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Blender is a powerful open-source tool for 2D and 3D graphics, full-on animation, compositing, and post-production. It is used to create movies and special effects, even in HD. In Blender Essential Training, Roger Wickes offers new Blender users a thorough explanation of its interface, tools, and features. He also demonstrates practical techniques and shows how to access the online and openndash;content resources of this amazing tool. Specific 3D techniques covered include navigating in 3D space, using cameras and lights, and rendering. Roger demonstrates how to rig, animate, and composite a character over live action. Exercise files accompany the course.
Now let's go over to Sculpting Mode and we are going to start with Captain-complete and we are going to go into Sculpt Mode. Our cursor changes to that same circle of influence that we saw under Proportional Editing. The difference is that now if we press N we bring up the Sculpt Properties Mode instead of the Mesh Property Mode. Here is our toolbar, if you will, of all the different tools that we can use when we are sculpting. Now, I'm going to go ahead and press Ctrl+Up Arrow and that maximizes the current window to occupy your entire physical space.
So now I just have the one huge window. To go back all I need to do is Ctrl+Up Arrow again. That just allows me to use all of my screen space. Now, as I zoom in my circle stays the same size. So I'm actually working on a smaller area. So as you zoom in by nature you will be working on a smaller area of the mesh. The Sculpting tool has a couple of different modes. One is to draw it out and I'm operating on this side, but because I have the Mirror Modifier, you can see what I'm doing on this other side. So as I operate over here you can watch over here.
So Draw draws it out towards you and it's almost like you are reaching in, you are pulling this thing towards you. The other opposite sort of affect is to Smooth and what this does is it smooths out the chest in this case. I can also Pinch which is where I'm at a very small level just grabbing that one vertex and pinching that and pulling it towards you, just like as if you were reaching in with your fingers and pinching it bit of clay. The other way to do is Inflate and this is almost like if you stuck a straw inside here and you just blew air inside.
It blows it up. Now, notice I'm moving my mouse cursor over vertices. That's because that's the only place that you can actually deform a mesh. It is on the vertex, which is why all those vertex loops were so important, and like that. Now, I'm adding at this case because I'm in the Shape of Add. I can also Subtract. So now when I subtract on the Inflate, it's the opposite of Inflating, which is Deflating. I can adjust the Size and the Strength of my brush. Here I'm going to have a very big brush, I'm operating on a very broad area or if I'm going to go ahead and work on his helmet a little bit, I don't want to like mesh his whole helmet, so I want a small brush to work on just a small area.
Now if I touch here and it all of a sudden, whoa! That's way too much you can always Ctrl+ Z to undo and then reduce the Strength of the influence of whatever mode that you are operating in. So, Airbrush is just like working with a normal airbrush. As I hold the mouse down, it continues to operate and continues to affect the mesh. If I take off Airbrush, then once I click it only works once and if I want it to continue working, I had to keep clicking. So if you are using the Sculpt Mode and you find yourself click, click, click, click and it gets really annoying, just turn on Airbrush and then that way you as long as you are holding down the brush, it will still keep working.
So that's the Sculpt Mode inside Blender that gives you some great tools to use and fine tuning the appearance of your mesh.
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