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So now that we've finished our arm and you can see my arm here. It's a very blocky kind of arm, because he is a cartoon character. But I just used the drawing as a guide to creating the elbow, and you see I have my three edge loops here down by my elbow and then it goes down to his wrist. So let's go ahead now and stitch this arm on to the main torso to provide that whole shoulder area. So what we want to do is we want to just take and stitch this arm right here to this vertex, by Shift+Selecting both of them.
So, you press W to bring up the Specials menu and you want to click Merge. Now you have a couple of Merge options, so we just merge them at the center. Then to stitch these two together, we do the same, Shift-click+W, Merge > At the center. Now, this arm is physically connected to this mesh and we can select the whole edge loop again, Ctrl+E to get our edge loops, and we have 1, 2, 3, 4, 5, 6, 7, and 8. We have 15 vertices in our edge loop and that's little important later on when we get up to stitching the top shoulders.
So, going back into Side view, we are going to Extrude these up to the top where his shoulder line is, which is right around in there, and then do a bunch of fine adjustments to make our mesh match the artist's rendering. So the chest comes back. He's got a very slanted chest. Wonder how he breathes. Maybe he breathes something far in. Now, where this armpit is connected, we are going to bring that forward and bring the back one back, because that's the way the body deforms.
Over here, we want to match up now this back line with the back drawing line and it swoops nicely around to the front. It looks like it ends under his clasp. Now, we have to make a neck for his head to come up through. So, we'll click in the top view here, and add a circle of about 8 vertices, scale it down to match in Front view the width of his neck. I'm going to tilt it to match his neckline here, and Extrude it up, and scale it in, and then tweak all the individual vertices, so they all line up.
Again, we only need half of them. Now, in the neck there is a couple of vertices that we want to do. We want to crease that comes along the front like this. This is a major tendon that connects the head to the chest and then in the back there is another one. So, if we have an edge there we can always then double up and use a Knife tool to cut, create a few more vertices that will give us a better definition if we care to. Since this is a cartoon character, it doesn't really need to be photo realistic.
All right, so now we have to stitch the neck to the shoulder area and we are going to start out just by selecting these first two and pressing F to make an edge and we want to see if that's the actual edge that we want and if we come back in here into Side view, we see that it isn't. So we're going readjust those vertices, there we go. All right, now the wonderful world of stitching. You get really good at counting to four. So we have 1, 2, 3, 4 vertices, press F and that makes a Face.
All right, so now I have only five vertices here that define the neck area, but I have 15 vertices that define the whole shoulder area. So, at some point I need to connect one of these to many of these, and the way you do that is when you get to a point like right about here, and press F and if Blender can make a face for you it will. Otherwise it has to make what it's called a convex face.
And it can't do that. So you just have to deform this a little bit to make sort of like, I want to say a Knights of Columbus, kind of pendulum diamond-shape, and now I can take this and go 1, 2, 3. Auto-clicking. Now, I'm getting around to the point where I don't need to go and span the three. I can go ahead and make a Quad Face. So we want to select 3, one here and then three from this side. Press F to make a Face there.
I keep picking these backgrounds. So I like I have been telling you, you can turn on the Occlude and that way you can't accidentally select them, and we finish up with a quad. So, that is the wonderful and exciting world of stitching. It's a whole bunch of meticulous work, but now we've stitched the arm to the shoulder and the neck and that completes the torso.
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