here.

So, let's go into UV Edit mode. Probably the easiest way to get there is to go into the UV Edit Layout from the Standard Layouts here. And we've got our character and a UV editor. Now before we actually get into this UV editor, we need to set up the seams on our character. So we need to unwrap the character, and in order to unwrap it, we need to tell Blender where the seams are. So if you think about it, probably the easiest way to visualize where the seams need to go is to think of this character as a stuffed animal.

And how would you do a pattern for a stuffed animal? Well, if I were going to do it, I would go ahead and create a front and a back and then the do the arms separately as well. So let's go into Edit mode. And to create the seams, we need to be in Edge mode. So I am going to go ahead and turn off X-ray here, so we can see exactly what we're doing. And I want to make sure that I am in Edge mode here. And so I want to select this Edge Loop. So I can do that by hitting Alt and right-clicking on that edge loop.

Now I want this to go around to the arms, but I really want the arms to be separate. But actually, it's easier to make this all a seam and then remove the seam from the arm. So I am going to go ahead and hit Mesh > Edges > Mark Seam. So now I have a seam all the way around that character, but now I want to go ahead and unmark the arm. So I am going to go into my front view here, and I'm going to deselect everything and then just do a Lasso+Select of each arm.

And now I've selected all of the edges on that arm here, but we can just go ahead and clear that out. So I am going to go Edges > Clear Seam. And when I've done that, now you can see how it's pretty much cleared out all the seams except for these two little nubs here, so I am going to go ahead and Shift+Select these, on both sides, and again just do a Clear Seam. Let me show you a little shortcut here. If I hit Ctrl+E, I can pull up that Edge menu and just do a Clear Seam that way.

So now I have everything but these little rings around the arms, so I can just go ahead and hit Shift and right-click on these to select the areas around the arm, on both sides. Now that I have both of these selected, again we're going to do Mark Seam. So now that I have these seams marked, I can now start to unwrap my character.

So I'm going to go into Face mode, select everything, Mesh > UV Unwrap > Unwrap. And now that puts it out into my UV editor. Now you see I have four little groups of faces here. In fact, if we click on this little button here, this allows us to select each one of these groups of faces here. But before we do that, let's go ahead and put the image in so that way we can lay this against our texture map.

So I am going to go ahead and hit Open Image, Body-1.jpg, and now that we've opened it, you can see how I've got all of these against that. Now all I have to do is fit these to this image. Now I am going to go ahead and turn on Textured in my perspective viewport here, so we can see how this fits. Now before we do that, let's go ahead and fix the arms. When we unwrap the arms, you can see how it unwrapped them from kind of a bad angle.

So let's go ahead and select those particular faces and unwrap them in a different way. So I'm going to go ahead into the X-ray mode here, and I want to make sure I'm still in Face mode. I am going to deselect everything by hitting A, and then I am going to Ctrl+Left-click to Lasso select both the left and right side. And I want to get up to there, so all I have to do is hit Ctrl+Plus to add some more in there.

And so now I have these, all I have to do is to Mesh > Unwrap > Cylinder Projection, and what that does is it again unwraps them as if they were a cylinder. So now when I select everything, you can see how each one of these is unwrapped pretty flat and now I can start tweaking these in the UV editor, and we are going to do that in the next lesson.

There are currently no FAQs about Blender 2.6 Essential Training.

Share a link to this course
Please wait... Please wait...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Blender 2.6 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Welcome to the redesigned course page.

We’ve moved some things around, and now you can



Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked