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Selecting objects

From: Blender 2.6 Essential Training

Video: Selecting objects

So let's take a look at selecting objects in Blender. We already learned a little bit about selecting objects by clicking on them in the outliner. So if I have to click on an object here you can see how I can select them. But we can also select objects in the viewport and we do that by right-clicking. So if I were to position my mouse over this cube and right-click on it, you would see that it highlights and that tells me it's selected. If I look in the outliner, you will also see a little circle here that tells me it's selected as well.

Selecting objects

So let's take a look at selecting objects in Blender. We already learned a little bit about selecting objects by clicking on them in the outliner. So if I have to click on an object here you can see how I can select them. But we can also select objects in the viewport and we do that by right-clicking. So if I were to position my mouse over this cube and right-click on it, you would see that it highlights and that tells me it's selected. If I look in the outliner, you will also see a little circle here that tells me it's selected as well.

If I were to right-click over another object, say the Cylinder, it would highlight. And I can do this for any object. So if I wanted to select one object at a time, right-click is all I need. Now if I want to select multiple objects, then I have to hold down the Shift key and right-click. So if I have this Cube selected and I hold down the Shift key and select the Cylinder, you will notice how the Cylinder highlights. So now I have two objects selected. But also notice how the highlight around the Cube turned dark.

And this is just a little bit of information that tells me that the Cylinder is the last object that I have selected. So if I were to hold down the Shift key and select the Cone, and the Torus, you can see how that highlight follows you around. So this way you know the last object that you've selected. And this can be important for certain operations such as booleans that require you to select objects in a certain order. Now if I want to deselect objects, I can again hold down the Shift key and just click on the object.

Now if the object is highlighted with a dark color, you have to click twice so if I hold down the Shift key and click here, notice how the first click transit light, then the second click completely deselects and we can do that for all of these. Another way to select objects is to simply select everything in the scene. And we can do this using the letter A . So if I hit the A key, it selects everything in the scene, including cameras and lights.

But what's really cool is if I hit the A key again it deselects everything in the key. So this is a really nice toggle to select everything or to deselect everything. And this even works if I have just a few items selected. So I were just to select three items I can deselect them just by hitting A. Now there are a couple of other ways to select objects within Blender. And a lot of these are in the Select menu. And the two most important are Border and Circle Select.

Now what's really cool is that these are labeled A for select all, B for Border Select and C for Circle Select. So you can just remember it by A, B, C. So we've already covered A which is Select All. Let's go ahead and look at B which is Border Select. If I hit the B key, notice how these crosshairs come up. All I have to do is left-click and drag, and you can see I can draw a selection box. If I let go, anything within that box is selected.

Now if I were to do this again, hit the B key and select for example the Cone, it would just add to the existing selection. So I don't deselect the old objects I just add to my existing selection. I have to hit the A key to deselect. Now also with Border Select is that anything within that border gets selected. So if I were to Border Select this sphere and just the top corner of this Cube, the Cube would still be selected, even though it wasn't completely within that border.

Now another tool that we can use is the Circle Select Tool. And that is the hotkey of C. Remember A, B, C. So if I hit C, notice how this little circle comes up and I can just start clicking on individual objects and just selecting multiple objects. To cancel this mode, either hit the Escape key or just right-click out of it. Now one of the nice things about this Circle Select Tool is that you can increase or decrease the size of the circle.

So I am going to hit the C key again and if you have a mouse with a middle mouse button, you can just roll that mouse button to size it. If you don't have a middle mouse button the Plus and Minus keys on your keypad will also size it. So if I were to size this fairly big, then get a couple of objects within it, I can select multiple objects just by making sure that they fall within that circle. And again, right-clicking gets you out of this mode.

Now in addition to these tools, there is a couple of rather really handy tools. Couple of them here are Random which just selects a random number of objects, so if I were to hit Random again it will just select a random number of things in the scene which can be handy. But another one is Inverse. So if I hit Ctrl+I or hit the Inverse menu option, it'll select everything that wasn't selected. Now one more that I want to show you is called Select Pattern.

But before I do that, remember every object in Blender has a name. And in this case we have names such as Cone, Cube and Cylinder, very simple names. But we can use those as criteria for a selection. So if were to go Select Pattern and type-in for the Pattern cube, we'd select the cube. If I were to Select Pattern and just type C with the asterisk, it would select anything starting with the letter C. And in this case that would be the camera, the cone, the cube and the cylinder.

So those are some of the basic tools for selecting objects within Blender. So go ahead and practice with selection. It's really fairly straightforward and you should get the hang of it fairly quickly.

