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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
So let's take a look at selecting objects in Blender. We already learned a little bit about selecting objects by clicking on them in the outliner. So if I have to click on an object here you can see how I can select them. But we can also select objects in the viewport and we do that by right-clicking. So if I were to position my mouse over this cube and right-click on it, you would see that it highlights and that tells me it's selected. If I look in the outliner, you will also see a little circle here that tells me it's selected as well.
If I were to right-click over another object, say the Cylinder, it would highlight. And I can do this for any object. So if I wanted to select one object at a time, right-click is all I need. Now if I want to select multiple objects, then I have to hold down the Shift key and right-click. So if I have this Cube selected and I hold down the Shift key and select the Cylinder, you will notice how the Cylinder highlights. So now I have two objects selected. But also notice how the highlight around the Cube turned dark.
And this is just a little bit of information that tells me that the Cylinder is the last object that I have selected. So if I were to hold down the Shift key and select the Cone, and the Torus, you can see how that highlight follows you around. So this way you know the last object that you've selected. And this can be important for certain operations such as booleans that require you to select objects in a certain order. Now if I want to deselect objects, I can again hold down the Shift key and just click on the object.
Now if the object is highlighted with a dark color, you have to click twice so if I hold down the Shift key and click here, notice how the first click transit light, then the second click completely deselects and we can do that for all of these. Another way to select objects is to simply select everything in the scene. And we can do this using the letter A . So if I hit the A key, it selects everything in the scene, including cameras and lights.
But what's really cool is if I hit the A key again it deselects everything in the key. So this is a really nice toggle to select everything or to deselect everything. And this even works if I have just a few items selected. So I were just to select three items I can deselect them just by hitting A. Now there are a couple of other ways to select objects within Blender. And a lot of these are in the Select menu. And the two most important are Border and Circle Select.
Now what's really cool is that these are labeled A for select all, B for Border Select and C for Circle Select. So you can just remember it by A, B, C. So we've already covered A which is Select All. Let's go ahead and look at B which is Border Select. If I hit the B key, notice how these crosshairs come up. All I have to do is left-click and drag, and you can see I can draw a selection box. If I let go, anything within that box is selected.
Now if I were to do this again, hit the B key and select for example the Cone, it would just add to the existing selection. So I don't deselect the old objects I just add to my existing selection. I have to hit the A key to deselect. Now also with Border Select is that anything within that border gets selected. So if I were to Border Select this sphere and just the top corner of this Cube, the Cube would still be selected, even though it wasn't completely within that border.
Now another tool that we can use is the Circle Select Tool. And that is the hotkey of C. Remember A, B, C. So if I hit C, notice how this little circle comes up and I can just start clicking on individual objects and just selecting multiple objects. To cancel this mode, either hit the Escape key or just right-click out of it. Now one of the nice things about this Circle Select Tool is that you can increase or decrease the size of the circle.
So I am going to hit the C key again and if you have a mouse with a middle mouse button, you can just roll that mouse button to size it. If you don't have a middle mouse button the Plus and Minus keys on your keypad will also size it. So if I were to size this fairly big, then get a couple of objects within it, I can select multiple objects just by making sure that they fall within that circle. And again, right-clicking gets you out of this mode.
Now in addition to these tools, there is a couple of rather really handy tools. Couple of them here are Random which just selects a random number of objects, so if I were to hit Random again it will just select a random number of things in the scene which can be handy. But another one is Inverse. So if I hit Ctrl+I or hit the Inverse menu option, it'll select everything that wasn't selected. Now one more that I want to show you is called Select Pattern.
But before I do that, remember every object in Blender has a name. And in this case we have names such as Cone, Cube and Cylinder, very simple names. But we can use those as criteria for a selection. So if were to go Select Pattern and type-in for the Pattern cube, we'd select the cube. If I were to Select Pattern and just type C with the asterisk, it would select anything starting with the letter C. And in this case that would be the camera, the cone, the cube and the cylinder.
So those are some of the basic tools for selecting objects within Blender. So go ahead and practice with selection. It's really fairly straightforward and you should get the hang of it fairly quickly.
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