From the course: Creating Product Shots in Blender
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Setting up the shot - Blender Tutorial
From the course: Creating Product Shots in Blender
Setting up the shot
Now we're going to start the rendering process, we're going to first just set up a basic scene. So we have some lights, and we can actually see what we're doing and then we're going to start adding materials. So the first thing I want to do is add a ground plane as well as a background plane. So let's go ahead and create a simple plane, and then just scale that up. And that's going to be my ground plane. Now I'm not going to worry to much about scale when actually set up the shot with cameras, I'll be a little more specific about this. But I really just want something underneath this to catch shadows and also a background through which I can see transparency and stuff like that. Now we also need to create a background. Now I have a background image that I'm going to be using for the final shot, so why don't we just go with that. Now I already have my add-on for images as planes. So let's go ahead and import the background image as a plane. And we've played with this a little bit, but…
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Setting up the shot2m 26s
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Creating temporary lighting2m 40s
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Texturing the label2m 36s
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Creating a glassy material3m 3s
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Creating a fluid material3m 25s
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Finishing the cap using anisotropic shaders4m 11s
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Creating a semi-reflective ground plane5m 25s
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