Show transcript

This video is part of

Image for Blender 2.6 Essential Training
Blender 2.6 Essential Training

90 video lessons · 21989 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 3m 42s
    1. Welcome
      1m 22s
    2. Using the exercise files
      28s
    3. Downloading Blender
      34s
    4. Using Blender on a Mac
      42s
    5. Using Blender on a laptop
      36s
  2. 30m 32s
    1. Overview of the Blender interface
      6m 6s
    2. Understanding 3D view windows
      5m 23s
    3. Navigating in 3D space
      6m 35s
    4. Configuring user preferences
      6m 24s
    5. Creating custom layouts
      6m 4s
  3. 32m 29s
    1. Selecting objects
      6m 12s
    2. Moving objects
      4m 35s
    3. Rotating objects
      2m 48s
    4. Scaling objects
      2m 16s
    5. Understanding transform orientation
      3m 53s
    6. Changing an object's origin
      5m 27s
    7. Selecting pivot points
      3m 22s
    8. Using Snap to move objects precisely
      3m 56s
  4. 44m 15s
    1. Creating mesh primitives
      6m 36s
    2. Selecting vertices, edges, and faces
      4m 48s
    3. Editing mesh objects
      7m 39s
    4. Proportional editing
      3m 52s
    5. Sculpt mode
      4m 45s
    6. Working with edges and edge loops
      3m 42s
    7. Extrusions
      5m 18s
    8. Smooth shading objects
      2m 23s
    9. Subdividing meshes
      5m 12s
  5. 50m 31s
    1. Working with modifiers
      5m 52s
    2. Working with subdivision surfaces
      3m 48s
    3. Creating a simple creature
      7m 54s
    4. Symmetrical modeling with the Mirror modifier
      8m 21s
    5. Joining mesh objects
      3m 37s
    6. Stitching vertices
      4m 52s
    7. Finalizing a simple creature
      4m 48s
    8. Creating text
      3m 29s
    9. Boolean tools
      2m 59s
    10. Vertex groups
      4m 51s
  6. 22m 36s
    1. Using the Outliner
      8m 22s
    2. Using layers
      4m 30s
    3. Creating groups
      2m 48s
    4. Working with scenes
      4m 2s
    5. Creating hierarchies
      2m 54s
  7. 54m 26s
    1. Assigning materials to objects
      8m 4s
    2. Diffuse shaders
      6m 47s
    3. Working with specularity
      5m 56s
    4. Using the Ramp Shader options
      9m 45s
    5. Additional shading options
      2m 37s
    6. Creating reflections
      8m 29s
    7. Adding transparency and refractions
      6m 49s
    8. Subsurface scattering
      5m 59s
  8. 51m 48s
    1. Adding a simple texture
      6m 11s
    2. Using bitmaps
      6m 53s
    3. Mapping textures in the UV Editor
      8m 28s
    4. Using UV projections
      5m 56s
    5. UV mapping a character
      6m 11s
    6. Fine-tuning UV mapping
      6m 7s
    7. Creating Bump and Normal maps
      3m 15s
    8. Displacement mapping
      3m 48s
    9. Using the Node Editor
      4m 59s
  9. 53m 9s
    1. Adding lamps to a scene
      8m 44s
    2. Fine-tuning ray-trace shadows
      4m 32s
    3. Using spot lamps
      4m 20s
    4. Fine-tuning buffer shadows
      6m 19s
    5. Using Hemi lamps
      2m 32s
    6. Working with Area lamps
      5m 17s
    7. Creating sky and ambient light
      4m 49s
    8. Adding background images
      3m 19s
    9. Creating sunlight
      6m 6s
    10. Ambient occlusion
      7m 11s
  10. 30m 8s
    1. Working with cameras
      4m 47s
    2. Creating camera targets with constraints
      3m 43s
    3. Render properties
      5m 7s
    4. Rendering animation
      5m 13s
    5. Adding motion blur
      4m 10s
    6. Creating depth of field
      7m 8s
  11. 32m 30s
    1. Understanding the Timeline
      4m 3s
    2. Animating objects
      6m 26s
    3. Animating properties
      4m 0s
    4. Editing animation in the Graph Editor
      8m 36s
    5. Using the Dope Sheet
      4m 53s
    6. Path animation
      4m 32s
  12. 39m 59s
    1. Facial animation using shape keys
      4m 40s
    2. Understanding armatures
      6m 2s
    3. Fitting an armature to a creature
      7m 23s
    4. Deforming a character with an armature
      3m 49s
    5. Setting up inverse kinematics
      3m 53s
    6. Controlling the hips and body
      2m 1s
    7. Animating in Pose mode
      2m 47s
    8. Creating a test animation
      9m 24s
  13. 15s
    1. Goodbye
      15s

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