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Selecting vertices, edges, and faces

From: Blender 2.6 Essential Training

Video: Selecting vertices, edges, and faces

When you start modeling in Blender, probably the best way to do it is to just start with a primitive and then reshape it, add detail and turn it into the model that you want. Now, you don't have to start with a primitive, but a lot of times it's the best way to start. Now in order to edit any object, including primitives, we need to go into Edit mode in Blender. So, right now we're in what's called Object mode, where we can select the actual objects in the scene. So I'm going to right-click on the sphere and then I'm going to go into Edit mode.

Selecting vertices, edges, and faces

When you start modeling in Blender, probably the best way to do it is to just start with a primitive and then reshape it, add detail and turn it into the model that you want. Now, you don't have to start with a primitive, but a lot of times it's the best way to start. Now in order to edit any object, including primitives, we need to go into Edit mode in Blender. So, right now we're in what's called Object mode, where we can select the actual objects in the scene. So I'm going to right-click on the sphere and then I'm going to go into Edit mode.

So we can get to it here, we have Object Mode, and then we have a number of other modes, but the one we want to go to right now is called Edit Mode. And notice, when I do this, the actual look of the object changes. We get this wireframe on shaded look, and this exposes the underlying structure of my object, and so now I can start reshaping it. Now in order to do this, I need to select vertices, edges or faces.

So let me show you the difference between each of these. Now, we have some buttons here along the bottom, and they basically switch us between the different modes. So, I'm going to go ahead and click on the leftmost one, and this is the Vertex button. So when I right click to select any one of these, I can select the vertices, which are basically the points. If I go over here to Edges, I can right-click on any one of these to select the edges, which are basically lines.

If I go here, then I can select faces, which are basically plains that define the surface of the object. Now, another way to get to these and this is probably going to be a little bit faster, is to hold down the Ctrl key and touch the Tab button. When you do that, we have a little menu that pops up and allows us to switch between Vertex, Edge and Face. So, any one of these can be used to reshape an object.

So, if I'm in Vertex mode here, I can move that vertex however I want. If I'm in Edge mode, and again, right-clicking on the edge, I can move the edge. Hit Ctrl tab again and select Face, then I can select that Face and move that as well. Now, before we actually get into actual editing of moving objects around, let's take a look at some more selection options that we have. I'm going to go ahead and hit Ctrl+Tab and go into Vertex mode and then I'm going to hit A to deselect everything.

In fact, the A key in Edit Mode works very much the same as the A key in Object Mode except it only works on that particular mesh that you have active. So, if I hit A that selects everything in my mesh, but it doesn't select everything in the scene, only that stuff in the mesh. Hit A again, and it deselects. So I'm going to go ahead and deselect everything and let's take a look at some more selection tools. Well, obviously we know about A, but remember in Blender we also have B and C.

So if I select B it brings up my crosshairs just like it does in Object Mode, and I can left-click and select some additional vertices. If I hit B again, I can select some more, and again, A, deselects. Now, C is again my Circle Tool, so if I want I can hit my plus or minus keys on my num pad or just roll my mouse wheel to make this bigger or smaller, and then I can select however, many of these that I want.

In fact, if I want, I can click and drag and actually just paint my selection, which is kind of nice, and right-click ends that mode. And again, I'm going to hit A to get rid of that. Now, another really handy tool, which you don't have in Object Mode is the lasso select, and you can do this with your left-click and your Ctrl button. So, I hit Ctrl+Left-Click and I can lasso select whatever I want. So that can be very handy, particularly if you're trying to select in very tight areas.

This could be a very good way to select very specific types of vertices. So those are some ways of selecting Edges, Faces and Vertices in Blender. So, go ahead and practice with these tools, and then let's go ahead and get into actually modeling, in the next lesson.

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This video is part of

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Blender 2.6 Essential Training

90 video lessons · 21991 viewers

George Maestri
Author

 
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  1. 3m 42s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Using Blender on a Mac
      42s
    5. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 44m 15s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode
      4m 45s
    6. Working with edges and edge loops
      3m 42s
    7. Extrusions
      5m 18s
    8. Smooth shading objects
      2m 23s
    9. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 51m 48s
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor
      8m 28s
    4. Using UV projections
      5m 56s
    5. UV mapping a character
      6m 11s
    6. Fine-tuning UV mapping
      6m 7s
    7. Creating Bump and Normal maps
      3m 15s
    8. Displacement mapping
      3m 48s
    9. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

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