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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Now that we've joined our hand to our character, we still need to stitch up the gap between the two parts, and we can do that using either the Merge Tool or Remove Doubles. I'll show you how to do both. Now, the first thing we need to do is we need to connect up that gap. So I'm going to Zoom in here and we're going to do a little bit of modeling here. I'm going to right-click to select my object, hit Tab, and the first thing we need to do is we need to delete these faces so that we have open edges. So I'm going to go into Face Mode, right-click, and Shift+select these eight faces, so basically I'm selecting the faces on both sides.
Hit the Delete key, while deleting faces. So now we've got kind of this open edge and all we have to do is connect them together. So we can do that in Vertex Mode using Snap. So if I go into Vertex Mode, select one of these, and I'm going to go ahead and turn on Snap and turn on Snap to Vertex. Then, I'm going to hit G for Grab and that should Snap to any one of those vertices.
And once I do that, I can left-click to let go and then right-click on the next one, hit G and then Snap. So it's basically, pattern is, right-click, G, Snap. So I'm just going to go ahead and just go all the way around and just Snap all those together. So it's only eight vertices, it shouldn't take too long. So now that we have these snapped together, you might fool yourself into thinking, oh, well, that's all we have to do.
No, what we have here is we have a situation where we have multiple vertices stuck together. So first thing I want to do is go ahead and turn off Snap, but if I were to select one of these, you can see that I still have kind of a double; I have two vertices basically snapped to the same point in space. So if I wanted to, I could just merge them together. So we have a Merge command here, and all I have to do is select both vertices.
So I'm going to go ahead and deselect, and let's go ahead, and I'm going to use my Circle Tool here. So I'm going to hit C and select these two vertices, so hopefully that will select both of those. And then all I have to do is merge them together. So I can do this under Mesh>Vertices, we have an option here called Merge, but let me show you a quick little secret. Vertices, Edges, and Faces, each one of these have their own menu, and all you have to do is hit Ctrl and the first letter of each one, so Ctrl+V for Vertices, Ctrl+E for Edges, and Ctrl+F for Faces, and we can get that menu very quickly.
So if I want I can do Ctrl+V>Merge, and where do we want to merge, we want to Merge those At Center and it should merge those. And if we wanted to, we could go around and merge all of them individually, but if you have a lot of Vertices, that's going to get very, very tedious. So let me show you the faster way to do this. First thing, I want to do is select all of this. So I'm going to turn on X-Ray Mode and then I'm going to just Lasso+select by holding down Ctrl+Left Arrow, and I'm Lasso selecting all of those.
So now what I've done is, I've actually selected each one of these, and each one of those is a double vertex. In other words, they're basically called doubles. I'm going to hit Ctrl+V to bring up my Vertex Menu, and we have an option here called Remove Doubles. So once I do that, you'll see here it says Removed 8 vertices. Well, that's the number I have around there, so basically what it's done is it's merged those together in one operation. Makes it much nicer. So if I go into each Vertex, you can see now it's all tied together.
If you go into Face Mode, you can see that the edges are stuck together. So now I've got my parts stuck together. So now I have my hand on my character and it's also mirrored on the other side. So now all I have to do is just go through and do some modeling to kind of clean that up and make it proportional. So let's just go over this process one more time. In order to stitch together two objects, you need two open edges that have the same number of vertices, and then you snap vertices from one to the other, and then once they're all snapped together, you select all the vertices and then you do Remove Doubles.
It should work every time.
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